#include "pc/rom_assets.h" // 0x07014590 - 0x07014670 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07014590, 0x00437870, 75979, 0x000143c8, 224); // 0x07014670 - 0x07014770 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07014670, 0x00437870, 75979, 0x000144a8, 256); // 0x07014770 - 0x07014870 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07014770, 0x00437870, 75979, 0x000145a8, 256); // 0x07014870 - 0x07014970 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07014870, 0x00437870, 75979, 0x000146a8, 256); // 0x07014970 - 0x07014A60 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07014970, 0x00437870, 75979, 0x000147a8, 240); // 0x07014A60 - 0x07014B60 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07014A60, 0x00437870, 75979, 0x00014898, 256); // 0x07014B60 - 0x07014C60 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07014B60, 0x00437870, 75979, 0x00014998, 256); // 0x07014C60 - 0x07014CD0 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07014C60, 0x00437870, 75979, 0x00014a98, 112); // 0x07014CD0 - 0x07014D80 static const Gfx rr_seg7_dl_07014CD0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(rr_seg7_vertex_07014590, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 0, 4, 3, 0x0, 0, 5, 4, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0), gsSPVertex(rr_seg7_vertex_07014670, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0), gsSPEndDisplayList(), }; // 0x07014D80 - 0x07014F30 static const Gfx rr_seg7_dl_07014D80[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(rr_seg7_vertex_07014770, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 12, 0x0), gsSP2Triangles( 8, 13, 9, 0x0, 8, 12, 13, 0x0), gsSP2Triangles( 8, 14, 15, 0x0, 8, 10, 14, 0x0), gsSPVertex(rr_seg7_vertex_07014870, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0), gsSPVertex(rr_seg7_vertex_07014970, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(rr_seg7_vertex_07014A60, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 11, 15, 12, 0x0), gsSPVertex(rr_seg7_vertex_07014B60, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 0, 2, 4, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(rr_seg7_vertex_07014C60, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 3, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x07014F30 - 0x07014FA8 const Gfx rr_seg7_dl_07014F30[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(rr_seg7_dl_07014CD0), gsSPDisplayList(rr_seg7_dl_07014D80), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };