#include "pc/rom_assets.h" // 0x05010B6C ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_05010B6C, 0x0013b910, 41727, 0x00010b6c, 2140); // 0x050113C8 ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_050113C8, 0x0013b910, 41727, 0x000113c8, 192); // 0x05011488 static const struct Animation unagi_seg5_anim_05011488 = { 1, 0, 0, 0, 0x4C, ANIMINDEX_NUMPARTS(unagi_seg5_animindex_050113C8), unagi_seg5_animvalue_05010B6C, unagi_seg5_animindex_050113C8, 0, ANIM_FIELD_LENGTH(unagi_seg5_animvalue_05010B6C), ANIM_FIELD_LENGTH(unagi_seg5_animindex_050113C8), };