#include "pc/rom_assets.h" // 0x06017DA0 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animvalue_06017DA0, 0x001c4230, 80474, 0x00017da0, 2408); // 0x06018708 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animindex_06018708, 0x001c4230, 80474, 0x00018708, 168); // 0x060187B0 static const struct Animation piranha_plant_seg6_anim_060187B0 = { 1, 0, 0, 0, 0x46, ANIMINDEX_NUMPARTS(piranha_plant_seg6_animindex_06018708), piranha_plant_seg6_animvalue_06017DA0, piranha_plant_seg6_animindex_06018708, 0, ANIM_FIELD_LENGTH(piranha_plant_seg6_animvalue_06017DA0), ANIM_FIELD_LENGTH(piranha_plant_seg6_animindex_06018708), };