#include "pc/rom_assets.h" // 0x06025030 ROM_ASSET_LOAD_ANIM(chain_chomp_seg6_animvalue_06025030, 0x001c4230, 80474, 0x00025030, 208); // 0x06025100 ROM_ASSET_LOAD_ANIM(chain_chomp_seg6_animindex_06025100, 0x001c4230, 80474, 0x00025100, 96); // 0x06025160 static const struct Animation chain_chomp_seg6_anim_06025160 = { 0, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(chain_chomp_seg6_animindex_06025100), chain_chomp_seg6_animvalue_06025030, chain_chomp_seg6_animindex_06025100, 0, ANIM_FIELD_LENGTH(chain_chomp_seg6_animvalue_06025030), ANIM_FIELD_LENGTH(chain_chomp_seg6_animindex_06025100), };