#include "pc/rom_assets.h" // 0x03016C00 ROM_ASSET_LOAD_ANIM(bowser_key_seg3_animvalue_unlock_door, 0x00201410, 96653, 0x00016c00, 1684); // 0x03017294 ROM_ASSET_LOAD_ANIM(bowser_key_seg3_animindex_unlock_door, 0x00201410, 96653, 0x00016bc4, 36); // 0x030172B8 static const struct Animation bowser_key_seg3_anim_unlock_door = { 1, 0, 0, 0, 0x8C, ANIMINDEX_NUMPARTS(bowser_key_seg3_animindex_unlock_door), bowser_key_seg3_animvalue_unlock_door, bowser_key_seg3_animindex_unlock_door, 0, ANIM_FIELD_LENGTH(bowser_key_seg3_animvalue_unlock_door), ANIM_FIELD_LENGTH(bowser_key_seg3_animindex_unlock_door), };