#include "pc/rom_assets.h" // 0x050008E8 ROM_ASSET_LOAD_ANIM(birds_seg5_animvalue_050008E8, 0x0016d870, 76997, 0x000008e8, 136); // 0x05000970 ROM_ASSET_LOAD_ANIM(birds_seg5_animindex_5000970, 0x0016d870, 76997, 0x00000970, 96); // 0x050009D0 static const struct Animation birds_seg5_anim_050009D0 = { 0, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(birds_seg5_animindex_5000970), birds_seg5_animvalue_050008E8, birds_seg5_animindex_5000970, 0, ANIM_FIELD_LENGTH(birds_seg5_animvalue_050008E8), ANIM_FIELD_LENGTH(birds_seg5_animindex_5000970), };