#include "pc/rom_assets.h" // 0x0500F408 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500F408, 0x00145e90, 48337, 0x0000f408, 1728); // 0x0500FAC8 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_0500FAC8, 0x00145e90, 48337, 0x0000fac8, 516); // 0x0500FCCC static const struct Animation eyerok_seg5_anim_0500FCCC = { 32, 0, 0, 0, 0x1D, ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_0500FAC8), eyerok_seg5_animvalue_0500F408, eyerok_seg5_animindex_0500FAC8, 0, ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500F408), ANIM_FIELD_LENGTH(eyerok_seg5_animindex_0500FAC8), };