#include "pc/rom_assets.h" // 0x050045B0 ROM_ASSET_LOAD_ANIM(bully_seg5_animvalue_050045B0, 0x00132c60, 7692, 0x000045b0, 156); // 0x0500464C ROM_ASSET_LOAD_ANIM(bully_seg5_animindex_0500464C, 0x00132c60, 7692, 0x0000464c, 168); // 0x050046F4 static const struct Animation bully_seg5_anim_050046F4 = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(bully_seg5_animindex_0500464C), bully_seg5_animvalue_050045B0, bully_seg5_animindex_0500464C, 0, ANIM_FIELD_LENGTH(bully_seg5_animvalue_050045B0), ANIM_FIELD_LENGTH(bully_seg5_animindex_0500464C), };