#include "pc/rom_assets.h" // 0x06009328 ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_06009328, 0x001d8310, 51422, 0x00009418, 1484); // 0x060098F4 ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_060098F4, 0x001d8310, 51422, 0x000099e4, 252); // 0x060099F0 static const struct Animation toad_seg6_anim_060099F0 = { 0, 0, 0, 0, 0x3B, ANIMINDEX_NUMPARTS(toad_seg6_animindex_060098F4), toad_seg6_animvalue_06009328, toad_seg6_animindex_060098F4, 0, ANIM_FIELD_LENGTH(toad_seg6_animvalue_06009328), ANIM_FIELD_LENGTH(toad_seg6_animindex_060098F4), };