#include "pc/rom_assets.h" // 0x0800BA10 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800BA10, 0x001f2200, 59076, 0x0000ba10, 104); // 0x0800BA78 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800BA78, 0x001f2200, 59076, 0x0000ba78, 372); // 0x0800BBEC static const struct Animation chuckya_seg8_anim_0800BBEC = { 0, 0, 0, 0, 0x07, ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800BA78), chuckya_seg8_animvalue_0800BA10, chuckya_seg8_animindex_0800BA78, 0, ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800BA10), ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800BA78), };