#include "pc/rom_assets.h" // 0x050233BC ROM_ASSET_LOAD_ANIM(yoshi_seg5_animvalue_050233BC, 0x0016d870, 76997, 0x000234a4, 2404); // 0x05023D20 ROM_ASSET_LOAD_ANIM(yoshi_seg5_animindex_5023D20, 0x0016d870, 76997, 0x00023e08, 300); // 0x05023E4C static const struct Animation yoshi_seg5_anim_05023E4C = { 0, 0, 0, 0, 0x1D, ANIMINDEX_NUMPARTS(yoshi_seg5_animindex_5023D20), yoshi_seg5_animvalue_050233BC, yoshi_seg5_animindex_5023D20, 0, ANIM_FIELD_LENGTH(yoshi_seg5_animvalue_050233BC), ANIM_FIELD_LENGTH(yoshi_seg5_animindex_5023D20), };