#include "pc/rom_assets.h" // Cannon Barrel // 0x08005878 static const Lights1 cannon_barrel_seg8_lights_08005878 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x08005890 static const Lights1 cannon_barrel_seg8_lights_08005890 = gdSPDefLights1( 0x00, 0x00, 0x0f, 0x00, 0x00, 0x32, 0x28, 0x28, 0x28 ); // 0x080058A8 ROM_ASSET_LOAD_TEXTURE(cannon_barrel_seg8_texture_080058A8, "actors/cannon_barrel/cannon_barrel.rgba16.inc.c", 0x001f2200, 59076, 0x000058a8, 2048); // 0x080060A8 ROM_ASSET_LOAD_VTX(cannon_barrel_seg8_vertex_080060A8, 0x001f2200, 59076, 0x000060a8, 256); // 0x080061A8 ROM_ASSET_LOAD_VTX(cannon_barrel_seg8_vertex_080061A8, 0x001f2200, 59076, 0x000061a8, 256); // 0x080062A8 ROM_ASSET_LOAD_VTX(cannon_barrel_seg8_vertex_080062A8, 0x001f2200, 59076, 0x000062a8, 256); // 0x080063A8 ROM_ASSET_LOAD_VTX(cannon_barrel_seg8_vertex_080063A8, 0x001f2200, 59076, 0x000063a8, 96); // 0x08006408 - 0x080064C0 const Gfx cannon_barrel_seg8_dl_08006408[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_barrel_seg8_texture_080058A8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&cannon_barrel_seg8_lights_08005878.l, 1), gsSPLight(&cannon_barrel_seg8_lights_08005878.a, 2), gsSPVertex(cannon_barrel_seg8_vertex_080060A8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 4, 5, 0x0, 2, 1, 4, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 6, 0x0), gsSP2Triangles( 8, 10, 11, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(10, 12, 11, 0x0, 10, 13, 12, 0x0), gsSP2Triangles(14, 15, 12, 0x0, 14, 3, 15, 0x0), gsSP2Triangles(14, 0, 3, 0x0, 14, 12, 13, 0x0), gsSPEndDisplayList(), }; // 0x080064C0 - 0x08006660 const Gfx cannon_barrel_seg8_dl_080064C0[] = { gsSPLight(&cannon_barrel_seg8_lights_08005890.l, 1), gsSPLight(&cannon_barrel_seg8_lights_08005890.a, 2), gsSPVertex(cannon_barrel_seg8_vertex_080061A8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 4, 0x0, 6, 4, 3, 0x0), gsSP2Triangles( 4, 8, 5, 0x0, 4, 7, 9, 0x0), gsSP2Triangles( 4, 9, 2, 0x0, 4, 2, 1, 0x0), gsSP2Triangles( 4, 1, 10, 0x0, 4, 10, 8, 0x0), gsSP2Triangles(11, 9, 7, 0x0, 11, 7, 6, 0x0), gsSP2Triangles(12, 2, 9, 0x0, 12, 9, 11, 0x0), gsSP2Triangles( 0, 2, 12, 0x0, 13, 10, 1, 0x0), gsSP2Triangles(13, 1, 0, 0x0, 14, 8, 10, 0x0), gsSP2Triangles(14, 10, 13, 0x0, 15, 8, 14, 0x0), gsSP2Triangles(15, 5, 8, 0x0, 3, 5, 15, 0x0), gsSPVertex(cannon_barrel_seg8_vertex_080062A8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 3, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 0, 6, 4, 0x0), gsSP2Triangles( 3, 5, 7, 0x0, 3, 8, 2, 0x0), gsSP2Triangles( 3, 7, 8, 0x0, 9, 0, 2, 0x0), gsSP2Triangles( 9, 6, 0, 0x0, 9, 10, 6, 0x0), gsSP2Triangles(11, 9, 2, 0x0, 11, 10, 9, 0x0), gsSP2Triangles(11, 12, 10, 0x0, 13, 11, 2, 0x0), gsSP2Triangles(13, 12, 11, 0x0, 8, 7, 14, 0x0), gsSP1Triangle(13, 15, 12, 0x0), gsSPVertex(cannon_barrel_seg8_vertex_080063A8, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 0, 4, 3, 0x0, 5, 0, 2, 0x0), gsSP1Triangle( 5, 4, 0, 0x0), gsSPEndDisplayList(), }; // 0x08006660 - 0x080066C8 const Gfx cannon_barrel_seg8_dl_08006660[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(cannon_barrel_seg8_dl_08006408), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(cannon_barrel_seg8_dl_080064C0), gsSPEndDisplayList(), };