#include "pc/rom_assets.h" // Leaves // 0x0301CBA0 ROM_ASSET_LOAD_VTX(leaves_seg3_vertex_0301CBA0, 0x00201410, 96653, 0x0001cba0, 64); // 0x0301CBE0 ROM_ASSET_LOAD_TEXTURE(leaves_seg3_texture_0301CBE0, "actors/leaves/leaf.rgba16.inc.c", 0x00201410, 96653, 0x0001cbe0, 512); // 0x0301CDE0 - 0x0301CE70 const Gfx leaves_seg3_dl_0301CDE0[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPLoadTextureBlock(leaves_seg3_texture_0301CBE0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD), gsSPVertex(leaves_seg3_vertex_0301CBA0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };