#include "pc/rom_assets.h" // 0x050138C0 ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_050138C0, 0x00180bb0, 29674, 0x000138c0, 1456); // 0x05013E70 ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_05013E70, 0x00180bb0, 29674, 0x00013e70, 108); // 0x05013EDC static const struct Animation lakitu_enemy_seg5_anim_05013EDC = { 0, 0, 0, 0, 0x3C, ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_05013E70), lakitu_enemy_seg5_animvalue_050138C0, lakitu_enemy_seg5_animindex_05013E70, 0, ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_050138C0), ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_05013E70), };