#include "pc/rom_assets.h" // 0x0600E940 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600E940, 0x001c4230, 80474, 0x0000e940, 2540); // 0x0600F32C ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600F32C, 0x001c4230, 80474, 0x0000f32c, 192); // 0x0600F3EC static const struct Animation koopa_seg6_anim_0600F3EC = { 0, 0, 0, 0, 0x3C, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600F32C), koopa_seg6_animvalue_0600E940, koopa_seg6_animindex_0600F32C, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600E940), ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600F32C), };