#include "pc/rom_assets.h" // 0x07008E80 - 0x07008F70 ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07008E80, 0x0045c600, 19475, 0x00008e80, 240); // 0x07008F70 - 0x07009060 ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07008F70, 0x0045c600, 19475, 0x00008f70, 240); // 0x07009060 - 0x07009140 ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07009060, 0x0045c600, 19475, 0x00009060, 224); // 0x07009140 - 0x07009230 ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07009140, 0x0045c600, 19475, 0x00009140, 240); // 0x07009230 - 0x070092A0 ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07009230, 0x0045c600, 19475, 0x00009230, 112); // 0x070092A0 - 0x070093E8 static const Gfx vcutm_seg7_dl_070092A0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, vcutm_seg7_texture_07000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(vcutm_seg7_vertex_07008E80, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(vcutm_seg7_vertex_07008F70, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(vcutm_seg7_vertex_07009060, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 7, 4, 0x0, 8, 4, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPVertex(vcutm_seg7_vertex_07009140, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(vcutm_seg7_vertex_07009230, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x070093E8 - 0x07009458 const Gfx vcutm_seg7_dl_070093E8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(vcutm_seg7_dl_070092A0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };