#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/bitdw/header.h" static const LevelScript script_func_local_1[] = { OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -1966, -3154, 3586, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathParent), OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -2963, 1017, -2464, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathParent), OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -2349, 1017, -1235, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathParent), OBJECT(/*model*/ MODEL_BITDW_SEESAW_PLATFORM, /*pos*/ 1491, 1273, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSeesawPlatform), OBJECT(/*model*/ MODEL_BITDW_SEESAW_PLATFORM, /*pos*/ -147, 894, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSeesawPlatform), OBJECT(/*model*/ MODEL_BITDW_SLIDING_PLATFORM, /*pos*/ -5728, 819, -2151, /*angle*/ 0, 0, 0, /*behParam*/ 0x03CE0000, /*beh*/ bhvSlidingPlatform2), OBJECT(/*model*/ MODEL_BITDW_FERRIS_WHEEL_AXLE, /*pos*/ -204, -1924, 3381, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFerrisWheelAxle), OBJECT(/*model*/ MODEL_BITDW_STAIRCASE, /*pos*/ 5279, 1740, -6, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvAnimatesOnFloorSwitchPress), OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ 3922, 1740, -7, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchAnimatesObject), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3092, -2795, 2842, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2463, -2386, 2844, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower), RETURN(), }; static const LevelScript script_func_local_3[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ 7180, 3000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserCourseRedCoinStar), RETURN(), }; const LevelScript level_bitdw_entry[] = { INIT_LEVEL(), LOAD_MIO0( /*seg*/ 0x07, _bitdw_segment_7SegmentRomStart, _bitdw_segment_7SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x0A, _bidw_skybox_mio0SegmentRomStart, _bidw_skybox_mio0SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _sky_mio0SegmentRomStart, _sky_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x05, _group11_mio0SegmentRomStart, _group11_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0C, _group11_geoSegmentRomStart, _group11_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x06, _group17_mio0SegmentRomStart, _group17_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO (/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), MARIO2(/*model*/ MODEL_MARIO2, /*behParam*/ 0x00000002, /*beh*/ bhvMario2), JUMP_LINK(script_func_global_12), JUMP_LINK(script_func_global_18), JUMP_LINK(script_func_global_1), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, geo_bitdw_0003C0), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_04, geo_bitdw_0003D8), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_05, geo_bitdw_0003F0), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_06, geo_bitdw_000408), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_07, geo_bitdw_000420), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_08, geo_bitdw_000438), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_09, geo_bitdw_000450), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0A, geo_bitdw_000468), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0B, geo_bitdw_000480), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0C, geo_bitdw_000498), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0D, geo_bitdw_0004B0), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0E, geo_bitdw_0004C8), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0F, geo_bitdw_0004E0), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_10, geo_bitdw_0004F8), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_11, geo_bitdw_000510), LOAD_MODEL_FROM_GEO(MODEL_BITDW_WARP_PIPE, warp_pipe_geo), LOAD_MODEL_FROM_GEO(MODEL_BITDW_SQUARE_PLATFORM, geo_bitdw_000558), LOAD_MODEL_FROM_GEO(MODEL_BITDW_SEESAW_PLATFORM, geo_bitdw_000540), LOAD_MODEL_FROM_GEO(MODEL_BITDW_SLIDING_PLATFORM, geo_bitdw_000528), LOAD_MODEL_FROM_GEO(MODEL_BITDW_FERRIS_WHEEL_AXLE, geo_bitdw_000570), LOAD_MODEL_FROM_GEO(MODEL_BITDW_BLUE_PLATFORM, geo_bitdw_000588), LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME4, geo_bitdw_0005A0), LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME3, geo_bitdw_0005B8), LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME2, geo_bitdw_0005D0), LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME1, geo_bitdw_0005E8), LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE, geo_bitdw_000600), AREA(/*index*/ 1, geo_bitdw_000618), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7443, -2153, 3886, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp), OBJECT(/*model*/ MODEL_BITDW_WARP_PIPE, /*pos*/ 6816, 2860, -7, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarpPipe), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5910, 3500, -7, /*angle*/ 0, 90, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvDeathWarp), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BITDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_BOWSER_1, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_BITDW, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x25, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_1), JUMP_LINK(script_func_local_2), JUMP_LINK(script_func_local_3), TERRAIN(/*terrainData*/ bitdw_seg7_collision_level), MACRO_OBJECTS(/*objList*/ bitdw_seg7_macro_objs), SHOW_DIALOG(/*index*/ 0x00, DIALOG_090), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_KOOPA_ROAD), TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -7443, -3153, 3886), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };