#include "pc/rom_assets.h" static const struct Animation anim_88[] = { 1, 189, 0, 0, 0x14, ANIMINDEX_NUMPARTS(anim_88_89_indices), anim_88_89_values, anim_88_89_indices, 0, ANIM_FIELD_LENGTH(anim_88_89_values), ANIM_FIELD_LENGTH(anim_88_89_indices), }; static const struct Animation anim_89[] = { 1, 189, 20, 0, 0x14, ANIMINDEX_NUMPARTS(anim_88_89_indices), anim_88_89_values, anim_88_89_indices, 0, ANIM_FIELD_LENGTH(anim_88_89_values), ANIM_FIELD_LENGTH(anim_88_89_indices), }; ROM_ASSET_LOAD_ANIM(anim_88_89_indices, 0x00552254, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_88_89_values, 0x00552350, 1260, 0x00000000, 1260);