#include "pc/rom_assets.h" static const struct Animation anim_B9[] = { 1, 189, 0, 0, 0x19, ANIMINDEX_NUMPARTS(anim_B9_indices), anim_B9_values, anim_B9_indices, 0, ANIM_FIELD_LENGTH(anim_B9_values), ANIM_FIELD_LENGTH(anim_B9_indices), }; ROM_ASSET_LOAD_ANIM(anim_B9_indices, 0x0056c444, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_B9_values, 0x0056c540, 2068, 0x00000000, 2068);