#include "pc/rom_assets.h" static const struct Animation anim_17[] = { 0, 189, 0, 0, 0x4C, ANIMINDEX_NUMPARTS(anim_17_indices), anim_17_values, anim_17_indices, 0, ANIM_FIELD_LENGTH(anim_17_values), ANIM_FIELD_LENGTH(anim_17_indices), }; ROM_ASSET_LOAD_ANIM(anim_17_indices, 0x004f8724, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_17_values, 0x004f8820, 2942, 0x00000000, 2942);