#include "pc/rom_assets.h" // 0x05014100 ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_05014100, 0x00180bb0, 29674, 0x00014100, 372); // 0x05014274 ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_05014274, 0x00180bb0, 29674, 0x00014274, 108); // 0x050142E0 static const struct Animation lakitu_enemy_seg5_anim_050142E0 = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_05014274), lakitu_enemy_seg5_animvalue_05014100, lakitu_enemy_seg5_animindex_05014274, 0, ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_05014100), ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_05014274), };