#include "pc/rom_assets.h" // 0x0500240C ROM_ASSET_LOAD_ANIM(bookend_seg5_animvalue_0500240C, 0x00166c60, 26968, 0x0000240c, 128); // 0x0500248C ROM_ASSET_LOAD_ANIM(bookend_seg5_animindex_0500248C, 0x00166c60, 26968, 0x0000248c, 132); // 0x05002510 static const struct Animation bookend_seg5_anim_05002510 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(bookend_seg5_animindex_0500248C), bookend_seg5_animvalue_0500240C, bookend_seg5_animindex_0500248C, 0, ANIM_FIELD_LENGTH(bookend_seg5_animvalue_0500240C), ANIM_FIELD_LENGTH(bookend_seg5_animindex_0500248C), }; // what the hell? no values/indexes for the table?