#include "pc/rom_assets.h" // 0x0700E378 - 0x0700E390 static const Lights1 ttm_seg7_lights_0700E378 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700E390 - 0x0700E3A8 static const Lights1 ttm_seg7_lights_0700E390 = gdSPDefLights1( 0x5d, 0x5d, 0x5d, 0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28 ); // 0x0700E3A8 - 0x0700E3C0 static const Lights1 ttm_seg7_lights_0700E3A8 = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x0700E3C0 - 0x0700E4B0 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E3C0, 0x004d1910, 104662, 0x0000e3c0, 240); // 0x0700E4B0 - 0x0700E590 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E4B0, 0x004d1910, 104662, 0x0000e4b0, 224); // 0x0700E590 - 0x0700E680 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E590, 0x004d1910, 104662, 0x0000e590, 240); // 0x0700E680 - 0x0700E6E0 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E680, 0x004d1910, 104662, 0x0000e680, 96); // 0x0700E6E0 - 0x0700E720 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E6E0, 0x004d1910, 104662, 0x0000e6e0, 64); // 0x0700E720 - 0x0700E820 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E720, 0x004d1910, 104662, 0x0000e720, 256); // 0x0700E820 - 0x0700E8B0 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E820, 0x004d1910, 104662, 0x0000e820, 144); // 0x0700E8B0 - 0x0700E910 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E8B0, 0x004d1910, 104662, 0x0000e8b0, 96); // 0x0700E910 - 0x0700EA28 static const Gfx ttm_seg7_dl_0700E910[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700E378.l, 1), gsSPLight(&ttm_seg7_lights_0700E378.a, 2), gsSPVertex(ttm_seg7_vertex_0700E3C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700E4B0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 6, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(ttm_seg7_vertex_0700E590, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPLight(&ttm_seg7_lights_0700E390.l, 1), gsSPLight(&ttm_seg7_lights_0700E390.a, 2), gsSPVertex(ttm_seg7_vertex_0700E680, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&ttm_seg7_lights_0700E378.l, 1), gsSPLight(&ttm_seg7_lights_0700E378.a, 2), gsSPVertex(ttm_seg7_vertex_0700E6E0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700EA28 - 0x0700EAC8 static const Gfx ttm_seg7_dl_0700EA28[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ttm_seg7_vertex_0700E720, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 4, 3, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0700E820, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 6, 7, 8, 0x0), gsSPLight(&ttm_seg7_lights_0700E3A8.l, 1), gsSPLight(&ttm_seg7_lights_0700E3A8.a, 2), gsSPVertex(ttm_seg7_vertex_0700E8B0, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700EAC8 - 0x0700EB40 const Gfx ttm_seg7_dl_0700EAC8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700E910), gsSPDisplayList(ttm_seg7_dl_0700EA28), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };