#include "pc/rom_assets.h" #include "game/paintings.h" // 0x070122F0 - 0x07012308 static const Lights1 ttm_seg7_lights_070122F0 = gdSPDefLights1( 0x50, 0x50, 0x50, 0xff, 0xff, 0xff, 0x32, 0x32, 0x32 ); // 0x07012308 - 0x07012388 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07012308, 0x00396340, 232834, 0x00021818, 128); // 0x07012388 - 0x070123A0 const Gfx ttm_seg7_dl_07012388[] = { gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x070123A0 - 0x070123B8 const Gfx ttm_seg7_dl_070123A0[] = { gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x070123B8 - 0x07012410 const Gfx ttm_seg7_dl_070123B8[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPLight(&ttm_seg7_lights_070122F0.l, 1), gsSPLight(&ttm_seg7_lights_070122F0.a, 2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x07012410 - 0x07012430 const Gfx ttm_seg7_dl_07012410[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x07012430 - 0x07012450 static const Gfx ttm_seg7_painting_dl_07012430[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x07012450 - 0x0701296A static const PaintingData ttm_seg7_painting_texture_map_bottom_07012450[] = { 85, // num mappings // Format: // mesh vtx ID, texture X, texture Y 49, 2016, 889, 53, 2016, 685, 55, 1843, 787, 50, 2016, 992, 51, 1843, 992, 52, 1843, 583, 75, 2016, 513, 54, 1671, 889, 59, 1671, 685, 62, 1502, 787, 56, 1502, 992, 57, 1671, 992, 58, 1502, 583, 60, 1671, 513, 61, 1330, 889, 65, 1330, 685, 63, 1162, 992, 64, 1330, 992, 66, 1162, 583, 67, 1330, 513, 69, 1162, 787, 68, 989, 889, 70, 821, 992, 71, 989, 992, 73, 989, 685, 72, 821, 583, 74, 989, 513, 77, 2016, 308, 78, 1843, 410, 76, 1843, 204, 81, 1502, 410, 80, 1671, 308, 47, 1671, 102, 79, 1502, 204, 46, 1330, 102, 82, 1162, 204, 83, 1330, 308, 84, 1162, 410, 86, 989, 308, 85, 821, 204, 48, 989, 102, 25, 1502, 0, 31, 1162, 0, 19, 1843, 0, 37, 821, 0, 120, 821, 787, 119, 649, 889, 122, 481, 992, 121, 649, 992, 124, 649, 685, 125, 481, 583, 123, 649, 513, 127, 481, 787, 126, 308, 889, 129, 140, 992, 128, 308, 992, 132, 308, 513, 131, 308, 685, 130, 140, 583, 134, 140, 787, 133, -32, 889, 135, -32, 513, 136, 821, 410, 116, 649, 102, 137, 649, 308, 114, 481, 204, 138, 481, 410, 139, 308, 308, 118, 140, 204, 115, 308, 102, 140, 140, 410, 117, -32, 102, 99, 481, 0, 105, 140, 0, 143, 2016, 102, 145, 1330, 0, 144, 1671, 0, 142, 2016, 0, 146, 989, 0, 155, -32, 685, 156, -32, 992, 154, -32, 308, 151, 308, 0, 150, 649, 0, 153, -32, 0, 132, // num groups // Grouped by 5 + one remainder group, // = 15 vertices per group + a few extra triangles 13, 8, 5, 0, 1, 2, 3, 0, 4, 4, 0, 2, 5, 2, 1, 1, 6, 5, 7, 2, 8, 5, 8, 2, 2, 7, 4, 7, 8, 9, 10, 7, 9, 11, 7, 10, 7, 11, 4, 12, 9, 8, 8, 13, 12, 21, 24, 45, 14, 9, 15, 12, 15, 9, 9, 14, 10, 16, 14, 20, 17, 14, 16, 14, 15, 20, 14, 17, 10, 15, 19, 18, 18, 20, 15, 19, 15, 12, 20, 21, 16, 18, 24, 20, 21, 20, 24, 22, 21, 45, 23, 21, 22, 21, 23, 16, 24, 26, 25, 25, 45, 24, 26, 24, 18, 6, 27, 28, 5, 6, 28, 29, 28, 27, 27, 74, 29, 29, 31, 28, 13, 28, 31, 28, 13, 5, 36, 34, 35, 12, 13, 30, 13, 31, 30, 31, 32, 33, 32, 31, 29, 33, 30, 31, 33, 36, 30, 30, 19, 12, 19, 30, 36, 18, 19, 37, 19, 36, 37, 34, 36, 33, 35, 37, 36, 37, 26, 18, 35, 38, 37, 26, 37, 38, 25, 26, 62, 26, 38, 62, 38, 40, 39, 39, 62, 38, 40, 38, 35, 41, 34, 33, 33, 32, 41, 42, 34, 75, 34, 41, 75, 35, 34, 42, 32, 43, 76, 41, 32, 76, 43, 32, 29, 29, 74, 43, 43, 74, 77, 46, 49, 52, 42, 40, 35, 39, 40, 44, 40, 42, 78, 44, 40, 78, 25, 49, 45, 45, 46, 22, 46, 45, 49, 47, 46, 52, 48, 46, 47, 46, 48, 22, 58, 59, 57, 49, 51, 50, 50, 52, 49, 51, 49, 25, 50, 57, 52, 52, 53, 47, 53, 52, 57, 53, 55, 47, 54, 53, 59, 55, 53, 54, 53, 57, 59, 56, 57, 50, 57, 56, 58, 58, 79, 59, 59, 60, 54, 60, 59, 79, 60, 80, 54, 61, 79, 58, 62, 51, 25, 39, 64, 62, 51, 62, 64, 50, 51, 66, 51, 64, 66, 63, 64, 39, 64, 63, 65, 65, 66, 64, 66, 56, 50, 56, 66, 67, 65, 67, 66, 58, 56, 70, 56, 67, 70, 67, 69, 68, 68, 70, 67, 69, 67, 65, 70, 61, 58, 68, 81, 70, 61, 70, 81, 71, 73, 84, 71, 81, 68, 72, 69, 65, 65, 63, 72, 68, 69, 73, 69, 72, 82, 73, 69, 82, 44, 63, 39, 63, 44, 83, 72, 63, 83, 73, 71, 68, }; // 0x0701296C - 0x07012E84 static const PaintingData ttm_seg7_painting_top_0701296C[] = { 85, // num mappings // Format: // mesh vtx ID, texture X, texture Y 0, 2016, 72, 1, 2016, 0, 2, 1843, 0, 3, 1843, 174, 4, 2016, 276, 5, 1671, 72, 6, 1671, 0, 8, 989, 72, 7, 989, 0, 10, 821, 0, 9, 1162, 0, 11, 821, 174, 12, 989, 276, 13, 1162, 174, 14, 1330, 72, 15, 1502, 0, 16, 1671, 276, 17, 1502, 174, 18, 1330, 276, 19, 1843, 992, 20, 2016, 889, 22, 2016, 685, 21, 1843, 583, 23, 1843, 787, 24, 1671, 889, 25, 1502, 992, 26, 1502, 583, 27, 1671, 685, 28, 1671, 481, 30, 1502, 787, 29, 1330, 889, 31, 1162, 992, 32, 1330, 481, 33, 1162, 583, 34, 1330, 685, 35, 1162, 787, 36, 989, 889, 37, 821, 992, 39, 821, 583, 38, 989, 685, 40, 989, 481, 41, 2016, 481, 42, 1843, 378, 43, 1502, 378, 44, 1162, 378, 45, 821, 378, 87, 649, 72, 88, -32, 0, 90, 140, 0, 89, -32, 72, 92, 308, 72, 91, 140, 174, 94, 481, 174, 93, 649, 276, 95, 481, 0, 96, 308, 276, 97, 821, 787, 98, 649, 889, 99, 481, 992, 102, 649, 481, 101, 649, 685, 100, 481, 583, 103, 481, 787, 104, 308, 889, 105, 140, 992, 108, 308, 481, 107, 308, 685, 106, 140, 583, 110, -32, 889, 109, 140, 787, 111, -32, 481, 112, 481, 378, 113, 140, 378, 141, 1330, 0, 142, 2016, 992, 144, 1671, 992, 145, 1330, 992, 146, 989, 992, 147, 649, 0, 148, -32, 276, 149, 308, 0, 150, 649, 992, 151, 308, 992, 152, -32, 685, 153, -32, 992, 132, // num groups // Grouped by 5 + one remainder group, // = 15 vertices per group + a few extra triangles 10, 7, 13, 0, 1, 2, 3, 0, 2, 4, 0, 3, 5, 2, 6, 2, 5, 3, 7, 8, 9, 8, 7, 10, 11, 7, 9, 12, 7, 11, 7, 12, 13, 13, 14, 10, 14, 73, 10, 5, 6, 15, 5, 16, 3, 16, 5, 17, 17, 5, 15, 14, 15, 73, 15, 14, 17, 18, 14, 13, 14, 18, 17, 19, 74, 20, 19, 20, 23, 28, 27, 22, 21, 41, 22, 22, 23, 21, 20, 21, 23, 23, 24, 19, 22, 27, 23, 24, 23, 27, 19, 24, 75, 25, 75, 24, 25, 24, 29, 24, 27, 29, 26, 29, 27, 27, 28, 26, 31, 36, 77, 26, 34, 29, 29, 30, 25, 30, 29, 34, 25, 30, 76, 31, 76, 30, 31, 30, 35, 30, 34, 35, 32, 34, 26, 33, 35, 34, 34, 32, 33, 35, 36, 31, 33, 39, 35, 36, 35, 39, 37, 36, 56, 36, 39, 56, 37, 77, 36, 28, 16, 43, 38, 56, 39, 39, 40, 38, 40, 39, 33, 22, 41, 42, 41, 4, 42, 3, 42, 4, 42, 28, 22, 28, 42, 16, 3, 16, 42, 26, 28, 43, 17, 43, 16, 43, 32, 26, 32, 43, 18, 17, 18, 43, 33, 32, 44, 32, 18, 44, 13, 44, 18, 13, 12, 44, 44, 40, 33, 40, 44, 12, 38, 40, 45, 40, 12, 45, 11, 45, 12, 9, 46, 11, 46, 9, 78, 47, 49, 48, 48, 49, 51, 49, 79, 51, 50, 80, 48, 51, 50, 48, 57, 56, 60, 46, 53, 11, 52, 46, 54, 53, 46, 52, 46, 78, 54, 54, 50, 52, 50, 54, 80, 50, 55, 52, 55, 50, 51, 38, 60, 56, 56, 57, 37, 58, 57, 62, 57, 60, 62, 58, 81, 57, 37, 57, 81, 59, 60, 38, 60, 59, 61, 61, 62, 60, 62, 63, 58, 63, 62, 66, 61, 66, 62, 63, 66, 69, 58, 63, 82, 64, 82, 63, 64, 63, 69, 45, 59, 38, 65, 66, 61, 66, 65, 67, 67, 69, 66, 68, 69, 83, 69, 68, 64, 67, 83, 69, 64, 68, 84, 70, 83, 67, 11, 53, 45, 59, 45, 53, 59, 53, 71, 61, 59, 71, 52, 71, 53, 52, 55, 71, 65, 71, 55, 71, 65, 61, 65, 55, 72, 67, 65, 72, 51, 72, 55, 70, 72, 79, 51, 79, 72, 72, 70, 67, }; // 0x07012E88 static const PaintingData *const ttm_seg7_painting_texture_maps_07012E88[] = { ttm_seg7_painting_texture_map_bottom_07012450, ttm_seg7_painting_top_0701296C, }; UNUSED static const u64 ttm_unused_0 = 0x0; // 0x07012E98 - 0x07012EF8 static const Gfx ttm_seg7_painting_dl_07012E98[] = { gsSPDisplayList(ttm_seg7_dl_070123B8), gsSPVertex(ttm_seg7_vertex_07012308, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(ttm_seg7_dl_07012388), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(ttm_seg7_dl_070123A0), gsSPDisplayList(ttm_seg7_dl_07012410), gsSPEndDisplayList(), }; // 0x07012EF8 - 0x07012F78 ALIGNED8 const Texture *const ttm_seg7_painting_textures_07012EF8[] = { ttm_seg7_texture_07004000, ttm_seg7_texture_07003000, }; // 0x07012F00 (PaintingData) struct Painting ttm_slide_painting = { /* id */ 0x0000, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 90.0f, /* Position */ 3072.0f, 921.6f, -819.2f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ ttm_seg7_painting_dl_07012E98, /* Texture Maps */ ttm_seg7_painting_texture_maps_07012E88, /* Textures */ ttm_seg7_painting_textures_07012EF8, /* Texture w, h */ 64, 32, /* Ripple DList */ ttm_seg7_painting_dl_07012430, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 460.8f, /* Ripples */ { 0 }, }; struct Painting default_ttm_slide_painting = { /* id */ 0x0000, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 90.0f, /* Position */ 3072.0f, 921.6f, -819.2f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ ttm_seg7_painting_dl_07012E98, /* Texture Maps */ ttm_seg7_painting_texture_maps_07012E88, /* Textures */ ttm_seg7_painting_textures_07012EF8, /* Texture w, h */ 64, 32, /* Ripple DList */ ttm_seg7_painting_dl_07012430, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 460.8f, /* Ripples */ { 0 }, };