#include "pc/rom_assets.h" static const struct Animation anim_1D[] = { 0, 189, 0, 0, 0x23, ANIMINDEX_NUMPARTS(anim_1D_indices), anim_1D_values, anim_1D_indices, 0, ANIM_FIELD_LENGTH(anim_1D_values), ANIM_FIELD_LENGTH(anim_1D_indices), }; ROM_ASSET_LOAD_ANIM(anim_1D_indices, 0x004fd220, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_1D_values, 0x004fd31c, 1380, 0x00000000, 1380);