#include "pc/rom_assets.h" // 0x0702ACE8 - 0x0702AD00 static const Lights1 ttm_seg7_lights_0702ACE8 = gdSPDefLights1( 0x0c, 0x0c, 0x0c, 0x33, 0x33, 0x33, 0x28, 0x28, 0x28 ); // 0x0702AD00 - 0x0702AD18 static const Lights1 ttm_seg7_lights_0702AD00 = gdSPDefLights1( 0x1d, 0x1d, 0x1d, 0x77, 0x77, 0x77, 0x28, 0x28, 0x28 ); // 0x0702AD18 - 0x0702AD30 static const Lights1 ttm_seg7_lights_0702AD18 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0702AD30 - 0x0702B530 ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_0702AD30, "levels/ttm/8.rgba16.inc.c", 0x00351960, 23013, 0x0000a800, 2048); // 0x0702B530 - 0x0702B570 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B530, 0x004d1910, 104662, 0x0002b530, 64); // 0x0702B570 - 0x0702B670 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B570, 0x004d1910, 104662, 0x0002b570, 256); // 0x0702B670 - 0x0702B770 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B670, 0x004d1910, 104662, 0x0002b670, 256); // 0x0702B770 - 0x0702B870 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B770, 0x004d1910, 104662, 0x0002b770, 256); // 0x0702B870 - 0x0702B970 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B870, 0x004d1910, 104662, 0x0002b870, 256); // 0x0702B970 - 0x0702B9D0 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B970, 0x004d1910, 104662, 0x0002b970, 96); // 0x0702B9D0 - 0x0702BB60 static const Gfx ttm_seg7_dl_0702B9D0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_0702AD30), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0702ACE8.l, 1), gsSPLight(&ttm_seg7_lights_0702ACE8.a, 2), gsSPVertex(ttm_seg7_vertex_0702B530, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPLight(&ttm_seg7_lights_0702AD00.l, 1), gsSPLight(&ttm_seg7_lights_0702AD00.a, 2), gsSPVertex(ttm_seg7_vertex_0702B570, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPLight(&ttm_seg7_lights_0702AD18.l, 1), gsSPLight(&ttm_seg7_lights_0702AD18.a, 2), gsSPVertex(ttm_seg7_vertex_0702B670, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0702B770, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0702B870, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0), gsSPVertex(ttm_seg7_vertex_0702B970, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x0702BB60 - 0x0702BBD0 const Gfx ttm_seg7_dl_0702BB60[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0702B9D0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };