#include "pc/rom_assets.h" // 0x060136B4 ROM_ASSET_LOAD_ANIM(mips_seg6_animvalue_060136B4, 0x001d8310, 51422, 0x000137a4, 620); // 0x06013920 ROM_ASSET_LOAD_ANIM(mips_seg6_animindex_06013920, 0x001d8310, 51422, 0x00013a10, 216); // 0x060139F8 static const struct Animation mips_seg6_anim_060139F8 = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(mips_seg6_animindex_06013920), mips_seg6_animvalue_060136B4, mips_seg6_animindex_06013920, 0, ANIM_FIELD_LENGTH(mips_seg6_animvalue_060136B4), ANIM_FIELD_LENGTH(mips_seg6_animindex_06013920), };