#include "pc/rom_assets.h" // Bobomb // 0x0801DA60 ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_0801DA60, "actors/bobomb/bob-omb_left_side.rgba16.inc.c", 0x001f2200, 59076, 0x0001da60, 4096); // 0x0801EA60 ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_0801EA60, "actors/bobomb/bob-omb_right_side.rgba16.inc.c", 0x001f2200, 59076, 0x0001ea60, 4096); // 0x0801FA60 ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_0801FA60, "actors/bobomb/bob-omb_buddy_left_side.rgba16.inc.c", 0x00134d20, 26785, 0x00000078, 4096); // 0x08020A60 ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_08020A60, "actors/bobomb/bob-omb_buddy_right_side.rgba16.inc.c", 0x00134d20, 26785, 0x00001078, 4096); // 0x08021A60 ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_08021A60, "actors/bobomb/bob-omb_eyes.rgba16.inc.c", 0x00134d20, 26785, 0x00004878, 2048); // 0x08022260 ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_08022260, "actors/bobomb/bob-omb_eyes_blink.rgba16.inc.c", 0x00134d20, 26785, 0x00005078, 2048); // 0x08022A60 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022A60, 0x001f2200, 59076, 0x00022a60, 96); // 0x08022AC0 - 0x08022B08 const Gfx bobomb_seg8_dl_08022AC0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x08022B08 - 0x08022B58 const Gfx bobomb_seg8_dl_08022B08[] = { gsSPVertex(bobomb_seg8_vertex_08022A60, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 0, 2, 4, 0x0, 3, 5, 1, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x08022B58 - 0x08022B88 const Gfx bobomb_seg8_dl_08022B58[] = { gsSPDisplayList(bobomb_seg8_dl_08022AC0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_08021A60), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(bobomb_seg8_dl_08022B08), gsSPEndDisplayList(), }; // 0x08022B88 - 0x08022BB8 const Gfx bobomb_seg8_dl_08022B88[] = { gsSPDisplayList(bobomb_seg8_dl_08022AC0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_08022260), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(bobomb_seg8_dl_08022B08), gsSPEndDisplayList(), }; // 0x08022BB8 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022BB8, 0x001f2200, 59076, 0x00022bb8, 64); // 0x08022BF8 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022BF8, 0x001f2200, 59076, 0x00022bf8, 64); // 0x08022C38 - 0x08022CA0 const Gfx bobomb_seg8_dl_08022C38[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_0801DA60), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bobomb_seg8_vertex_08022BB8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_0801EA60), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bobomb_seg8_vertex_08022BF8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x08022CA0 - 0x08022D08 const Gfx bobomb_seg8_dl_08022CA0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_0801FA60), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bobomb_seg8_vertex_08022BB8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_08020A60), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bobomb_seg8_vertex_08022BF8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x08022D08 - 0x08022D78 const Gfx bobomb_seg8_dl_08022D08[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bobomb_seg8_dl_08022C38), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x08022D78 - 0x08022DE8 const Gfx bobomb_seg8_dl_08022D78[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bobomb_seg8_dl_08022CA0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x08022DE8 static const Lights1 bobomb_seg8_lights_08022DE8 = gdSPDefLights1( 0x3f, 0x26, 0x04, 0xff, 0x99, 0x12, 0x28, 0x28, 0x28 ); // 0x08022E00 static const Lights1 bobomb_seg8_lights_08022E00 = gdSPDefLights1( 0x2c, 0x2c, 0x2c, 0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28 ); // Unreferenced light group static const Lights1 bobomb_lights_unused = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x08022E30 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022E30, 0x001f2200, 59076, 0x00022e30, 256); // 0x08022F30 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022F30, 0x001f2200, 59076, 0x00022f30, 64); // 0x08022F70 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022F70, 0x001f2200, 59076, 0x00022f70, 256); // 0x08023070 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08023070, 0x001f2200, 59076, 0x00023070, 64); // 0x080230B0 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_080230B0, 0x001f2200, 59076, 0x000230b0, 224); // 0x08023190 ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08023190, 0x001f2200, 59076, 0x00023190, 224); // 0x08023270 - 0x08023378 const Gfx bobomb_seg8_dl_08023270[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1), gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2), gsSPVertex(bobomb_seg8_vertex_08022E30, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 8, 0x0), gsSP2Triangles(11, 8, 7, 0x0, 6, 13, 14, 0x0), gsSP2Triangles( 6, 14, 3, 0x0, 9, 8, 12, 0x0), gsSP2Triangles( 9, 12, 1, 0x0, 10, 9, 15, 0x0), gsSP2Triangles( 2, 1, 12, 0x0, 2, 12, 11, 0x0), gsSP2Triangles(10, 6, 5, 0x0, 10, 5, 7, 0x0), gsSP2Triangles( 0, 14, 13, 0x0, 0, 13, 15, 0x0), gsSP2Triangles(11, 4, 3, 0x0, 11, 3, 2, 0x0), gsSP2Triangles( 2, 3, 14, 0x0, 2, 14, 0, 0x0), gsSP2Triangles( 7, 5, 4, 0x0, 7, 4, 11, 0x0), gsSP2Triangles(15, 13, 6, 0x0, 15, 6, 10, 0x0), gsSPVertex(bobomb_seg8_vertex_08022F30, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x08023378 - 0x08023480 const Gfx bobomb_seg8_dl_08023378[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1), gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2), gsSPVertex(bobomb_seg8_vertex_08022F70, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 6, 13, 14, 0x0), gsSP2Triangles( 6, 14, 3, 0x0, 1, 11, 9, 0x0), gsSP2Triangles( 1, 9, 8, 0x0, 15, 8, 7, 0x0), gsSP2Triangles(12, 11, 1, 0x0, 12, 1, 0, 0x0), gsSP2Triangles(10, 4, 3, 0x0, 10, 3, 7, 0x0), gsSP2Triangles(15, 14, 13, 0x0, 15, 13, 2, 0x0), gsSP2Triangles( 0, 6, 5, 0x0, 0, 5, 12, 0x0), gsSP2Triangles( 2, 13, 6, 0x0, 2, 6, 0, 0x0), gsSP2Triangles(12, 5, 4, 0x0, 12, 4, 10, 0x0), gsSP2Triangles( 7, 3, 14, 0x0, 7, 14, 15, 0x0), gsSPVertex(bobomb_seg8_vertex_08023070, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x08023480 - 0x08023528 const Gfx bobomb_seg8_dl_08023480[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPLight(&bobomb_seg8_lights_08022E00.l, 1), gsSPLight(&bobomb_seg8_lights_08022E00.a, 2), gsSPVertex(bobomb_seg8_vertex_080230B0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 0, 3, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(bobomb_seg8_vertex_08023190, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles( 8, 11, 12, 0x0, 8, 12, 13, 0x0), gsSPEndDisplayList(), };