#include "pc/rom_assets.h" // 0x070122C8 - 0x070123A8 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070122C8, 0x0040ed70, 45590, 0x000122c8, 224); // 0x070123A8 - 0x070124A8 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070123A8, 0x0040ed70, 45590, 0x000123a8, 256); // 0x070124A8 - 0x07012598 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070124A8, 0x0040ed70, 45590, 0x000124a8, 240); // 0x07012598 - 0x07012658 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012598, 0x0040ed70, 45590, 0x00012598, 192); // 0x07012658 - 0x07012798 static const Gfx wdw_seg7_dl_07012658[] = { gsSPVertex(wdw_seg7_vertex_070122C8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 6, 0x0), gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 7, 11, 10, 0x0), gsSP2Triangles( 7, 9, 12, 0x0, 7, 12, 13, 0x0), gsSPVertex(wdw_seg7_vertex_070123A8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 8, 0x0), gsSP2Triangles( 3, 8, 9, 0x0, 3, 9, 6, 0x0), gsSP2Triangles( 2, 10, 11, 0x0, 2, 11, 0, 0x0), gsSP2Triangles(11, 12, 0, 0x0, 13, 14, 15, 0x0), gsSPVertex(wdw_seg7_vertex_070124A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 5, 8, 3, 0x0, 3, 9, 6, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 10, 0x0), gsSPVertex(wdw_seg7_vertex_07012598, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 0, 8, 9, 0x0), gsSP2Triangles( 0, 2, 8, 0x0, 8, 10, 9, 0x0), gsSP1Triangle( 9, 11, 0, 0x0), gsSPEndDisplayList(), }; // 0x07012798 - 0x070127C8 const Gfx wdw_seg7_dl_07012798[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsSPDisplayList(wdw_seg7_dl_07012658), gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };