#include "pc/rom_assets.h" // 0x08003E30 ROM_ASSET_LOAD_ANIM(amp_seg8_animvalue_08003E30, 0x001f2200, 59076, 0x00003e30, 324); // 0x08003F74 ROM_ASSET_LOAD_ANIM(amp_seg8_animindex_08003F74, 0x001f2200, 59076, 0x00003f74, 168); // 0x0800401C static const struct Animation amp_seg8_anim_0800401C = { 0, 0, 0, 0, 0x13, ANIMINDEX_NUMPARTS(amp_seg8_animindex_08003F74), amp_seg8_animvalue_08003E30, amp_seg8_animindex_08003F74, 0, ANIM_FIELD_LENGTH(amp_seg8_animvalue_08003E30), ANIM_FIELD_LENGTH(amp_seg8_animindex_08003F74), };