#include "pc/rom_assets.h" // 0x03005538 ROM_ASSET_LOAD_ANIM(butterfly_seg3_animvalue_03005538, 0x00201410, 96653, 0x00005538, 36); // 0x0300555C ROM_ASSET_LOAD_ANIM(butterfly_seg3_animindex_0300555C, 0x00201410, 96653, 0x0000555c, 84); // 0x030055B0 static const struct Animation butterfly_seg3_anim_030055B0 = { 0, 0, 7, 0, 0x08, ANIMINDEX_NUMPARTS(butterfly_seg3_animindex_0300555C), butterfly_seg3_animvalue_03005538, butterfly_seg3_animindex_0300555C, 0, ANIM_FIELD_LENGTH(butterfly_seg3_animvalue_03005538), ANIM_FIELD_LENGTH(butterfly_seg3_animindex_0300555C), };