#ifndef MARIO_ACTIONS_CUTSCENE_H #define MARIO_ACTIONS_CUTSCENE_H #include #include "macros.h" #include "types.h" void print_displaying_credits_entry(void); void bhv_end_peach_loop(void); void bhv_end_toad_loop(void); s32 geo_switch_peach_eyes(s32 run, struct GraphNode *node, UNUSED s32 a2); s32 mario_ready_to_speak(struct MarioState* m); s32 set_mario_npc_dialog(struct MarioState* m, s32 actionArg, u8(*inContinueDialogFunction)(void)); s32 mario_execute_cutscene_action(struct MarioState *m); #endif // MARIO_ACTIONS_CUTSCENE_H