#include "pc/rom_assets.h" // 0x0701FDC8 - 0x0701FEB8 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701FDC8, 0x003d0dc0, 89137, 0x0001fdc8, 240); // 0x0701FEB8 - 0x0701FF68 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701FEB8, 0x003d0dc0, 89137, 0x0001feb8, 176); // 0x0701FF68 - 0x0701FFF8 static const Gfx hmc_seg7_dl_0701FF68[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(hmc_seg7_vertex_0701FDC8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(hmc_seg7_vertex_0701FEB8, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP1Triangle( 0, 10, 1, 0x0), gsSPEndDisplayList(), }; // 0x0701FFF8 - 0x070200B0 const Gfx hmc_seg7_dl_0701FFF8[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(0, 0, 0, 255), gsSPFogPosition(960, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_0701FF68), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };