-- _mquake_a_constants -- _mquake_b_actions_predefine -- _mquake_c_actions -- _mquake_d_physics -- _mquake_e_hooks hook_mario_action(ACT_DM_GROUNDED_MOVEMENT, act_dm_grounded_movement) hook_mario_action(ACT_DM_GROUNDED_IDLE, act_dm_grounded_movement) hook_mario_action(ACT_DM_AIR_MOVEMENT, act_dm_air_movement) hook_mario_action(ACT_DM_GROUNDED_MOVEMENT_METAL, act_dm_grounded_movement) hook_mario_action(ACT_DM_AIR_MOVEMENT_METAL, act_dm_air_movement) hook_mario_action(ACT_DM_WATER_MOVEMENT, act_dm_water_movement) hook_event(HOOK_UPDATE, local_update) hook_event(HOOK_ON_PLAYER_CONNECTED, on_player_connected) hook_event(HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED, override_defacto) hook_event(HOOK_CHARACTER_SOUND, allow_voice) hook_event(HOOK_BEFORE_SET_MARIO_ACTION, before_set_mario_action) hook_event(HOOK_ON_SET_MARIO_ACTION, on_set_mario_action) hook_event(HOOK_ON_LEVEL_INIT, on_level_init) hook_event(HOOK_BEFORE_PHYS_STEP, before_phys_step) hook_event(HOOK_ALLOW_HAZARD_SURFACE, function(m) return false end) hook_event(HOOK_ON_INTERACT, on_interact) hook_event(HOOK_ALLOW_INTERACT, allow_interact) hook_event(HOOK_ON_PVP_ATTACK, on_pvp) hook_event(HOOK_ALLOW_PVP_ATTACK, allow_pvp) hook_event(HOOK_ON_OBJECT_RENDER, on_object_render) hook_event(HOOK_ON_HUD_RENDER_BEHIND, render_hud_effects)