------------------------------------------------------ -- Custom HUD Rendering by Agent X and xLuigiGamerx -- ------------------------------------------------------ --- @param localIndex integer --- @return TextureInfo|nil --- This assumes multiple characters will not have the same model function life_icon_from_local_index(localIndex) for i = 1, #characterTable do if characterTable[i].model == gPlayerSyncTable[localIndex].modelId then return characterTable[i].lifeIcon end end end local function render_hud_mario_lives() hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_LIVES) local x = 22 local y = 15 -- SCREEN_HEIGHT - 209 - 16 local lifeIcon = characterTable[currChar].lifeIcon if lifeIcon == nil then djui_hud_print_text("?", x, y, 1) else djui_hud_render_texture(lifeIcon, x, y, 1 / (lifeIcon.width * 0.0625), 1 / (lifeIcon.height * 0.0625)) -- 0.0625 is 1/16 end djui_hud_print_text("@", x + 16, y, 1) djui_hud_print_text(tostring(hud_get_value(HUD_DISPLAY_LIVES)):gsub("-", "M"), x + 32, y, 1) end local function render_hud_stars() hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT) -- the flashing when you exit a painting, uses sm64coopdx exclusive functionality -- v0.1.5 --[[ if IS_COOPDX then -- prevent star count from flashing outside of castle if gNetworkPlayers[0].currCourseNum ~= COURSE_NONE then hud_set_flash(0) end if hud_get_flash() == 1 and (get_global_timer() & 0x08) == 0 then return end end ]] local x = djui_hud_get_screen_width() - 78 local y = 15 -- SCREEN_HEIGHT - 209 - 16 local starIcon = characterTable[currChar].starIcon and characterTable[currChar].starIcon or gTextures.star local showX = 0 local hudDisplayStars = hud_get_value(HUD_DISPLAY_STARS) if hudDisplayStars < 100 then showX = 1 end djui_hud_render_texture(starIcon, x, y, 1 / (starIcon.width * 0.0625), 1 / (starIcon.height * 0.0625)) -- 0.0625 is 1/16 if showX == 1 then djui_hud_print_text("@", x + 16, y, 1) end djui_hud_print_text(tostring(hudDisplayStars):gsub("-", "M"), (showX * 14) + x + 16, y, 1) end local function render_hud_camera_status() if not IS_COOPDX or not HUD_DISPLAY_CAMERA_STATUS then return end hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_CAMERA) local x = djui_hud_get_screen_width() - 54 local y = 205 local cameraHudStatus = hud_get_value(HUD_DISPLAY_CAMERA_STATUS) if cameraHudStatus == CAM_STATUS_NONE then return end djui_hud_render_texture(gTextures.camera, x, y, 1, 1) switch(cameraHudStatus & CAM_STATUS_MODE_GROUP, { [CAM_STATUS_MARIO] = function() local lifeIcon = characterTable[currChar].lifeIcon if lifeIcon == nil then djui_hud_print_text("?", x + 16, y, 1) else djui_hud_render_texture(lifeIcon, x + 16, y, 1 / (lifeIcon.width * 0.0625), 1 / (lifeIcon.height * 0.0625)) -- 0.0625 is 1/16 end end, [CAM_STATUS_LAKITU] = function() djui_hud_render_texture(gTextures.lakitu, x + 16, y, 1, 1) end, [CAM_STATUS_FIXED] = function() djui_hud_render_texture(gTextures.no_camera, x + 16, y, 1, 1) end }) switch(cameraHudStatus & CAM_STATUS_C_MODE_GROUP, { [CAM_STATUS_C_DOWN] = function() djui_hud_render_texture(gTextures.arrow_down, x + 4, y + 16, 1, 1) end, [CAM_STATUS_C_UP] = function() djui_hud_render_texture(gTextures.arrow_up, x + 4, y - 8, 1, 1) end }) end local function render_act_select_hud() local course = gNetworkPlayers[0].currCourseNum if gServerSettings.enablePlayersInLevelDisplay == 0 or course == 0 or obj_get_first_with_behavior_id(id_bhvActSelector) == nil then return end local stars = save_file_get_star_flags(get_current_save_file_num() - 1, course - 1) local maxStar = 0 for i = 5, 0, -1 do if stars & 2 ^ i ~= 0 then maxStar = i break end end for a = 1, maxStar + 1 do local x = (38 - maxStar * 17 + a * 34) + djui_hud_get_screen_width() * 0.5 - 75 for j = 0, MAX_PLAYERS - 1 do local np = gNetworkPlayers[j] if np and np.connected and np.currCourseNum == course and np.currActNum == a then djui_hud_render_rect(x - 4, 17, 16, 16) local displayHead = life_icon_from_local_index(j) if displayHead == nil then djui_hud_print_text("?", x - 4, 17, 1) else djui_hud_render_texture(displayHead, x - 4, 17, 1 / (displayHead.width * 0.0625), 1 / (displayHead.height * 0.0625)) -- 0.0625 is 1/16 end end end end end local function on_hud_render_behind() djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_font(FONT_HUD) djui_hud_set_color(255, 255, 255, 255) if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then render_act_select_hud() return elseif gNetworkPlayers[0].currActNum == 99 or gMarioStates[0].action == ACT_INTRO_CUTSCENE or hud_is_hidden() then return end render_hud_mario_lives() render_hud_stars() render_hud_camera_status() end hook_event(HOOK_ON_HUD_RENDER_BEHIND, on_hud_render_behind)