#include "pc/rom_assets.h" // 0x07012F18 - 0x07012F30 static const Lights1 wdw_seg7_lights_07012F18 = gdSPDefLights1( 0x99, 0x99, 0x00, 0xff, 0xff, 0x00, 0x28, 0x28, 0x28 ); // 0x07012F30 - 0x07012F48 static const Lights1 wdw_seg7_lights_07012F30 = gdSPDefLights1( 0x00, 0x00, 0x99, 0x00, 0x00, 0xff, 0x28, 0x28, 0x28 ); // 0x07012F48 - 0x07012F60 static const Lights1 wdw_seg7_lights_07012F48 = gdSPDefLights1( 0x00, 0x99, 0x00, 0x00, 0xff, 0x00, 0x28, 0x28, 0x28 ); // 0x07012F60 - 0x07012F78 static const Lights1 wdw_seg7_lights_07012F60 = gdSPDefLights1( 0x99, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x07012F78 - 0x07012FD8 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012F78, 0x0040ed70, 45590, 0x00012f78, 96); // 0x07012FD8 - 0x07013038 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012FD8, 0x0040ed70, 45590, 0x00012fd8, 96); // 0x07013038 - 0x07013098 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013038, 0x0040ed70, 45590, 0x00013038, 96); // 0x07013098 - 0x070130F8 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013098, 0x0040ed70, 45590, 0x00013098, 96); // 0x070130F8 - 0x070131B8 static const Gfx wdw_seg7_dl_070130F8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wdw_seg7_texture_07001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wdw_seg7_lights_07012F18.l, 1), gsSPLight(&wdw_seg7_lights_07012F18.a, 2), gsSPVertex(wdw_seg7_vertex_07012F78, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&wdw_seg7_lights_07012F30.l, 1), gsSPLight(&wdw_seg7_lights_07012F30.a, 2), gsSPVertex(wdw_seg7_vertex_07012FD8, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&wdw_seg7_lights_07012F48.l, 1), gsSPLight(&wdw_seg7_lights_07012F48.a, 2), gsSPVertex(wdw_seg7_vertex_07013038, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&wdw_seg7_lights_07012F60.l, 1), gsSPLight(&wdw_seg7_lights_07012F60.a, 2), gsSPVertex(wdw_seg7_vertex_07013098, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x070131B8 - 0x07013238 const Gfx wdw_seg7_dl_070131B8[] = { gsDPPipeSync(), gsDPSetEnvColor(255, 255, 255, 200), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wdw_seg7_dl_070130F8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };