#include "pc/rom_assets.h" // 0x07016658 - 0x07016670 static const Lights1 lll_seg7_lights_07016658 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07016670 - 0x07016770 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07016670, 0x004784a0, 83204, 0x00016670, 256); // 0x07016770 - 0x070167F0 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07016770, 0x004784a0, 83204, 0x00016770, 128); // 0x070167F0 - 0x07016850 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_070167F0, 0x004784a0, 83204, 0x000167f0, 96); // 0x07016850 - 0x07016930 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07016850, 0x004784a0, 83204, 0x00016850, 224); // 0x07016930 - 0x07016A30 static const Gfx lll_seg7_dl_07016930[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&lll_seg7_lights_07016658.l, 1), gsSPLight(&lll_seg7_lights_07016658.a, 2), gsSPVertex(lll_seg7_vertex_07016670, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0), gsSP2Triangles( 5, 0, 2, 0x0, 5, 2, 6, 0x0), gsSP2Triangles( 1, 3, 2, 0x0, 2, 4, 7, 0x0), gsSP2Triangles( 6, 2, 7, 0x0, 4, 8, 9, 0x0), gsSP2Triangles( 4, 9, 10, 0x0, 3, 8, 4, 0x0), gsSP2Triangles( 7, 4, 10, 0x0, 7, 10, 11, 0x0), gsSP2Triangles(12, 13, 0, 0x0, 12, 0, 5, 0x0), gsSP2Triangles( 0, 14, 1, 0x0, 0, 13, 14, 0x0), gsSP2Triangles(13, 15, 14, 0x0, 15, 13, 12, 0x0), gsSPVertex(lll_seg7_vertex_07016770, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0), gsSP2Triangles( 4, 0, 5, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 3, 6, 1, 0x0, 7, 3, 4, 0x0), gsSPEndDisplayList(), }; // 0x07016A30 - 0x07016A78 static const Gfx lll_seg7_dl_07016A30[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09009000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(lll_seg7_vertex_070167F0, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 3, 0x0), gsSPEndDisplayList(), }; // 0x07016A78 - 0x07016B00 static const Gfx lll_seg7_dl_07016A78[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09009800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(lll_seg7_vertex_07016850, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 1, 0, 0x0, 4, 5, 1, 0x0), gsSP2Triangles( 3, 2, 6, 0x0, 3, 6, 7, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP2Triangles(12, 11, 5, 0x0, 12, 5, 4, 0x0), gsSPEndDisplayList(), }; // 0x07016B00 - 0x07016B70 const Gfx lll_seg7_dl_07016B00[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lll_seg7_dl_07016930), gsSPDisplayList(lll_seg7_dl_07016A30), gsSPDisplayList(lll_seg7_dl_07016A78), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };