#include "pc/rom_assets.h" // 0x07009700 - 0x070097E0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07009700, 0x0046c3a0, 47442, 0x00009700, 224); // 0x070097E0 - 0x070098E0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070097E0, 0x0046c3a0, 47442, 0x000097e0, 256); // 0x070098E0 - 0x070099C0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070098E0, 0x0046c3a0, 47442, 0x000098e0, 224); // 0x070099C0 - 0x07009AA0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070099C0, 0x0046c3a0, 47442, 0x000099c0, 224); // 0x07009AA0 - 0x07009AE0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07009AA0, 0x0046c3a0, 47442, 0x00009aa0, 64); // 0x07009AE0 - 0x07009BD0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07009AE0, 0x0046c3a0, 47442, 0x00009ae0, 240); // 0x07009BD0 - 0x07009CD0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07009BD0, 0x0046c3a0, 47442, 0x00009bd0, 256); // 0x07009CD0 - 0x07009DC0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07009CD0, 0x0046c3a0, 47442, 0x00009cd0, 240); // 0x07009DC0 - 0x07009EC0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07009DC0, 0x0046c3a0, 47442, 0x00009dc0, 256); // 0x07009EC0 - 0x07009FB0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07009EC0, 0x0046c3a0, 47442, 0x00009ec0, 240); // 0x07009FB0 - 0x0700A090 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07009FB0, 0x0046c3a0, 47442, 0x00009fb0, 224); // 0x0700A090 - 0x0700A170 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A090, 0x0046c3a0, 47442, 0x0000a090, 224); // 0x0700A170 - 0x0700A250 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A170, 0x0046c3a0, 47442, 0x0000a170, 224); // 0x0700A250 - 0x0700A2C0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A250, 0x0046c3a0, 47442, 0x0000a250, 112); // 0x0700A2C0 - 0x0700A3A0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A2C0, 0x0046c3a0, 47442, 0x0000a2c0, 224); // 0x0700A3A0 - 0x0700A4A0 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A3A0, 0x0046c3a0, 47442, 0x0000a3a0, 256); // 0x0700A4A0 - 0x0700A580 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A4A0, 0x0046c3a0, 47442, 0x0000a4a0, 224); // 0x0700A580 - 0x0700A680 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A580, 0x0046c3a0, 47442, 0x0000a580, 256); // 0x0700A680 - 0x0700A780 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A680, 0x0046c3a0, 47442, 0x0000a680, 256); // 0x0700A780 - 0x0700A880 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A780, 0x0046c3a0, 47442, 0x0000a780, 256); // 0x0700A880 - 0x0700A970 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A880, 0x0046c3a0, 47442, 0x0000a880, 240); // 0x0700A970 - 0x0700AA70 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700A970, 0x0046c3a0, 47442, 0x0000a970, 256); // 0x0700AA70 - 0x0700AB70 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700AA70, 0x0046c3a0, 47442, 0x0000aa70, 256); // 0x0700AB70 - 0x0700AC20 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700AB70, 0x0046c3a0, 47442, 0x0000ab70, 176); // 0x0700AC20 - 0x0700AD20 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700AC20, 0x0046c3a0, 47442, 0x0000ac20, 256); // 0x0700AD20 - 0x0700AD60 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700AD20, 0x0046c3a0, 47442, 0x0000ad20, 64); // 0x0700AD60 - 0x0700AE98 static const Gfx bits_seg7_dl_0700AD60[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_07009700, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 4, 6, 0x0, 8, 6, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPVertex(bits_seg7_vertex_070097E0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 7, 8, 5, 0x0, 7, 9, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_070098E0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_070099C0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0), gsSPVertex(bits_seg7_vertex_07009AA0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700AE98 - 0x0700B0E0 static const Gfx bits_seg7_dl_0700AE98[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_07009AE0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bits_seg7_vertex_07009BD0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 0, 8, 9, 0x0, 0, 9, 6, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 4, 13, 2, 0x0), gsSP1Triangle(10, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_07009CD0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 0, 7, 8, 0x0), gsSP2Triangles( 9, 10, 11, 0x0, 12, 13, 14, 0x0), gsSP1Triangle( 3, 12, 14, 0x0), gsSPVertex(bits_seg7_vertex_07009DC0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 4, 8, 9, 0x0, 0, 10, 11, 0x0), gsSP2Triangles( 4, 9, 2, 0x0, 12, 13, 14, 0x0), gsSP1Triangle(12, 15, 13, 0x0), gsSPVertex(bits_seg7_vertex_07009EC0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(14, 11, 13, 0x0), gsSPVertex(bits_seg7_vertex_07009FB0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_0700A090, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_0700A170, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_0700A250, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x0700B0E0 - 0x0700B420 static const Gfx bits_seg7_dl_0700B0E0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_0700A2C0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0), gsSP2Triangles( 6, 5, 8, 0x0, 5, 9, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPVertex(bits_seg7_vertex_0700A3A0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 1, 0, 0x0, 4, 5, 1, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 6, 11, 0x0, 10, 7, 6, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_0700A4A0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(11, 10, 12, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_0700A580, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 2, 3, 4, 0x0, 0, 5, 1, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPVertex(bits_seg7_vertex_0700A680, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles( 3, 11, 10, 0x0, 3, 2, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_0700A780, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 3, 0x0, 4, 3, 2, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP2Triangles(14, 15, 10, 0x0, 15, 11, 10, 0x0), gsSPVertex(bits_seg7_vertex_0700A880, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 1, 0, 11, 0x0), gsSP2Triangles( 1, 11, 12, 0x0, 13, 6, 5, 0x0), gsSP1Triangle(13, 14, 6, 0x0), gsSPVertex(bits_seg7_vertex_0700A970, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 11, 15, 12, 0x0), gsSPVertex(bits_seg7_vertex_0700AA70, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 5, 7, 8, 0x0, 9, 6, 4, 0x0), gsSP2Triangles(10, 9, 11, 0x0, 9, 4, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_0700AB70, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 6, 5, 0x0), gsSP2Triangles( 7, 8, 6, 0x0, 7, 9, 8, 0x0), gsSP1Triangle( 7, 10, 9, 0x0), gsSPEndDisplayList(), }; // 0x0700B420 - 0x0700B4A0 static const Gfx bits_seg7_dl_0700B420[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_0700AC20, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_0700AD20, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700B4A0 - 0x0700B528 const Gfx bits_seg7_dl_0700B4A0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bits_seg7_dl_0700AD60), gsSPDisplayList(bits_seg7_dl_0700AE98), gsSPDisplayList(bits_seg7_dl_0700B0E0), gsSPDisplayList(bits_seg7_dl_0700B420), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };