#include "pc/rom_assets.h" // 0x0700B948 - 0x0700BA48 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700B948, 0x00454e00, 29021, 0x0000b948, 256); // 0x0700BA48 - 0x0700BAC8 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700BA48, 0x00454e00, 29021, 0x0000ba48, 128); // 0x0700BAC8 - 0x0700BB58 static const Gfx bitdw_seg7_dl_0700BAC8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitdw_seg7_texture_07000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_0700B948, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_0700BA48, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSPEndDisplayList(), }; // 0x0700BB58 - 0x0700BBC8 const Gfx bitdw_seg7_dl_0700BB58[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitdw_seg7_dl_0700BAC8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };