#include "pc/rom_assets.h" // 0x06006DB8 ROM_ASSET_LOAD_ANIM(swoop_seg6_animvalue_06006DB8, 0x001e7ee0, 40011, 0x00006db8, 100); // 0x06006E1C ROM_ASSET_LOAD_ANIM(swoop_seg6_animindex_06006E1C, 0x001e7ee0, 40011, 0x00006e1c, 108); // 0x06006E88 static const struct Animation swoop_seg6_anim_06006E88 = { 0, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(swoop_seg6_animindex_06006E1C), swoop_seg6_animvalue_06006DB8, swoop_seg6_animindex_06006E1C, 0, ANIM_FIELD_LENGTH(swoop_seg6_animvalue_06006DB8), ANIM_FIELD_LENGTH(swoop_seg6_animindex_06006E1C), };