#include "pc/rom_assets.h" // 0x050086D8 ROM_ASSET_LOAD_ANIM(klepto_seg5_animvalue_050086D8, 0x00145e90, 48337, 0x000086d8, 508); // 0x050088D4 ROM_ASSET_LOAD_ANIM(klepto_seg5_animindex_050088D4, 0x00145e90, 48337, 0x000088d4, 324); // 0x05008A18 static const struct Animation klepto_seg5_anim_05008A18 = { 0, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(klepto_seg5_animindex_050088D4), klepto_seg5_animvalue_050086D8, klepto_seg5_animindex_050088D4, 0, ANIM_FIELD_LENGTH(klepto_seg5_animvalue_050086D8), ANIM_FIELD_LENGTH(klepto_seg5_animindex_050088D4), };