#include "pc/rom_assets.h" // 0x0801D770 ROM_ASSET_LOAD_ANIM(goomba_seg8_animvalue_0801D770, 0x001f2200, 59076, 0x0001d770, 612); // 0x0801D9D4 ROM_ASSET_LOAD_ANIM(goomba_seg8_animindex_0801D9D4, 0x001f2200, 59076, 0x0001d9d4, 96); // 0x0801DA34 static const struct Animation goomba_seg8_anim_0801DA34 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(goomba_seg8_animindex_0801D9D4), goomba_seg8_animvalue_0801D770, goomba_seg8_animindex_0801D9D4, 0, ANIM_FIELD_LENGTH(goomba_seg8_animvalue_0801D770), ANIM_FIELD_LENGTH(goomba_seg8_animindex_0801D9D4), };