#include "pc/rom_assets.h" // 0x07013DB8 - 0x07013EA8 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07013DB8, 0x004784a0, 83204, 0x00013db8, 240); // 0x07013EA8 - 0x07013F98 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07013EA8, 0x004784a0, 83204, 0x00013ea8, 240); // 0x07013F98 - 0x07014088 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07013F98, 0x004784a0, 83204, 0x00013f98, 240); // 0x07014088 - 0x07014178 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07014088, 0x004784a0, 83204, 0x00014088, 240); // 0x07014178 - 0x07014278 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07014178, 0x004784a0, 83204, 0x00014178, 256); // 0x07014278 - 0x07014378 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07014278, 0x004784a0, 83204, 0x00014278, 256); // 0x07014378 - 0x07014478 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07014378, 0x004784a0, 83204, 0x00014378, 256); // 0x07014478 - 0x070144F8 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07014478, 0x004784a0, 83204, 0x00014478, 128); // 0x070144F8 - 0x070146B8 static const Gfx lll_seg7_dl_070144F8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09007800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&lll_seg7_lights_0700FC00.l, 1), gsSPLight(&lll_seg7_lights_0700FC00.a, 2), gsSPVertex(lll_seg7_vertex_07013DB8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(lll_seg7_vertex_07013EA8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(lll_seg7_vertex_07013F98, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(lll_seg7_vertex_07014088, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(lll_seg7_vertex_07014178, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(lll_seg7_vertex_07014278, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPEndDisplayList(), }; // 0x070146B8 - 0x07014788 static const Gfx lll_seg7_dl_070146B8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(lll_seg7_vertex_07014378, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0), gsSP2Triangles( 4, 8, 7, 0x0, 3, 5, 9, 0x0), gsSP2Triangles(10, 9, 0, 0x0, 10, 3, 9, 0x0), gsSP2Triangles( 9, 11, 0, 0x0, 0, 12, 13, 0x0), gsSP2Triangles( 0, 13, 10, 0x0, 0, 2, 12, 0x0), gsSP2Triangles( 0, 14, 1, 0x0, 10, 15, 3, 0x0), gsSPVertex(lll_seg7_vertex_07014478, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 1, 4, 2, 0x0, 1, 5, 4, 0x0), gsSP2Triangles( 1, 6, 5, 0x0, 2, 7, 3, 0x0), gsSPEndDisplayList(), }; // 0x07014788 - 0x07014818 const Gfx lll_seg7_dl_07014788[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lll_seg7_dl_070144F8), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lll_seg7_dl_070146B8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };