--------- -- lua -- --------- HOOK_UPDATE = 0 HOOK_MARIO_UPDATE = 1 HOOK_MAX = 2 _CObject = { __index = function (t,k) return _get_field(t['_lot'], t['_pointer'], k); end, __newindex = function (t,k,v) _set_field(t['_lot'], t['_pointer'], k, v); end } ----------- -- co-op -- ----------- MAX_PLAYERS = 16 ------------ -- layers -- ------------ LAYER_FORCE = 0 LAYER_OPAQUE = 1 LAYER_OPAQUE_DECAL = 2 LAYER_OPAQUE_INTER = 3 LAYER_ALPHA = 4 LAYER_TRANSPARENT = 5 LAYER_TRANSPARENT_DECAL = 6 LAYER_TRANSPARENT_INTER = 7 -------------- -- controls -- -------------- CONT_A = 0x8000 CONT_B = 0x4000 CONT_G = 0x2000 CONT_START = 0x1000 CONT_UP = 0x0800 CONT_DOWN = 0x0400 CONT_LEFT = 0x0200 CONT_RIGHT = 0x0100 CONT_L = 0x0020 CONT_R = 0x0010 CONT_E = 0x0008 CONT_D = 0x0004 CONT_C = 0x0002 CONT_F = 0x0001 A_BUTTON = CONT_A B_BUTTON = CONT_B L_TRIG = CONT_L R_TRIG = CONT_R Z_TRIG = CONT_G START_BUTTON = CONT_START U_JPAD = CONT_UP L_JPAD = CONT_LEFT R_JPAD = CONT_RIGHT D_JPAD = CONT_DOWN U_CBUTTONS = CONT_E L_CBUTTONS = CONT_C R_CBUTTONS = CONT_F D_CBUTTONS = CONT_D INPUT_NONZERO_ANALOG = 0x0001 INPUT_A_PRESSED = 0x0002 INPUT_OFF_FLOOR = 0x0004 INPUT_ABOVE_SLIDE = 0x0008 INPUT_FIRST_PERSON = 0x0010 INPUT_ZERO_MOVEMENT = 0x0020 INPUT_SQUISHED = 0x0040 INPUT_A_DOWN = 0x0080 INPUT_IN_POISON_GAS = 0x0100 INPUT_IN_WATER = 0x0200 INPUT_UNKNOWN_10 = 0x0400 INPUT_INTERACT_OBJ_GRABBABLE = 0x0800 INPUT_UNKNOWN_12 = 0x1000 INPUT_B_PRESSED = 0x2000 INPUT_Z_DOWN = 0x4000 INPUT_Z_PRESSED = 0x8000 ------------- -- physics -- ------------- GROUND_STEP_LEFT_GROUND = 0 GROUND_STEP_NONE = 1 GROUND_STEP_HIT_WALL = 2 GROUND_STEP_HIT_WALL_STOP_QSTEPS = 2 GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS = 3 AIR_STEP_CHECK_LEDGE_GRAB = 0x00000001 AIR_STEP_CHECK_HANG = 0x00000002 AIR_STEP_NONE = 0 AIR_STEP_LANDED = 1 AIR_STEP_HIT_WALL = 2 AIR_STEP_GRABBED_LEDGE = 3 AIR_STEP_GRABBED_CEILING = 4 AIR_STEP_HIT_LAVA_WALL = 6 WATER_STEP_NONE = 0 WATER_STEP_HIT_FLOOR = 1 WATER_STEP_HIT_CEILING = 2 WATER_STEP_CANCELLED = 3 WATER_STEP_HIT_WALL = 4 --------------- -- particles -- --------------- PARTICLE_DUST = (1 << 0) PARTICLE_VERTICAL_STAR = (1 << 1) PARTICLE_2 = (1 << 2) PARTICLE_SPARKLES = (1 << 3) PARTICLE_HORIZONTAL_STAR = (1 << 4) PARTICLE_BUBBLE = (1 << 5) PARTICLE_WATER_SPLASH = (1 << 6) PARTICLE_IDLE_WATER_WAVE = (1 << 7) PARTICLE_SHALLOW_WATER_WAVE = (1 << 8) PARTICLE_PLUNGE_BUBBLE = (1 << 9) PARTICLE_WAVE_TRAIL = (1 << 10) PARTICLE_FIRE = (1 << 11) PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12) PARTICLE_LEAF = (1 << 13) PARTICLE_SNOW = (1 << 14) PARTICLE_DIRT = (1 << 15) PARTICLE_MIST_CIRCLE = (1 << 16) PARTICLE_BREATH = (1 << 17) PARTICLE_TRIANGLE = (1 << 18) PARTICLE_19 = (1 << 19) MODEL_STATE_NOISE_ALPHA = 0x180 MODEL_STATE_METAL = 0x200 ---------- -- caps -- ---------- MARIO_NORMAL_CAP = 0x00000001 MARIO_VANISH_CAP = 0x00000002 MARIO_METAL_CAP = 0x00000004 MARIO_WING_CAP = 0x00000008 MARIO_CAP_ON_HEAD = 0x00000010 MARIO_CAP_IN_HAND = 0x00000020 MARIO_METAL_SHOCK = 0x00000040 MARIO_TELEPORTING = 0x00000080 MARIO_UNKNOWN_08 = 0x00000100 MARIO_UNKNOWN_13 = 0x00002000 MARIO_ACTION_SOUND_PLAYED = 0x00010000 MARIO_MARIO_SOUND_PLAYED = 0x00020000 MARIO_UNKNOWN_18 = 0x00040000 MARIO_PUNCHING = 0x00100000 MARIO_KICKING = 0x00200000 MARIO_TRIPPING = 0x00400000 MARIO_UNKNOWN_25 = 0x02000000 MARIO_UNKNOWN_30 = 0x40000000 MARIO_UNKNOWN_31 = 0x80000000 MARIO_CAP_FLAGS = 0x0000001F ------------- -- actions -- ------------- ACT_ID_MASK = 0x000001FF ACT_GROUP_MASK = 0x000001C0 ACT_GROUP_STATIONARY = (0 << 6) ACT_GROUP_MOVING = (1 << 6) ACT_GROUP_AIRBORNE = (2 << 6) ACT_GROUP_SUBMERGED = (3 << 6) ACT_GROUP_CUTSCENE = (4 << 6) ACT_GROUP_AUTOMATIC = (5 << 6) ACT_GROUP_OBJECT = (6 << 6) ACT_FLAG_STATIONARY = (1 << 9) ACT_FLAG_MOVING = (1 << 10) ACT_FLAG_AIR = (1 << 11) ACT_FLAG_INTANGIBLE = (1 << 12) ACT_FLAG_SWIMMING = (1 << 13) ACT_FLAG_METAL_WATER = (1 << 14) ACT_FLAG_SHORT_HITBOX = (1 << 15) ACT_FLAG_RIDING_SHELL = (1 << 16) ACT_FLAG_INVULNERABLE = (1 << 17) ACT_FLAG_BUTT_OR_STOMACH_SLIDE = (1 << 18) ACT_FLAG_DIVING = (1 << 19) ACT_FLAG_ON_POLE = (1 << 20) ACT_FLAG_HANGING = (1 << 21) ACT_FLAG_IDLE = (1 << 22) ACT_FLAG_ATTACKING = (1 << 23) ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION = (1 << 24) ACT_FLAG_CONTROL_JUMP_HEIGHT = (1 << 25) ACT_FLAG_ALLOW_FIRST_PERSON = (1 << 26) ACT_FLAG_PAUSE_EXIT = (1 << 27) ACT_FLAG_SWIMMING_OR_FLYING = (1 << 28) ACT_FLAG_WATER_OR_TEXT = (1 << 29) ACT_FLAG_THROWING = (1 << 31) ACT_UNINITIALIZED = 0x00000000 ACT_IDLE = 0x0C400201 ACT_START_SLEEPING = 0x0C400202 ACT_SLEEPING = 0x0C000203 ACT_WAKING_UP = 0x0C000204 ACT_PANTING = 0x0C400205 ACT_HOLD_PANTING_UNUSED = 0x08000206 ACT_HOLD_IDLE = 0x08000207 ACT_HOLD_HEAVY_IDLE = 0x08000208 ACT_STANDING_AGAINST_WALL = 0x0C400209 ACT_COUGHING = 0x0C40020A ACT_SHIVERING = 0x0C40020B ACT_IN_QUICKSAND = 0x0002020D ACT_CROUCHING = 0x0C008220 ACT_START_CROUCHING = 0x0C008221 ACT_STOP_CROUCHING = 0x0C008222 ACT_START_CRAWLING = 0x0C008223 ACT_STOP_CRAWLING = 0x0C008224 ACT_SLIDE_KICK_SLIDE_STOP = 0x08000225 ACT_SHOCKWAVE_BOUNCE = 0x00020226 ACT_FIRST_PERSON = 0x0C000227 ACT_BACKFLIP_LAND_STOP = 0x0800022F ACT_JUMP_LAND_STOP = 0x0C000230 ACT_DOUBLE_JUMP_LAND_STOP = 0x0C000231 ACT_FREEFALL_LAND_STOP = 0x0C000232 ACT_SIDE_FLIP_LAND_STOP = 0x0C000233 ACT_HOLD_JUMP_LAND_STOP = 0x08000234 ACT_HOLD_FREEFALL_LAND_STOP = 0x08000235 ACT_AIR_THROW_LAND = 0x80000A36 ACT_TWIRL_LAND = 0x18800238 ACT_LAVA_BOOST_LAND = 0x08000239 ACT_TRIPLE_JUMP_LAND_STOP = 0x0800023A ACT_LONG_JUMP_LAND_STOP = 0x0800023B ACT_GROUND_POUND_LAND = 0x0080023C ACT_BRAKING_STOP = 0x0C00023D ACT_BUTT_SLIDE_STOP = 0x0C00023E ACT_HOLD_BUTT_SLIDE_STOP = 0x0800043F ACT_WALKING = 0x04000440 ACT_HOLD_WALKING = 0x00000442 ACT_TURNING_AROUND = 0x00000443 ACT_FINISH_TURNING_AROUND = 0x00000444 ACT_BRAKING = 0x04000445 ACT_RIDING_SHELL_GROUND = 0x20810446 ACT_HOLD_HEAVY_WALKING = 0x00000447 ACT_CRAWLING = 0x04008448 ACT_BURNING_GROUND = 0x00020449 ACT_DECELERATING = 0x0400044A ACT_HOLD_DECELERATING = 0x0000044B ACT_BEGIN_SLIDING = 0x00000050 ACT_HOLD_BEGIN_SLIDING = 0x00000051 ACT_BUTT_SLIDE = 0x00840452 ACT_STOMACH_SLIDE = 0x008C0453 ACT_HOLD_BUTT_SLIDE = 0x00840454 ACT_HOLD_STOMACH_SLIDE = 0x008C0455 ACT_DIVE_SLIDE = 0x00880456 ACT_MOVE_PUNCHING = 0x00800457 ACT_CROUCH_SLIDE = 0x04808459 ACT_SLIDE_KICK_SLIDE = 0x0080045A ACT_HARD_BACKWARD_GROUND_KB = 0x00020460 ACT_HARD_FORWARD_GROUND_KB = 0x00020461 ACT_BACKWARD_GROUND_KB = 0x00020462 ACT_FORWARD_GROUND_KB = 0x00020463 ACT_SOFT_BACKWARD_GROUND_KB = 0x00020464 ACT_SOFT_FORWARD_GROUND_KB = 0x00020465 ACT_GROUND_BONK = 0x00020466 ACT_DEATH_EXIT_LAND = 0x00020467 ACT_JUMP_LAND = 0x04000470 ACT_FREEFALL_LAND = 0x04000471 ACT_DOUBLE_JUMP_LAND = 0x04000472 ACT_SIDE_FLIP_LAND = 0x04000473 ACT_HOLD_JUMP_LAND = 0x00000474 ACT_HOLD_FREEFALL_LAND = 0x00000475 ACT_QUICKSAND_JUMP_LAND = 0x00000476 ACT_HOLD_QUICKSAND_JUMP_LAND = 0x00000477 ACT_TRIPLE_JUMP_LAND = 0x04000478 ACT_LONG_JUMP_LAND = 0x00000479 ACT_BACKFLIP_LAND = 0x0400047A ACT_JUMP = 0x03000880 ACT_DOUBLE_JUMP = 0x03000881 ACT_TRIPLE_JUMP = 0x01000882 ACT_BACKFLIP = 0x01000883 ACT_STEEP_JUMP = 0x03000885 ACT_WALL_KICK_AIR = 0x03000886 ACT_SIDE_FLIP = 0x01000887 ACT_LONG_JUMP = 0x03000888 ACT_WATER_JUMP = 0x01000889 ACT_DIVE = 0x0188088A ACT_FREEFALL = 0x0100088C ACT_TOP_OF_POLE_JUMP = 0x0300088D ACT_BUTT_SLIDE_AIR = 0x0300088E ACT_FLYING_TRIPLE_JUMP = 0x03000894 ACT_SHOT_FROM_CANNON = 0x00880898 ACT_FLYING = 0x10880899 ACT_RIDING_SHELL_JUMP = 0x0281089A ACT_RIDING_SHELL_FALL = 0x0081089B ACT_VERTICAL_WIND = 0x1008089C ACT_HOLD_JUMP = 0x030008A0 ACT_HOLD_FREEFALL = 0x010008A1 ACT_HOLD_BUTT_SLIDE_AIR = 0x010008A2 ACT_HOLD_WATER_JUMP = 0x010008A3 ACT_TWIRLING = 0x108008A4 ACT_FORWARD_ROLLOUT = 0x010008A6 ACT_AIR_HIT_WALL = 0x000008A7 ACT_RIDING_HOOT = 0x000004A8 ACT_GROUND_POUND = 0x008008A9 ACT_SLIDE_KICK = 0x018008AA ACT_AIR_THROW = 0x830008AB ACT_JUMP_KICK = 0x018008AC ACT_BACKWARD_ROLLOUT = 0x010008AD ACT_CRAZY_BOX_BOUNCE = 0x000008AE ACT_SPECIAL_TRIPLE_JUMP = 0x030008AF ACT_BACKWARD_AIR_KB = 0x010208B0 ACT_FORWARD_AIR_KB = 0x010208B1 ACT_HARD_FORWARD_AIR_KB = 0x010208B2 ACT_HARD_BACKWARD_AIR_KB = 0x010208B3 ACT_BURNING_JUMP = 0x010208B4 ACT_BURNING_FALL = 0x010208B5 ACT_SOFT_BONK = 0x010208B6 ACT_LAVA_BOOST = 0x010208B7 ACT_GETTING_BLOWN = 0x010208B8 ACT_THROWN_FORWARD = 0x010208BD ACT_THROWN_BACKWARD = 0x010208BE ACT_WATER_IDLE = 0x380022C0 ACT_HOLD_WATER_IDLE = 0x380022C1 ACT_WATER_ACTION_END = 0x300022C2 ACT_HOLD_WATER_ACTION_END = 0x300022C3 ACT_DROWNING = 0x300032C4 ACT_BACKWARD_WATER_KB = 0x300222C5 ACT_FORWARD_WATER_KB = 0x300222C6 ACT_WATER_DEATH = 0x300032C7 ACT_WATER_SHOCKED = 0x300222C8 ACT_BREASTSTROKE = 0x300024D0 ACT_SWIMMING_END = 0x300024D1 ACT_FLUTTER_KICK = 0x300024D2 ACT_HOLD_BREASTSTROKE = 0x300024D3 ACT_HOLD_SWIMMING_END = 0x300024D4 ACT_HOLD_FLUTTER_KICK = 0x300024D5 ACT_WATER_SHELL_SWIMMING = 0x300024D6 ACT_WATER_THROW = 0x300024E0 ACT_WATER_PUNCH = 0x300024E1 ACT_WATER_PLUNGE = 0x300022E2 ACT_CAUGHT_IN_WHIRLPOOL = 0x300222E3 ACT_METAL_WATER_STANDING = 0x080042F0 ACT_HOLD_METAL_WATER_STANDING = 0x080042F1 ACT_METAL_WATER_WALKING = 0x000044F2 ACT_HOLD_METAL_WATER_WALKING = 0x000044F3 ACT_METAL_WATER_FALLING = 0x000042F4 ACT_HOLD_METAL_WATER_FALLING = 0x000042F5 ACT_METAL_WATER_FALL_LAND = 0x000042F6 ACT_HOLD_METAL_WATER_FALL_LAND = 0x000042F7 ACT_METAL_WATER_JUMP = 0x000044F8 ACT_HOLD_METAL_WATER_JUMP = 0x000044F9 ACT_METAL_WATER_JUMP_LAND = 0x000044FA ACT_HOLD_METAL_WATER_JUMP_LAND = 0x000044FB ACT_DISAPPEARED = 0x00001300 ACT_INTRO_CUTSCENE = 0x04001301 ACT_STAR_DANCE_EXIT = 0x00001302 ACT_STAR_DANCE_WATER = 0x00001303 ACT_FALL_AFTER_STAR_GRAB = 0x00001904 ACT_READING_AUTOMATIC_DIALOG = 0x20001305 ACT_READING_NPC_DIALOG = 0x20001306 ACT_STAR_DANCE_NO_EXIT = 0x00001307 ACT_READING_SIGN = 0x00001308 ACT_JUMBO_STAR_CUTSCENE = 0x00001909 ACT_WAITING_FOR_DIALOG = 0x0000130A ACT_DEBUG_FREE_MOVE = 0x0000130F ACT_STANDING_DEATH = 0x00021311 ACT_QUICKSAND_DEATH = 0x00021312 ACT_ELECTROCUTION = 0x00021313 ACT_SUFFOCATION = 0x00021314 ACT_DEATH_ON_STOMACH = 0x00021315 ACT_DEATH_ON_BACK = 0x00021316 ACT_EATEN_BY_BUBBA = 0x00021317 ACT_END_PEACH_CUTSCENE = 0x00001918 ACT_CREDITS_CUTSCENE = 0x00001319 ACT_END_WAVING_CUTSCENE = 0x0000131A ACT_PULLING_DOOR = 0x00001320 ACT_PUSHING_DOOR = 0x00001321 ACT_WARP_DOOR_SPAWN = 0x00001322 ACT_EMERGE_FROM_PIPE = 0x00001923 ACT_SPAWN_SPIN_AIRBORNE = 0x00001924 ACT_SPAWN_SPIN_LANDING = 0x00001325 ACT_EXIT_AIRBORNE = 0x00001926 ACT_EXIT_LAND_SAVE_DIALOG = 0x00001327 ACT_DEATH_EXIT = 0x00001928 ACT_UNUSED_DEATH_EXIT = 0x00001929 ACT_FALLING_DEATH_EXIT = 0x0000192A ACT_SPECIAL_EXIT_AIRBORNE = 0x0000192B ACT_SPECIAL_DEATH_EXIT = 0x0000192C ACT_FALLING_EXIT_AIRBORNE = 0x0000192D ACT_UNLOCKING_KEY_DOOR = 0x0000132E ACT_UNLOCKING_STAR_DOOR = 0x0000132F ACT_ENTERING_STAR_DOOR = 0x00001331 ACT_SPAWN_NO_SPIN_AIRBORNE = 0x00001932 ACT_SPAWN_NO_SPIN_LANDING = 0x00001333 ACT_BBH_ENTER_JUMP = 0x00001934 ACT_BBH_ENTER_SPIN = 0x00001535 ACT_TELEPORT_FADE_OUT = 0x00001336 ACT_TELEPORT_FADE_IN = 0x00001337 ACT_SHOCKED = 0x00020338 ACT_SQUISHED = 0x00020339 ACT_HEAD_STUCK_IN_GROUND = 0x0002033A ACT_BUTT_STUCK_IN_GROUND = 0x0002033B ACT_FEET_STUCK_IN_GROUND = 0x0002033C ACT_PUTTING_ON_CAP = 0x0000133D ACT_HOLDING_POLE = 0x08100340 ACT_GRAB_POLE_SLOW = 0x00100341 ACT_GRAB_POLE_FAST = 0x00100342 ACT_CLIMBING_POLE = 0x00100343 ACT_TOP_OF_POLE_TRANSITION = 0x00100344 ACT_TOP_OF_POLE = 0x00100345 ACT_START_HANGING = 0x08200348 ACT_HANGING = 0x00200349 ACT_HANG_MOVING = 0x0020054A ACT_LEDGE_GRAB = 0x0800034B ACT_LEDGE_CLIMB_SLOW_1 = 0x0000054C ACT_LEDGE_CLIMB_SLOW_2 = 0x0000054D ACT_LEDGE_CLIMB_DOWN = 0x0000054E ACT_LEDGE_CLIMB_FAST = 0x0000054F ACT_GRABBED = 0x00020370 ACT_IN_CANNON = 0x00001371 ACT_TORNADO_TWIRLING = 0x10020372 ACT_BUBBLED = (0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT) ACT_PUNCHING = 0x00800380 ACT_PICKING_UP = 0x00000383 ACT_DIVE_PICKING_UP = 0x00000385 ACT_STOMACH_SLIDE_STOP = 0x00000386 ACT_PLACING_DOWN = 0x00000387 ACT_THROWING = 0x80000588 ACT_HEAVY_THROW = 0x80000589 ACT_PICKING_UP_BOWSER = 0x00000390 ACT_HOLDING_BOWSER = 0x00000391 ACT_RELEASING_BOWSER = 0x00000392 ------------ -- sounds -- ------------ SOUNDARGS_MASK_BANK = 0xF0000000 SOUNDARGS_MASK_SOUNDID = 0x00FF0000 SOUNDARGS_MASK_PRIORITY = 0x0000FF00 SOUNDARGS_MASK_STATUS = 0x0000000F SOUNDARGS_SHIFT_BANK = 28 SOUNDARGS_SHIFT_SOUNDID = 16 SOUNDARGS_SHIFT_PRIORITY = 8 SOUND_STATUS_STOPPED = 0 SOUND_STATUS_STARTING = 1 SOUND_STATUS_PLAYING = 2 function SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2) return ((bank << 28) | (playFlags << 24) | (soundID << 16) | (priority << 8) | (flags2 << 4) | 1) end SOUND_LO_BITFLAG_UNK1 = 0x10 SOUND_NO_ECHO = 0x20 SOUND_LO_BITFLAG_UNK8 = 0x80 SOUND_NO_VOLUME_LOSS = 0x1000000 SOUND_VIBRATO = 0x2000000 SOUND_NO_PRIORITY_LOSS = 0x4000000 SOUND_NO_FREQUENCY_LOSS = 0x8000000 NO_SOUND = 0 SOUND_TERRAIN_DEFAULT = 0 SOUND_TERRAIN_GRASS = 1 SOUND_TERRAIN_WATER = 2 SOUND_TERRAIN_STONE = 3 SOUND_TERRAIN_SPOOKY = 4 SOUND_TERRAIN_SNOW = 5 SOUND_TERRAIN_ICE = 6 SOUND_TERRAIN_SAND = 7 SOUND_ACTION_TERRAIN_JUMP = SOUND_ARG_LOAD(0, 4, 0x00, 0x80, 8) SOUND_ACTION_TERRAIN_LANDING = SOUND_ARG_LOAD(0, 4, 0x08, 0x80, 8) SOUND_ACTION_TERRAIN_STEP = SOUND_ARG_LOAD(0, 6, 0x10, 0x80, 8) SOUND_ACTION_TERRAIN_BODY_HIT_GROUND = SOUND_ARG_LOAD(0, 4, 0x18, 0x80, 8) SOUND_ACTION_TERRAIN_STEP_TIPTOE = SOUND_ARG_LOAD(0, 6, 0x20, 0x80, 8) SOUND_ACTION_TERRAIN_STUCK_IN_GROUND = SOUND_ARG_LOAD(0, 4, 0x48, 0x80, 8) SOUND_ACTION_TERRAIN_HEAVY_LANDING = SOUND_ARG_LOAD(0, 4, 0x60, 0x80, 8) SOUND_ACTION_METAL_JUMP = SOUND_ARG_LOAD(0, 4, 0x28, 0x90, 8) SOUND_ACTION_METAL_LANDING = SOUND_ARG_LOAD(0, 4, 0x29, 0x90, 8) SOUND_ACTION_METAL_STEP = SOUND_ARG_LOAD(0, 4, 0x2A, 0x90, 8) SOUND_ACTION_METAL_HEAVY_LANDING = SOUND_ARG_LOAD(0, 4, 0x2B, 0x90, 8) SOUND_ACTION_CLAP_HANDS_COLD = SOUND_ARG_LOAD(0, 6, 0x2C, 0x00, 8) SOUND_ACTION_HANGING_STEP = SOUND_ARG_LOAD(0, 4, 0x2D, 0xA0, 8) SOUND_ACTION_QUICKSAND_STEP = SOUND_ARG_LOAD(0, 4, 0x2E, 0x00, 8) SOUND_ACTION_METAL_STEP_TIPTOE = SOUND_ARG_LOAD(0, 4, 0x2F, 0x90, 8) SOUND_ACTION_UNKNOWN430 = SOUND_ARG_LOAD(0, 4, 0x30, 0xC0, 8) SOUND_ACTION_UNKNOWN431 = SOUND_ARG_LOAD(0, 4, 0x31, 0x60, 8) SOUND_ACTION_UNKNOWN432 = SOUND_ARG_LOAD(0, 4, 0x32, 0x80, 8) SOUND_ACTION_SWIM = SOUND_ARG_LOAD(0, 4, 0x33, 0x80, 8) SOUND_ACTION_UNKNOWN434 = SOUND_ARG_LOAD(0, 4, 0x34, 0x80, 8) SOUND_ACTION_THROW = SOUND_ARG_LOAD(0, 4, 0x35, 0x80, 8) SOUND_ACTION_KEY_SWISH = SOUND_ARG_LOAD(0, 4, 0x36, 0x80, 8) SOUND_ACTION_SPIN = SOUND_ARG_LOAD(0, 4, 0x37, 0x80, 8) SOUND_ACTION_TWIRL = SOUND_ARG_LOAD(0, 4, 0x38, 0x80, 8) SOUND_ACTION_CLIMB_UP_TREE = SOUND_ARG_LOAD(0, 4, 0x3A, 0x80, 8) SOUND_ACTION_CLIMB_DOWN_TREE = 0x003B SOUND_ACTION_UNK3C = 0x003C SOUND_ACTION_UNKNOWN43D = SOUND_ARG_LOAD(0, 4, 0x3D, 0x80, 8) SOUND_ACTION_UNKNOWN43E = SOUND_ARG_LOAD(0, 4, 0x3E, 0x80, 8) SOUND_ACTION_PAT_BACK = SOUND_ARG_LOAD(0, 4, 0x3F, 0x80, 8) SOUND_ACTION_BRUSH_HAIR = SOUND_ARG_LOAD(0, 4, 0x40, 0x80, 8) SOUND_ACTION_CLIMB_UP_POLE = SOUND_ARG_LOAD(0, 4, 0x41, 0x80, 8) SOUND_ACTION_METAL_BONK = SOUND_ARG_LOAD(0, 4, 0x42, 0x80, 8) SOUND_ACTION_UNSTUCK_FROM_GROUND = SOUND_ARG_LOAD(0, 4, 0x43, 0x80, 8) SOUND_ACTION_HIT = SOUND_ARG_LOAD(0, 4, 0x44, 0xC0, 8) SOUND_ACTION_HIT_2 = SOUND_ARG_LOAD(0, 4, 0x44, 0xB0, 8) SOUND_ACTION_HIT_3 = SOUND_ARG_LOAD(0, 4, 0x44, 0xA0, 8) SOUND_ACTION_BONK = SOUND_ARG_LOAD(0, 4, 0x45, 0xA0, 8) SOUND_ACTION_SHRINK_INTO_BBH = SOUND_ARG_LOAD(0, 4, 0x46, 0xA0, 8) SOUND_ACTION_SWIM_FAST = SOUND_ARG_LOAD(0, 4, 0x47, 0xA0, 8) SOUND_ACTION_METAL_JUMP_WATER = SOUND_ARG_LOAD(0, 4, 0x50, 0x90, 8) SOUND_ACTION_METAL_LAND_WATER = SOUND_ARG_LOAD(0, 4, 0x51, 0x90, 8) SOUND_ACTION_METAL_STEP_WATER = SOUND_ARG_LOAD(0, 4, 0x52, 0x90, 8) SOUND_ACTION_UNK53 = 0x0053 SOUND_ACTION_UNK54 = 0x0054 SOUND_ACTION_UNK55 = 0x0055 SOUND_ACTION_FLYING_FAST = SOUND_ARG_LOAD(0, 4, 0x56, 0x80, 8) SOUND_ACTION_TELEPORT = SOUND_ARG_LOAD(0, 4, 0x57, 0xC0, 8) SOUND_ACTION_UNKNOWN458 = SOUND_ARG_LOAD(0, 4, 0x58, 0xA0, 8) SOUND_ACTION_BOUNCE_OFF_OBJECT = SOUND_ARG_LOAD(0, 4, 0x59, 0xB0, 8) SOUND_ACTION_SIDE_FLIP_UNK = SOUND_ARG_LOAD(0, 4, 0x5A, 0x80, 8) SOUND_ACTION_READ_SIGN = SOUND_ARG_LOAD(0, 4, 0x5B, 0xFF, 8) SOUND_ACTION_UNKNOWN45C = SOUND_ARG_LOAD(0, 4, 0x5C, 0x80, 8) SOUND_ACTION_UNK5D = 0x005D SOUND_ACTION_INTRO_UNK45E = SOUND_ARG_LOAD(0, 4, 0x5E, 0x80, 8) SOUND_ACTION_INTRO_UNK45F = SOUND_ARG_LOAD(0, 4, 0x5F, 0x80, 8) SOUND_MOVING_TERRAIN_SLIDE = SOUND_ARG_LOAD(1, 4, 0x00, 0x00, 0) SOUND_MOVING_TERRAIN_RIDING_SHELL = SOUND_ARG_LOAD(1, 4, 0x20, 0x00, 0) SOUND_MOVING_LAVA_BURN = SOUND_ARG_LOAD(1, 4, 0x10, 0x00, 0) SOUND_MOVING_SLIDE_DOWN_POLE = SOUND_ARG_LOAD(1, 4, 0x11, 0x00, 0) SOUND_MOVING_SLIDE_DOWN_TREE = SOUND_ARG_LOAD(1, 4, 0x12, 0x80, 0) SOUND_MOVING_QUICKSAND_DEATH = SOUND_ARG_LOAD(1, 4, 0x14, 0x00, 0) SOUND_MOVING_SHOCKED = SOUND_ARG_LOAD(1, 4, 0x16, 0x00, 0) SOUND_MOVING_FLYING = SOUND_ARG_LOAD(1, 4, 0x17, 0x00, 0) SOUND_MOVING_ALMOST_DROWNING = SOUND_ARG_LOAD(1, 0xC, 0x18, 0x00, 0) SOUND_MOVING_AIM_CANNON = SOUND_ARG_LOAD(1, 0xD, 0x19, 0x20, 0) SOUND_MOVING_UNK1A = 0x101A SOUND_MOVING_RIDING_SHELL_LAVA = SOUND_ARG_LOAD(1, 4, 0x28, 0x00, 0) SOUND_MARIO_YAH_WAH_HOO = SOUND_ARG_LOAD(2, 4, 0x00, 0x80, 8) SOUND_MARIO_HOOHOO = SOUND_ARG_LOAD(2, 4, 0x03, 0x80, 8) SOUND_MARIO_YAHOO = SOUND_ARG_LOAD(2, 4, 0x04, 0x80, 8) SOUND_MARIO_UH = SOUND_ARG_LOAD(2, 4, 0x05, 0x80, 8) SOUND_MARIO_HRMM = SOUND_ARG_LOAD(2, 4, 0x06, 0x80, 8) SOUND_MARIO_WAH2 = SOUND_ARG_LOAD(2, 4, 0x07, 0x80, 8) SOUND_MARIO_WHOA = SOUND_ARG_LOAD(2, 4, 0x08, 0xC0, 8) SOUND_MARIO_EEUH = SOUND_ARG_LOAD(2, 4, 0x09, 0x80, 8) SOUND_MARIO_ATTACKED = SOUND_ARG_LOAD(2, 4, 0x0A, 0xFF, 8) SOUND_MARIO_OOOF = SOUND_ARG_LOAD(2, 4, 0x0B, 0x80, 8) SOUND_MARIO_OOOF2 = SOUND_ARG_LOAD(2, 4, 0x0B, 0xD0, 8) SOUND_MARIO_HERE_WE_GO = SOUND_ARG_LOAD(2, 4, 0x0C, 0x80, 8) SOUND_MARIO_YAWNING = SOUND_ARG_LOAD(2, 4, 0x0D, 0x80, 8) SOUND_MARIO_SNORING1 = SOUND_ARG_LOAD(2, 4, 0x0E, 0x00, 8) SOUND_MARIO_SNORING2 = SOUND_ARG_LOAD(2, 4, 0x0F, 0x00, 8) SOUND_MARIO_WAAAOOOW = SOUND_ARG_LOAD(2, 4, 0x10, 0xC0, 8) SOUND_MARIO_HAHA = SOUND_ARG_LOAD(2, 4, 0x11, 0x80, 8) SOUND_MARIO_HAHA_2 = SOUND_ARG_LOAD(2, 4, 0x11, 0xF0, 8) SOUND_MARIO_UH2 = SOUND_ARG_LOAD(2, 4, 0x13, 0xD0, 8) SOUND_MARIO_UH2_2 = SOUND_ARG_LOAD(2, 4, 0x13, 0x80, 8) SOUND_MARIO_ON_FIRE = SOUND_ARG_LOAD(2, 4, 0x14, 0xA0, 8) SOUND_MARIO_DYING = SOUND_ARG_LOAD(2, 4, 0x15, 0xFF, 8) SOUND_MARIO_PANTING_COLD = SOUND_ARG_LOAD(2, 4, 0x16, 0x80, 8) SOUND_MARIO_PANTING = SOUND_ARG_LOAD(2, 4, 0x18, 0x80, 8) SOUND_MARIO_COUGHING1 = SOUND_ARG_LOAD(2, 4, 0x1B, 0x80, 8) SOUND_MARIO_COUGHING2 = SOUND_ARG_LOAD(2, 4, 0x1C, 0x80, 8) SOUND_MARIO_COUGHING3 = SOUND_ARG_LOAD(2, 4, 0x1D, 0x80, 8) SOUND_MARIO_PUNCH_YAH = SOUND_ARG_LOAD(2, 4, 0x1E, 0x80, 8) SOUND_MARIO_PUNCH_HOO = SOUND_ARG_LOAD(2, 4, 0x1F, 0x80, 8) SOUND_MARIO_MAMA_MIA = SOUND_ARG_LOAD(2, 4, 0x20, 0x80, 8) SOUND_MARIO_OKEY_DOKEY = 0x2021 SOUND_MARIO_GROUND_POUND_WAH = SOUND_ARG_LOAD(2, 4, 0x22, 0x80, 8) SOUND_MARIO_DROWNING = SOUND_ARG_LOAD(2, 4, 0x23, 0xF0, 8) SOUND_MARIO_PUNCH_WAH = SOUND_ARG_LOAD(2, 4, 0x24, 0x80, 8) SOUND_PEACH_DEAR_MARIO = SOUND_ARG_LOAD(2, 4, 0x28, 0xFF, 8) SOUND_MARIO_YAHOO_WAHA_YIPPEE = SOUND_ARG_LOAD(2, 4, 0x2B, 0x80, 8) SOUND_MARIO_DOH = SOUND_ARG_LOAD(2, 4, 0x30, 0x80, 8) SOUND_MARIO_GAME_OVER = SOUND_ARG_LOAD(2, 4, 0x31, 0xFF, 8) SOUND_MARIO_HELLO = SOUND_ARG_LOAD(2, 4, 0x32, 0xFF, 8) SOUND_MARIO_PRESS_START_TO_PLAY = SOUND_ARG_LOAD(2, 4, 0x33, 0xFF, 0xA) SOUND_MARIO_TWIRL_BOUNCE = SOUND_ARG_LOAD(2, 4, 0x34, 0x80, 8) SOUND_MARIO_SNORING3 = SOUND_ARG_LOAD(2, 4, 0x35, 0x00, 8) SOUND_MARIO_SO_LONGA_BOWSER = SOUND_ARG_LOAD(2, 4, 0x36, 0x80, 8) SOUND_MARIO_IMA_TIRED = SOUND_ARG_LOAD(2, 4, 0x37, 0x80, 8) SOUND_PEACH_MARIO = SOUND_ARG_LOAD(2, 4, 0x38, 0xFF, 8) SOUND_PEACH_POWER_OF_THE_STARS = SOUND_ARG_LOAD(2, 4, 0x39, 0xFF, 8) SOUND_PEACH_THANKS_TO_YOU = SOUND_ARG_LOAD(2, 4, 0x3A, 0xFF, 8) SOUND_PEACH_THANK_YOU_MARIO = SOUND_ARG_LOAD(2, 4, 0x3B, 0xFF, 8) SOUND_PEACH_SOMETHING_SPECIAL = SOUND_ARG_LOAD(2, 4, 0x3C, 0xFF, 8) SOUND_PEACH_BAKE_A_CAKE = SOUND_ARG_LOAD(2, 4, 0x3D, 0xFF, 8) SOUND_PEACH_FOR_MARIO = SOUND_ARG_LOAD(2, 4, 0x3E, 0xFF, 8) SOUND_PEACH_MARIO2 = SOUND_ARG_LOAD(2, 4, 0x3F, 0xFF, 8) SOUND_GENERAL_ACTIVATE_CAP_SWITCH = SOUND_ARG_LOAD(3, 0, 0x00, 0x80, 8) SOUND_GENERAL_FLAME_OUT = SOUND_ARG_LOAD(3, 0, 0x03, 0x80, 8) SOUND_GENERAL_OPEN_WOOD_DOOR = SOUND_ARG_LOAD(3, 0, 0x04, 0xC0, 8) SOUND_GENERAL_CLOSE_WOOD_DOOR = SOUND_ARG_LOAD(3, 0, 0x05, 0xC0, 8) SOUND_GENERAL_OPEN_IRON_DOOR = SOUND_ARG_LOAD(3, 0, 0x06, 0xC0, 8) SOUND_GENERAL_CLOSE_IRON_DOOR = SOUND_ARG_LOAD(3, 0, 0x07, 0xC0, 8) SOUND_GENERAL_BUBBLES = 0x3008 SOUND_GENERAL_MOVING_WATER = SOUND_ARG_LOAD(3, 0, 0x09, 0x00, 8) SOUND_GENERAL_SWISH_WATER = SOUND_ARG_LOAD(3, 0, 0x0A, 0x00, 8) SOUND_GENERAL_QUIET_BUBBLE = SOUND_ARG_LOAD(3, 0, 0x0B, 0x00, 8) SOUND_GENERAL_VOLCANO_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x0C, 0x80, 8) SOUND_GENERAL_QUIET_BUBBLE2 = SOUND_ARG_LOAD(3, 0, 0x0D, 0x00, 8) SOUND_GENERAL_CASTLE_TRAP_OPEN = SOUND_ARG_LOAD(3, 0, 0x0E, 0x80, 8) SOUND_GENERAL_WALL_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x0F, 0x00, 8) SOUND_GENERAL_COIN = SOUND_ARG_LOAD(3, 8, 0x11, 0x80, 8) SOUND_GENERAL_COIN_WATER = SOUND_ARG_LOAD(3, 8, 0x12, 0x80, 8) SOUND_GENERAL_SHORT_STAR = SOUND_ARG_LOAD(3, 0, 0x16, 0x00, 9) SOUND_GENERAL_BIG_CLOCK = SOUND_ARG_LOAD(3, 0, 0x17, 0x00, 8) SOUND_GENERAL_LOUD_POUND = 0x3018 SOUND_GENERAL_LOUD_POUND2 = 0x3019 SOUND_GENERAL_SHORT_POUND1 = 0x301A SOUND_GENERAL_SHORT_POUND2 = 0x301B SOUND_GENERAL_SHORT_POUND3 = 0x301C SOUND_GENERAL_SHORT_POUND4 = 0x301D SOUND_GENERAL_SHORT_POUND5 = 0x301E SOUND_GENERAL_SHORT_POUND6 = 0x301F SOUND_GENERAL_OPEN_CHEST = SOUND_ARG_LOAD(3, 1, 0x20, 0x80, 8) SOUND_GENERAL_CLAM_SHELL1 = SOUND_ARG_LOAD(3, 1, 0x22, 0x80, 8) SOUND_GENERAL_BOX_LANDING = SOUND_ARG_LOAD(3, 0, 0x24, 0x00, 8) SOUND_GENERAL_BOX_LANDING_2 = SOUND_ARG_LOAD(3, 2, 0x24, 0x00, 8) SOUND_GENERAL_UNKNOWN1 = SOUND_ARG_LOAD(3, 0, 0x25, 0x00, 8) SOUND_GENERAL_UNKNOWN1_2 = SOUND_ARG_LOAD(3, 2, 0x25, 0x00, 8) SOUND_GENERAL_CLAM_SHELL2 = SOUND_ARG_LOAD(3, 0, 0x26, 0x40, 8) SOUND_GENERAL_CLAM_SHELL3 = SOUND_ARG_LOAD(3, 0, 0x27, 0x40, 8) SOUND_GENERAL_PAINTING_EJECT = SOUND_ARG_LOAD(3, 9, 0x28, 0x00, 8) SOUND_GENERAL_LEVEL_SELECT_CHANGE = SOUND_ARG_LOAD(3, 0, 0x2B, 0x00, 8) SOUND_GENERAL_PLATFORM = SOUND_ARG_LOAD(3, 0, 0x2D, 0x80, 8) SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION = SOUND_ARG_LOAD(3, 0, 0x2E, 0x20, 8) SOUND_GENERAL_BOWSER_BOMB_EXPLOSION = SOUND_ARG_LOAD(3, 1, 0x2F, 0x00, 8) SOUND_GENERAL_COIN_SPURT = SOUND_ARG_LOAD(3, 0, 0x30, 0x00, 8) SOUND_GENERAL_COIN_SPURT_2 = SOUND_ARG_LOAD(3, 8, 0x30, 0x00, 8) SOUND_GENERAL_COIN_SPURT_EU = SOUND_ARG_LOAD(3, 8, 0x30, 0x20, 8) SOUND_GENERAL_EXPLOSION6 = 0x3031 SOUND_GENERAL_UNK32 = 0x3032 SOUND_GENERAL_BOAT_TILT1 = SOUND_ARG_LOAD(3, 0, 0x34, 0x40, 8) SOUND_GENERAL_BOAT_TILT2 = SOUND_ARG_LOAD(3, 0, 0x35, 0x40, 8) SOUND_GENERAL_COIN_DROP = SOUND_ARG_LOAD(3, 0, 0x36, 0x40, 8) SOUND_GENERAL_UNKNOWN3_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x37, 0x00, 8) SOUND_GENERAL_UNKNOWN3 = SOUND_ARG_LOAD(3, 0, 0x37, 0x80, 8) SOUND_GENERAL_UNKNOWN3_2 = SOUND_ARG_LOAD(3, 8, 0x37, 0x80, 8) SOUND_GENERAL_PENDULUM_SWING = SOUND_ARG_LOAD(3, 0, 0x38, 0x00, 8) SOUND_GENERAL_CHAIN_CHOMP1 = SOUND_ARG_LOAD(3, 0, 0x39, 0x00, 8) SOUND_GENERAL_CHAIN_CHOMP2 = SOUND_ARG_LOAD(3, 0, 0x3A, 0x00, 8) SOUND_GENERAL_DOOR_TURN_KEY = SOUND_ARG_LOAD(3, 0, 0x3B, 0x00, 8) SOUND_GENERAL_MOVING_IN_SAND = SOUND_ARG_LOAD(3, 0, 0x3C, 0x00, 8) SOUND_GENERAL_UNKNOWN4_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x3D, 0x00, 8) SOUND_GENERAL_UNKNOWN4 = SOUND_ARG_LOAD(3, 0, 0x3D, 0x80, 8) SOUND_GENERAL_MOVING_PLATFORM_SWITCH = SOUND_ARG_LOAD(3, 0, 0x3E, 0x00, 8) SOUND_GENERAL_CAGE_OPEN = SOUND_ARG_LOAD(3, 0, 0x3F, 0xA0, 8) SOUND_GENERAL_QUIET_POUND1_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x40, 0x00, 8) SOUND_GENERAL_QUIET_POUND1 = SOUND_ARG_LOAD(3, 0, 0x40, 0x40, 8) SOUND_GENERAL_BREAK_BOX = SOUND_ARG_LOAD(3, 0, 0x41, 0xC0, 8) SOUND_GENERAL_DOOR_INSERT_KEY = SOUND_ARG_LOAD(3, 0, 0x42, 0x00, 8) SOUND_GENERAL_QUIET_POUND2 = SOUND_ARG_LOAD(3, 0, 0x43, 0x00, 8) SOUND_GENERAL_BIG_POUND = SOUND_ARG_LOAD(3, 0, 0x44, 0x00, 8) SOUND_GENERAL_UNK45 = SOUND_ARG_LOAD(3, 0, 0x45, 0x00, 8) SOUND_GENERAL_UNK46_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x46, 0x00, 8) SOUND_GENERAL_UNK46 = SOUND_ARG_LOAD(3, 0, 0x46, 0x80, 8) SOUND_GENERAL_CANNON_UP = SOUND_ARG_LOAD(3, 0, 0x47, 0x80, 8) SOUND_GENERAL_GRINDEL_ROLL = SOUND_ARG_LOAD(3, 0, 0x48, 0x00, 8) SOUND_GENERAL_EXPLOSION7 = 0x3049 SOUND_GENERAL_SHAKE_COFFIN = 0x304A SOUND_GENERAL_RACE_GUN_SHOT = SOUND_ARG_LOAD(3, 1, 0x4D, 0x40, 8) SOUND_GENERAL_STAR_DOOR_OPEN = SOUND_ARG_LOAD(3, 0, 0x4E, 0xC0, 8) SOUND_GENERAL_STAR_DOOR_CLOSE = SOUND_ARG_LOAD(3, 0, 0x4F, 0xC0, 8) SOUND_GENERAL_POUND_ROCK = SOUND_ARG_LOAD(3, 0, 0x56, 0x00, 8) SOUND_GENERAL_STAR_APPEARS = SOUND_ARG_LOAD(3, 0, 0x57, 0xFF, 9) SOUND_GENERAL_COLLECT_1UP = SOUND_ARG_LOAD(3, 0, 0x58, 0xFF, 8) SOUND_GENERAL_BUTTON_PRESS_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x5A, 0x00, 8) SOUND_GENERAL_BUTTON_PRESS = SOUND_ARG_LOAD(3, 0, 0x5A, 0x40, 8) SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO = SOUND_ARG_LOAD(3, 1, 0x5A, 0x00, 8) SOUND_GENERAL_BUTTON_PRESS_2 = SOUND_ARG_LOAD(3, 1, 0x5A, 0x40, 8) SOUND_GENERAL_ELEVATOR_MOVE = SOUND_ARG_LOAD(3, 0, 0x5B, 0x00, 8) SOUND_GENERAL_ELEVATOR_MOVE_2 = SOUND_ARG_LOAD(3, 1, 0x5B, 0x00, 8) SOUND_GENERAL_SWISH_AIR = SOUND_ARG_LOAD(3, 0, 0x5C, 0x00, 8) SOUND_GENERAL_SWISH_AIR_2 = SOUND_ARG_LOAD(3, 1, 0x5C, 0x00, 8) SOUND_GENERAL_HAUNTED_CHAIR = SOUND_ARG_LOAD(3, 0, 0x5D, 0x00, 8) SOUND_GENERAL_SOFT_LANDING = SOUND_ARG_LOAD(3, 0, 0x5E, 0x00, 8) SOUND_GENERAL_HAUNTED_CHAIR_MOVE = SOUND_ARG_LOAD(3, 0, 0x5F, 0x00, 8) SOUND_GENERAL_BOWSER_PLATFORM = SOUND_ARG_LOAD(3, 0, 0x62, 0x80, 8) SOUND_GENERAL_BOWSER_PLATFORM_2 = SOUND_ARG_LOAD(3, 1, 0x62, 0x80, 8) SOUND_GENERAL_HEART_SPIN = SOUND_ARG_LOAD(3, 0, 0x64, 0xC0, 8) SOUND_GENERAL_POUND_WOOD_POST = SOUND_ARG_LOAD(3, 0, 0x65, 0xC0, 8) SOUND_GENERAL_WATER_LEVEL_TRIG = SOUND_ARG_LOAD(3, 0, 0x66, 0x80, 8) SOUND_GENERAL_SWITCH_DOOR_OPEN = SOUND_ARG_LOAD(3, 0, 0x67, 0xA0, 8) SOUND_GENERAL_RED_COIN = SOUND_ARG_LOAD(3, 0, 0x68, 0x90, 8) SOUND_GENERAL_BIRDS_FLY_AWAY = SOUND_ARG_LOAD(3, 0, 0x69, 0x00, 8) SOUND_GENERAL_METAL_POUND = SOUND_ARG_LOAD(3, 0, 0x6B, 0x80, 8) SOUND_GENERAL_BOING1 = SOUND_ARG_LOAD(3, 0, 0x6C, 0x40, 8) SOUND_GENERAL_BOING2_LOWPRIO = SOUND_ARG_LOAD(3, 0, 0x6D, 0x20, 8) SOUND_GENERAL_BOING2 = SOUND_ARG_LOAD(3, 0, 0x6D, 0x40, 8) SOUND_GENERAL_YOSHI_WALK = SOUND_ARG_LOAD(3, 0, 0x6E, 0x20, 8) SOUND_GENERAL_ENEMY_ALERT1 = SOUND_ARG_LOAD(3, 0, 0x6F, 0x30, 8) SOUND_GENERAL_YOSHI_TALK = SOUND_ARG_LOAD(3, 0, 0x70, 0x30, 8) SOUND_GENERAL_SPLATTERING = SOUND_ARG_LOAD(3, 0, 0x71, 0x30, 8) SOUND_GENERAL_BOING3 = 0x3072 SOUND_GENERAL_GRAND_STAR = SOUND_ARG_LOAD(3, 0, 0x73, 0x00, 8) SOUND_GENERAL_GRAND_STAR_JUMP = SOUND_ARG_LOAD(3, 0, 0x74, 0x00, 8) SOUND_GENERAL_BOAT_ROCK = SOUND_ARG_LOAD(3, 0, 0x75, 0x00, 8) SOUND_GENERAL_VANISH_SFX = SOUND_ARG_LOAD(3, 0, 0x76, 0x20, 8) SOUND_ENV_WATERFALL1 = SOUND_ARG_LOAD(4, 0, 0x00, 0x00, 0) SOUND_ENV_WATERFALL2 = SOUND_ARG_LOAD(4, 0, 0x01, 0x00, 0) SOUND_ENV_ELEVATOR1 = SOUND_ARG_LOAD(4, 0, 0x02, 0x00, 0) SOUND_ENV_DRONING1 = SOUND_ARG_LOAD(4, 1, 0x03, 0x00, 0) SOUND_ENV_DRONING2 = SOUND_ARG_LOAD(4, 0, 0x04, 0x00, 0) SOUND_ENV_WIND1 = SOUND_ARG_LOAD(4, 0, 0x05, 0x00, 0) SOUND_ENV_MOVING_SAND_SNOW = 0x4006 SOUND_ENV_UNK07 = 0x4007 SOUND_ENV_ELEVATOR2 = SOUND_ARG_LOAD(4, 0, 0x08, 0x00, 0) SOUND_ENV_WATER = SOUND_ARG_LOAD(4, 0, 0x09, 0x00, 0) SOUND_ENV_UNKNOWN2 = SOUND_ARG_LOAD(4, 0, 0x0A, 0x00, 0) SOUND_ENV_BOAT_ROCKING1 = SOUND_ARG_LOAD(4, 0, 0x0B, 0x00, 0) SOUND_ENV_ELEVATOR3 = SOUND_ARG_LOAD(4, 0, 0x0C, 0x00, 0) SOUND_ENV_ELEVATOR4 = SOUND_ARG_LOAD(4, 0, 0x0D, 0x00, 0) SOUND_ENV_ELEVATOR4_2 = SOUND_ARG_LOAD(4, 1, 0x0D, 0x00, 0) SOUND_ENV_MOVINGSAND = SOUND_ARG_LOAD(4, 0, 0x0E, 0x00, 0) SOUND_ENV_MERRY_GO_ROUND_CREAKING = SOUND_ARG_LOAD(4, 0, 0x0F, 0x40, 0) SOUND_ENV_WIND2 = SOUND_ARG_LOAD(4, 0, 0x10, 0x80, 0) SOUND_ENV_UNK12 = 0x4012 SOUND_ENV_SLIDING = SOUND_ARG_LOAD(4, 0, 0x13, 0x00, 0) SOUND_ENV_STAR = SOUND_ARG_LOAD(4, 0, 0x14, 0x00, 1) SOUND_ENV_UNKNOWN4 = SOUND_ARG_LOAD(4, 1, 0x15, 0x00, 0) SOUND_ENV_WATER_DRAIN = SOUND_ARG_LOAD(4, 1, 0x16, 0x00, 0) SOUND_ENV_METAL_BOX_PUSH = SOUND_ARG_LOAD(4, 0, 0x17, 0x80, 0) SOUND_ENV_SINK_QUICKSAND = SOUND_ARG_LOAD(4, 0, 0x18, 0x80, 0) SOUND_OBJ_SUSHI_SHARK_WATER_SOUND = SOUND_ARG_LOAD(5, 0, 0x00, 0x80, 8) SOUND_OBJ_MRI_SHOOT = SOUND_ARG_LOAD(5, 0, 0x01, 0x00, 8) SOUND_OBJ_BABY_PENGUIN_WALK = SOUND_ARG_LOAD(5, 0, 0x02, 0x00, 8) SOUND_OBJ_BOWSER_WALK = SOUND_ARG_LOAD(5, 0, 0x03, 0x00, 8) SOUND_OBJ_BOWSER_TAIL_PICKUP = SOUND_ARG_LOAD(5, 0, 0x05, 0x00, 8) SOUND_OBJ_BOWSER_DEFEATED = SOUND_ARG_LOAD(5, 0, 0x06, 0x00, 8) SOUND_OBJ_BOWSER_SPINNING = SOUND_ARG_LOAD(5, 0, 0x07, 0x00, 8) SOUND_OBJ_BOWSER_INHALING = SOUND_ARG_LOAD(5, 0, 0x08, 0x00, 8) SOUND_OBJ_BIG_PENGUIN_WALK = SOUND_ARG_LOAD(5, 0, 0x09, 0x80, 8) SOUND_OBJ_BOO_BOUNCE_TOP = SOUND_ARG_LOAD(5, 0, 0x0A, 0x00, 8) SOUND_OBJ_BOO_LAUGH_SHORT = SOUND_ARG_LOAD(5, 0, 0x0B, 0x00, 8) SOUND_OBJ_THWOMP = SOUND_ARG_LOAD(5, 0, 0x0C, 0xA0, 8) SOUND_OBJ_CANNON1 = SOUND_ARG_LOAD(5, 0, 0x0D, 0xF0, 8) SOUND_OBJ_CANNON2 = SOUND_ARG_LOAD(5, 0, 0x0E, 0xF0, 8) SOUND_OBJ_CANNON3 = SOUND_ARG_LOAD(5, 0, 0x0F, 0xF0, 8) SOUND_OBJ_JUMP_WALK_WATER = 0x5012 SOUND_OBJ_UNKNOWN2 = SOUND_ARG_LOAD(5, 0, 0x13, 0x00, 8) SOUND_OBJ_MRI_DEATH = SOUND_ARG_LOAD(5, 0, 0x14, 0x00, 8) SOUND_OBJ_POUNDING1 = SOUND_ARG_LOAD(5, 0, 0x15, 0x50, 8) SOUND_OBJ_POUNDING1_HIGHPRIO = SOUND_ARG_LOAD(5, 0, 0x15, 0x80, 8) SOUND_OBJ_WHOMP_LOWPRIO = SOUND_ARG_LOAD(5, 0, 0x16, 0x60, 8) SOUND_OBJ_KING_BOBOMB = SOUND_ARG_LOAD(5, 0, 0x16, 0x80, 8) SOUND_OBJ_BULLY_METAL = SOUND_ARG_LOAD(5, 0, 0x17, 0x80, 8) SOUND_OBJ_BULLY_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x18, 0xA0, 8) SOUND_OBJ_BULLY_EXPLODE_2 = SOUND_ARG_LOAD(5, 1, 0x18, 0xA0, 8) SOUND_OBJ_POUNDING_CANNON = SOUND_ARG_LOAD(5, 0, 0x1A, 0x50, 8) SOUND_OBJ_BULLY_WALK = SOUND_ARG_LOAD(5, 0, 0x1B, 0x30, 8) SOUND_OBJ_UNKNOWN3 = SOUND_ARG_LOAD(5, 0, 0x1D, 0x80, 8) SOUND_OBJ_UNKNOWN4 = SOUND_ARG_LOAD(5, 0, 0x1E, 0xA0, 8) SOUND_OBJ_BABY_PENGUIN_DIVE = SOUND_ARG_LOAD(5, 0, 0x1F, 0x40, 8) SOUND_OBJ_GOOMBA_WALK = SOUND_ARG_LOAD(5, 0, 0x20, 0x00, 8) SOUND_OBJ_UKIKI_CHATTER_LONG = SOUND_ARG_LOAD(5, 0, 0x21, 0x00, 8) SOUND_OBJ_MONTY_MOLE_ATTACK = SOUND_ARG_LOAD(5, 0, 0x22, 0x00, 8) SOUND_OBJ_EVIL_LAKITU_THROW = SOUND_ARG_LOAD(5, 0, 0x22, 0x20, 8) SOUND_OBJ_UNK23 = 0x5023 SOUND_OBJ_DYING_ENEMY1 = SOUND_ARG_LOAD(5, 0, 0x24, 0x40, 8) SOUND_OBJ_CANNON4 = SOUND_ARG_LOAD(5, 0, 0x25, 0x40, 8) SOUND_OBJ_DYING_ENEMY2 = 0x5026 SOUND_OBJ_BOBOMB_WALK = SOUND_ARG_LOAD(5, 0, 0x27, 0x00, 8) SOUND_OBJ_SOMETHING_LANDING = SOUND_ARG_LOAD(5, 0, 0x28, 0x80, 8) SOUND_OBJ_DIVING_IN_WATER = SOUND_ARG_LOAD(5, 0, 0x29, 0xA0, 8) SOUND_OBJ_SNOW_SAND1 = SOUND_ARG_LOAD(5, 0, 0x2A, 0x00, 8) SOUND_OBJ_SNOW_SAND2 = SOUND_ARG_LOAD(5, 0, 0x2B, 0x00, 8) SOUND_OBJ_DEFAULT_DEATH = SOUND_ARG_LOAD(5, 0, 0x2C, 0x80, 8) SOUND_OBJ_BIG_PENGUIN_YELL = SOUND_ARG_LOAD(5, 0, 0x2D, 0x00, 8) SOUND_OBJ_WATER_BOMB_BOUNCING = SOUND_ARG_LOAD(5, 0, 0x2E, 0x80, 8) SOUND_OBJ_GOOMBA_ALERT = SOUND_ARG_LOAD(5, 0, 0x2F, 0x00, 8) SOUND_OBJ_WIGGLER_JUMP = SOUND_ARG_LOAD(5, 0, 0x2F, 0x60, 8) SOUND_OBJ_STOMPED = SOUND_ARG_LOAD(5, 0, 0x30, 0x80, 8) SOUND_OBJ_UNKNOWN6 = SOUND_ARG_LOAD(5, 0, 0x31, 0x00, 8) SOUND_OBJ_DIVING_INTO_WATER = SOUND_ARG_LOAD(5, 0, 0x32, 0x40, 8) SOUND_OBJ_PIRANHA_PLANT_SHRINK = SOUND_ARG_LOAD(5, 0, 0x33, 0x40, 8) SOUND_OBJ_KOOPA_THE_QUICK_WALK = SOUND_ARG_LOAD(5, 0, 0x34, 0x20, 8) SOUND_OBJ_KOOPA_WALK = SOUND_ARG_LOAD(5, 0, 0x35, 0x00, 8) SOUND_OBJ_BULLY_WALKING = SOUND_ARG_LOAD(5, 0, 0x36, 0x60, 8) SOUND_OBJ_DORRIE = SOUND_ARG_LOAD(5, 0, 0x37, 0x60, 8) SOUND_OBJ_BOWSER_LAUGH = SOUND_ARG_LOAD(5, 0, 0x38, 0x80, 8) SOUND_OBJ_UKIKI_CHATTER_SHORT = SOUND_ARG_LOAD(5, 0, 0x39, 0x00, 8) SOUND_OBJ_UKIKI_CHATTER_IDLE = SOUND_ARG_LOAD(5, 0, 0x3A, 0x00, 8) SOUND_OBJ_UKIKI_STEP_DEFAULT = SOUND_ARG_LOAD(5, 0, 0x3B, 0x00, 8) SOUND_OBJ_UKIKI_STEP_LEAVES = SOUND_ARG_LOAD(5, 0, 0x3C, 0x00, 8) SOUND_OBJ_KOOPA_TALK = SOUND_ARG_LOAD(5, 0, 0x3D, 0xA0, 8) SOUND_OBJ_KOOPA_DAMAGE = SOUND_ARG_LOAD(5, 0, 0x3E, 0xA0, 8) SOUND_OBJ_KLEPTO1 = SOUND_ARG_LOAD(5, 0, 0x3F, 0x40, 8) SOUND_OBJ_KLEPTO2 = SOUND_ARG_LOAD(5, 0, 0x40, 0x60, 8) SOUND_OBJ_KING_BOBOMB_TALK = SOUND_ARG_LOAD(5, 0, 0x41, 0x00, 8) SOUND_OBJ_KING_BOBOMB_JUMP = SOUND_ARG_LOAD(5, 0, 0x46, 0x80, 8) SOUND_OBJ_KING_WHOMP_DEATH = SOUND_ARG_LOAD(5, 1, 0x47, 0xC0, 8) SOUND_OBJ_BOO_LAUGH_LONG = SOUND_ARG_LOAD(5, 0, 0x48, 0x00, 8) SOUND_OBJ_EEL = SOUND_ARG_LOAD(5, 0, 0x4A, 0x00, 8) SOUND_OBJ_EEL_2 = SOUND_ARG_LOAD(5, 2, 0x4A, 0x00, 8) SOUND_OBJ_EYEROK_SHOW_EYE = SOUND_ARG_LOAD(5, 2, 0x4B, 0x00, 8) SOUND_OBJ_MR_BLIZZARD_ALERT = SOUND_ARG_LOAD(5, 0, 0x4C, 0x00, 8) SOUND_OBJ_SNUFIT_SHOOT = SOUND_ARG_LOAD(5, 0, 0x4D, 0x00, 8) SOUND_OBJ_SKEETER_WALK = SOUND_ARG_LOAD(5, 0, 0x4E, 0x00, 8) SOUND_OBJ_WALKING_WATER = SOUND_ARG_LOAD(5, 0, 0x4F, 0x00, 8) SOUND_OBJ_BIRD_CHIRP3 = SOUND_ARG_LOAD(5, 0, 0x51, 0x40, 0) SOUND_OBJ_PIRANHA_PLANT_APPEAR = SOUND_ARG_LOAD(5, 0, 0x54, 0x20, 8) SOUND_OBJ_FLAME_BLOWN = SOUND_ARG_LOAD(5, 0, 0x55, 0x80, 8) SOUND_OBJ_MAD_PIANO_CHOMPING = SOUND_ARG_LOAD(5, 2, 0x56, 0x40, 8) SOUND_OBJ_BOBOMB_BUDDY_TALK = SOUND_ARG_LOAD(5, 0, 0x58, 0x40, 8) SOUND_OBJ_SPINY_UNK59 = SOUND_ARG_LOAD(5, 0, 0x59, 0x10, 8) SOUND_OBJ_WIGGLER_HIGH_PITCH = SOUND_ARG_LOAD(5, 0, 0x5C, 0x40, 8) SOUND_OBJ_HEAVEHO_TOSSED = SOUND_ARG_LOAD(5, 0, 0x5D, 0x40, 8) SOUND_OBJ_WIGGLER_DEATH = 0x505E SOUND_OBJ_BOWSER_INTRO_LAUGH = SOUND_ARG_LOAD(5, 0, 0x5F, 0x80, 9) SOUND_OBJ_ENEMY_DEATH_HIGH = SOUND_ARG_LOAD(5, 0, 0x60, 0xB0, 8) SOUND_OBJ_ENEMY_DEATH_LOW = SOUND_ARG_LOAD(5, 0, 0x61, 0xB0, 8) SOUND_OBJ_SWOOP_DEATH = SOUND_ARG_LOAD(5, 0, 0x62, 0xB0, 8) SOUND_OBJ_KOOPA_FLYGUY_DEATH = SOUND_ARG_LOAD(5, 0, 0x63, 0xB0, 8) SOUND_OBJ_POKEY_DEATH = SOUND_ARG_LOAD(5, 0, 0x63, 0xC0, 8) SOUND_OBJ_SNOWMAN_BOUNCE = SOUND_ARG_LOAD(5, 0, 0x64, 0xC0, 8) SOUND_OBJ_SNOWMAN_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x65, 0xD0, 8) SOUND_OBJ_POUNDING_LOUD = SOUND_ARG_LOAD(5, 0, 0x68, 0x40, 8) SOUND_OBJ_MIPS_RABBIT = SOUND_ARG_LOAD(5, 0, 0x6A, 0x00, 8) SOUND_OBJ_MIPS_RABBIT_WATER = SOUND_ARG_LOAD(5, 0, 0x6C, 0x00, 8) SOUND_OBJ_EYEROK_EXPLODE = SOUND_ARG_LOAD(5, 0, 0x6D, 0x00, 8) SOUND_OBJ_CHUCKYA_DEATH = SOUND_ARG_LOAD(5, 1, 0x6E, 0x00, 8) SOUND_OBJ_WIGGLER_TALK = SOUND_ARG_LOAD(5, 0, 0x6F, 0x00, 8) SOUND_OBJ_WIGGLER_ATTACKED = SOUND_ARG_LOAD(5, 0, 0x70, 0x60, 8) SOUND_OBJ_WIGGLER_LOW_PITCH = SOUND_ARG_LOAD(5, 0, 0x71, 0x20, 8) SOUND_OBJ_SNUFIT_SKEETER_DEATH = SOUND_ARG_LOAD(5, 0, 0x72, 0xC0, 8) SOUND_OBJ_BUBBA_CHOMP = SOUND_ARG_LOAD(5, 0, 0x73, 0x40, 8) SOUND_OBJ_ENEMY_DEFEAT_SHRINK = SOUND_ARG_LOAD(5, 0, 0x74, 0x40, 8) SOUND_AIR_BOWSER_SPIT_FIRE = SOUND_ARG_LOAD(6, 0, 0x00, 0x00, 0) SOUND_AIR_UNK01 = 0x6001 SOUND_AIR_LAKITU_FLY = SOUND_ARG_LOAD(6, 0, 0x02, 0x80, 0) SOUND_AIR_LAKITU_FLY_HIGHPRIO = SOUND_ARG_LOAD(6, 0, 0x02, 0xFF, 0) SOUND_AIR_AMP_BUZZ = SOUND_ARG_LOAD(6, 0, 0x03, 0x40, 0) SOUND_AIR_BLOW_FIRE = SOUND_ARG_LOAD(6, 0, 0x04, 0x80, 0) SOUND_AIR_BLOW_WIND = SOUND_ARG_LOAD(6, 0, 0x04, 0x40, 0) SOUND_AIR_ROUGH_SLIDE = SOUND_ARG_LOAD(6, 0, 0x05, 0x00, 0) SOUND_AIR_HEAVEHO_MOVE = SOUND_ARG_LOAD(6, 0, 0x06, 0x40, 0) SOUND_AIR_UNK07 = 0x6007 SOUND_AIR_BOBOMB_LIT_FUSE = SOUND_ARG_LOAD(6, 0, 0x08, 0x60, 0) SOUND_AIR_HOWLING_WIND = SOUND_ARG_LOAD(6, 0, 0x09, 0x80, 0) SOUND_AIR_CHUCKYA_MOVE = SOUND_ARG_LOAD(6, 0, 0x0A, 0x40, 0) SOUND_AIR_PEACH_TWINKLE = SOUND_ARG_LOAD(6, 0, 0x0B, 0x40, 0) SOUND_AIR_CASTLE_OUTDOORS_AMBIENT = SOUND_ARG_LOAD(6, 0, 0x10, 0x40, 0) SOUND_MENU_CHANGE_SELECT = SOUND_ARG_LOAD(7, 0, 0x00, 0xF8, 8) SOUND_MENU_REVERSE_PAUSE = 0x7001 SOUND_MENU_PAUSE = SOUND_ARG_LOAD(7, 0, 0x02, 0xF0, 8) SOUND_MENU_PAUSE_HIGHPRIO = SOUND_ARG_LOAD(7, 0, 0x02, 0xFF, 8) SOUND_MENU_PAUSE_2 = SOUND_ARG_LOAD(7, 0, 0x03, 0xFF, 8) SOUND_MENU_MESSAGE_APPEAR = SOUND_ARG_LOAD(7, 0, 0x04, 0x00, 8) SOUND_MENU_MESSAGE_DISAPPEAR = SOUND_ARG_LOAD(7, 0, 0x05, 0x00, 8) SOUND_MENU_CAMERA_ZOOM_IN = SOUND_ARG_LOAD(7, 0, 0x06, 0x00, 8) SOUND_MENU_CAMERA_ZOOM_OUT = SOUND_ARG_LOAD(7, 0, 0x07, 0x00, 8) SOUND_MENU_PINCH_MARIO_FACE = SOUND_ARG_LOAD(7, 0, 0x08, 0x00, 8) SOUND_MENU_LET_GO_MARIO_FACE = SOUND_ARG_LOAD(7, 0, 0x09, 0x00, 8) SOUND_MENU_HAND_APPEAR = SOUND_ARG_LOAD(7, 0, 0x0A, 0x00, 8) SOUND_MENU_HAND_DISAPPEAR = SOUND_ARG_LOAD(7, 0, 0x0B, 0x00, 8) SOUND_MENU_UNK0C = SOUND_ARG_LOAD(7, 0, 0x0C, 0x00, 8) SOUND_MENU_POWER_METER = SOUND_ARG_LOAD(7, 0, 0x0D, 0x00, 8) SOUND_MENU_CAMERA_BUZZ = SOUND_ARG_LOAD(7, 0, 0x0E, 0x00, 8) SOUND_MENU_CAMERA_TURN = SOUND_ARG_LOAD(7, 0, 0x0F, 0x00, 8) SOUND_MENU_UNK10 = 0x7010 SOUND_MENU_CLICK_FILE_SELECT = SOUND_ARG_LOAD(7, 0, 0x11, 0x00, 8) SOUND_MENU_MESSAGE_NEXT_PAGE = SOUND_ARG_LOAD(7, 0, 0x13, 0x00, 8) SOUND_MENU_COIN_ITS_A_ME_MARIO = SOUND_ARG_LOAD(7, 0, 0x14, 0x00, 8) SOUND_MENU_YOSHI_GAIN_LIVES = SOUND_ARG_LOAD(7, 0, 0x15, 0x00, 8) SOUND_MENU_ENTER_PIPE = SOUND_ARG_LOAD(7, 0, 0x16, 0xA0, 8) SOUND_MENU_EXIT_PIPE = SOUND_ARG_LOAD(7, 0, 0x17, 0xA0, 8) SOUND_MENU_BOWSER_LAUGH = SOUND_ARG_LOAD(7, 0, 0x18, 0x80, 8) SOUND_MENU_ENTER_HOLE = SOUND_ARG_LOAD(7, 1, 0x19, 0x80, 8) SOUND_MENU_CLICK_CHANGE_VIEW = SOUND_ARG_LOAD(7, 0, 0x1A, 0x80, 8) SOUND_MENU_CAMERA_UNUSED1 = 0x701B SOUND_MENU_CAMERA_UNUSED2 = 0x701C SOUND_MENU_MARIO_CASTLE_WARP = SOUND_ARG_LOAD(7, 0, 0x1D, 0xB0, 8) SOUND_MENU_STAR_SOUND = SOUND_ARG_LOAD(7, 0, 0x1E, 0xFF, 8) SOUND_MENU_THANK_YOU_PLAYING_MY_GAME = SOUND_ARG_LOAD(7, 0, 0x1F, 0xFF, 8) SOUND_MENU_READ_A_SIGN = 0x7020 SOUND_MENU_EXIT_A_SIGN = 0x7021 SOUND_MENU_MARIO_CASTLE_WARP2 = SOUND_ARG_LOAD(7, 0, 0x22, 0x20, 8) SOUND_MENU_STAR_SOUND_OKEY_DOKEY = SOUND_ARG_LOAD(7, 0, 0x23, 0xFF, 8) SOUND_MENU_STAR_SOUND_LETS_A_GO = SOUND_ARG_LOAD(7, 0, 0x24, 0xFF, 8) SOUND_MENU_COLLECT_RED_COIN = SOUND_ARG_LOAD(7, 8, 0x28, 0x90, 8) SOUND_MENU_COLLECT_SECRET = SOUND_ARG_LOAD(7, 0, 0x30, 0x20, 8) SOUND_GENERAL2_BOBOMB_EXPLOSION = SOUND_ARG_LOAD(8, 0, 0x2E, 0x20, 8) SOUND_GENERAL2_PURPLE_SWITCH = SOUND_ARG_LOAD(8, 0, 0x3E, 0xC0, 8) SOUND_GENERAL2_ROTATING_BLOCK_CLICK = SOUND_ARG_LOAD(8, 0, 0x40, 0x00, 8) SOUND_GENERAL2_SPINDEL_ROLL = SOUND_ARG_LOAD(8, 0, 0x48, 0x20, 8) SOUND_GENERAL2_PYRAMID_TOP_SPIN = SOUND_ARG_LOAD(8, 1, 0x4B, 0xE0, 8) SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION = SOUND_ARG_LOAD(8, 1, 0x4C, 0xF0, 8) SOUND_GENERAL2_BIRD_CHIRP2 = SOUND_ARG_LOAD(8, 0, 0x50, 0x40, 0) SOUND_GENERAL2_SWITCH_TICK_FAST = SOUND_ARG_LOAD(8, 0, 0x54, 0xF0, 1) SOUND_GENERAL2_SWITCH_TICK_SLOW = SOUND_ARG_LOAD(8, 0, 0x55, 0xF0, 1) SOUND_GENERAL2_STAR_APPEARS = SOUND_ARG_LOAD(8, 0, 0x57, 0xFF, 9) SOUND_GENERAL2_ROTATING_BLOCK_ALERT = SOUND_ARG_LOAD(8, 0, 0x59, 0x00, 8) SOUND_GENERAL2_BOWSER_EXPLODE = SOUND_ARG_LOAD(8, 0, 0x60, 0x00, 8) SOUND_GENERAL2_BOWSER_KEY = SOUND_ARG_LOAD(8, 0, 0x61, 0x00, 8) SOUND_GENERAL2_1UP_APPEAR = SOUND_ARG_LOAD(8, 0, 0x63, 0xD0, 8) SOUND_GENERAL2_RIGHT_ANSWER = SOUND_ARG_LOAD(8, 0, 0x6A, 0xA0, 8) SOUND_OBJ2_BOWSER_ROAR = SOUND_ARG_LOAD(9, 0, 0x04, 0x00, 8) SOUND_OBJ2_PIRANHA_PLANT_BITE = SOUND_ARG_LOAD(9, 0, 0x10, 0x50, 8) SOUND_OBJ2_PIRANHA_PLANT_DYING = SOUND_ARG_LOAD(9, 0, 0x11, 0x60, 8) SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE = SOUND_ARG_LOAD(9, 0, 0x19, 0x20, 8) SOUND_OBJ2_BULLY_ATTACKED = SOUND_ARG_LOAD(9, 0, 0x1C, 0x00, 8) SOUND_OBJ2_KING_BOBOMB_DAMAGE = SOUND_ARG_LOAD(9, 1, 0x42, 0x40, 8) SOUND_OBJ2_SCUTTLEBUG_WALK = SOUND_ARG_LOAD(9, 0, 0x43, 0x40, 8) SOUND_OBJ2_SCUTTLEBUG_ALERT = SOUND_ARG_LOAD(9, 0, 0x44, 0x40, 8) SOUND_OBJ2_BABY_PENGUIN_YELL = SOUND_ARG_LOAD(9, 0, 0x45, 0x00, 8) SOUND_OBJ2_SWOOP = SOUND_ARG_LOAD(9, 0, 0x49, 0x00, 8) SOUND_OBJ2_BIRD_CHIRP1 = SOUND_ARG_LOAD(9, 0, 0x52, 0x40, 0) SOUND_OBJ2_LARGE_BULLY_ATTACKED = SOUND_ARG_LOAD(9, 0, 0x57, 0x00, 8) SOUND_OBJ2_EYEROK_SOUND_SHORT = SOUND_ARG_LOAD(9, 3, 0x5A, 0x00, 8) SOUND_OBJ2_WHOMP_SOUND_SHORT = SOUND_ARG_LOAD(9, 3, 0x5A, 0xC0, 8) SOUND_OBJ2_EYEROK_SOUND_LONG = SOUND_ARG_LOAD(9, 2, 0x5B, 0x00, 8) SOUND_OBJ2_BOWSER_TELEPORT = SOUND_ARG_LOAD(9, 0, 0x66, 0x80, 8) SOUND_OBJ2_MONTY_MOLE_APPEAR = SOUND_ARG_LOAD(9, 0, 0x67, 0x80, 8) SOUND_OBJ2_BOSS_DIALOG_GRUNT = SOUND_ARG_LOAD(9, 0, 0x69, 0x40, 8) SOUND_OBJ2_MRI_SPINNING = SOUND_ARG_LOAD(9, 0, 0x6B, 0x00, 8) ---------------- -- animations -- ---------------- MARIO_ANIM_SLOW_LEDGE_GRAB = 0 MARIO_ANIM_FALL_OVER_BACKWARDS = 1 MARIO_ANIM_BACKWARD_AIR_KB = 2 MARIO_ANIM_DYING_ON_BACK = 3 MARIO_ANIM_BACKFLIP = 4 MARIO_ANIM_CLIMB_UP_POLE = 5 MARIO_ANIM_GRAB_POLE_SHORT = 6 MARIO_ANIM_GRAB_POLE_SWING_PART1 = 7 MARIO_ANIM_GRAB_POLE_SWING_PART2 = 8 MARIO_ANIM_HANDSTAND_IDLE = 9 MARIO_ANIM_HANDSTAND_JUMP = 10 MARIO_ANIM_START_HANDSTAND = 11 MARIO_ANIM_RETURN_FROM_HANDSTAND = 12 MARIO_ANIM_IDLE_ON_POLE = 13 MARIO_ANIM_A_POSE = 14 MARIO_ANIM_SKID_ON_GROUND = 15 MARIO_ANIM_STOP_SKID = 16 MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP = 17 MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP = 18 MARIO_ANIM_FAST_LONGJUMP = 19 MARIO_ANIM_SLOW_LONGJUMP = 20 MARIO_ANIM_AIRBORNE_ON_STOMACH = 21 MARIO_ANIM_WALK_WITH_LIGHT_OBJ = 22 MARIO_ANIM_RUN_WITH_LIGHT_OBJ = 23 MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ = 24 MARIO_ANIM_SHIVERING_WARMING_HAND = 25 MARIO_ANIM_SHIVERING_RETURN_TO_IDLE = 26 MARIO_ANIM_SHIVERING = 27 MARIO_ANIM_CLIMB_DOWN_LEDGE = 28 MARIO_ANIM_CREDITS_WAVING = 29 MARIO_ANIM_CREDITS_LOOK_UP = 30 MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP = 31 MARIO_ANIM_CREDITS_RAISE_HAND = 32 MARIO_ANIM_CREDITS_LOWER_HAND = 33 MARIO_ANIM_CREDITS_TAKE_OFF_CAP = 34 MARIO_ANIM_CREDITS_START_WALK_LOOK_UP = 35 MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN = 36 MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN = 37 MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF = 38 MARIO_ANIM_CREDITS_PEACE_SIGN = 39 MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST = 40 MARIO_ANIM_FIRE_LAVA_BURN = 41 MARIO_ANIM_WING_CAP_FLY = 42 MARIO_ANIM_HANG_ON_OWL = 43 MARIO_ANIM_LAND_ON_STOMACH = 44 MARIO_ANIM_AIR_FORWARD_KB = 45 MARIO_ANIM_DYING_ON_STOMACH = 46 MARIO_ANIM_SUFFOCATING = 47 MARIO_ANIM_COUGHING = 48 MARIO_ANIM_THROW_CATCH_KEY = 49 MARIO_ANIM_DYING_FALL_OVER = 50 MARIO_ANIM_IDLE_ON_LEDGE = 51 MARIO_ANIM_FAST_LEDGE_GRAB = 52 MARIO_ANIM_HANG_ON_CEILING = 53 MARIO_ANIM_PUT_CAP_ON = 54 MARIO_ANIM_TAKE_CAP_OFF_THEN_ON = 55 MARIO_ANIM_QUICKLY_PUT_CAP_ON = 56 MARIO_ANIM_HEAD_STUCK_IN_GROUND = 57 MARIO_ANIM_GROUND_POUND_LANDING = 58 MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND = 59 MARIO_ANIM_START_GROUND_POUND = 60 MARIO_ANIM_GROUND_POUND = 61 MARIO_ANIM_BOTTOM_STUCK_IN_GROUND = 62 MARIO_ANIM_IDLE_WITH_LIGHT_OBJ = 63 MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ = 64 MARIO_ANIM_JUMP_WITH_LIGHT_OBJ = 65 MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ = 66 MARIO_ANIM_FALL_WITH_LIGHT_OBJ = 67 MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ = 68 MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ = 69 MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ = 70 MARIO_ANIM_RIDING_SHELL = 71 MARIO_ANIM_WALKING = 72 MARIO_ANIM_FORWARD_FLIP = 73 MARIO_ANIM_JUMP_RIDING_SHELL = 74 MARIO_ANIM_LAND_FROM_DOUBLE_JUMP = 75 MARIO_ANIM_DOUBLE_JUMP_FALL = 76 MARIO_ANIM_SINGLE_JUMP = 77 MARIO_ANIM_LAND_FROM_SINGLE_JUMP = 78 MARIO_ANIM_AIR_KICK = 79 MARIO_ANIM_DOUBLE_JUMP_RISE = 80 MARIO_ANIM_START_FORWARD_SPINNING = 81 MARIO_ANIM_THROW_LIGHT_OBJECT = 82 MARIO_ANIM_FALL_FROM_SLIDE_KICK = 83 MARIO_ANIM_BEND_KNESS_RIDING_SHELL = 84 MARIO_ANIM_LEGS_STUCK_IN_GROUND = 85 MARIO_ANIM_GENERAL_FALL = 86 MARIO_ANIM_GENERAL_LAND = 87 MARIO_ANIM_BEING_GRABBED = 88 MARIO_ANIM_GRAB_HEAVY_OBJECT = 89 MARIO_ANIM_SLOW_LAND_FROM_DIVE = 90 MARIO_ANIM_FLY_FROM_CANNON = 91 MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT = 92 MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT = 93 MARIO_ANIM_MISSING_CAP = 94 MARIO_ANIM_PULL_DOOR_WALK_IN = 95 MARIO_ANIM_PUSH_DOOR_WALK_IN = 96 MARIO_ANIM_UNLOCK_DOOR = 97 MARIO_ANIM_START_REACH_POCKET = 98 MARIO_ANIM_REACH_POCKET = 99 MARIO_ANIM_STOP_REACH_POCKET = 100 MARIO_ANIM_GROUND_THROW = 101 MARIO_ANIM_GROUND_KICK = 102 MARIO_ANIM_FIRST_PUNCH = 103 MARIO_ANIM_SECOND_PUNCH = 104 MARIO_ANIM_FIRST_PUNCH_FAST = 105 MARIO_ANIM_SECOND_PUNCH_FAST = 106 MARIO_ANIM_PICK_UP_LIGHT_OBJ = 107 MARIO_ANIM_PUSHING = 108 MARIO_ANIM_START_RIDING_SHELL = 109 MARIO_ANIM_PLACE_LIGHT_OBJ = 110 MARIO_ANIM_FORWARD_SPINNING = 111 MARIO_ANIM_BACKWARD_SPINNING = 112 MARIO_ANIM_BREAKDANCE = 113 MARIO_ANIM_RUNNING = 114 MARIO_ANIM_RUNNING_UNUSED = 115 MARIO_ANIM_SOFT_BACK_KB = 116 MARIO_ANIM_SOFT_FRONT_KB = 117 MARIO_ANIM_DYING_IN_QUICKSAND = 118 MARIO_ANIM_IDLE_IN_QUICKSAND = 119 MARIO_ANIM_MOVE_IN_QUICKSAND = 120 MARIO_ANIM_ELECTROCUTION = 121 MARIO_ANIM_SHOCKED = 122 MARIO_ANIM_BACKWARD_KB = 123 MARIO_ANIM_FORWARD_KB = 124 MARIO_ANIM_IDLE_HEAVY_OBJ = 125 MARIO_ANIM_STAND_AGAINST_WALL = 126 MARIO_ANIM_SIDESTEP_LEFT = 127 MARIO_ANIM_SIDESTEP_RIGHT = 128 MARIO_ANIM_START_SLEEP_IDLE = 129 MARIO_ANIM_START_SLEEP_SCRATCH = 130 MARIO_ANIM_START_SLEEP_YAWN = 131 MARIO_ANIM_START_SLEEP_SITTING = 132 MARIO_ANIM_SLEEP_IDLE = 133 MARIO_ANIM_SLEEP_START_LYING = 134 MARIO_ANIM_SLEEP_LYING = 135 MARIO_ANIM_DIVE = 136 MARIO_ANIM_SLIDE_DIVE = 137 MARIO_ANIM_GROUND_BONK = 138 MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ = 139 MARIO_ANIM_SLIDE_KICK = 140 MARIO_ANIM_CROUCH_FROM_SLIDE_KICK = 141 MARIO_ANIM_SLIDE_MOTIONLESS = 142 MARIO_ANIM_STOP_SLIDE = 143 MARIO_ANIM_FALL_FROM_SLIDE = 144 MARIO_ANIM_SLIDE = 145 MARIO_ANIM_TIPTOE = 146 MARIO_ANIM_TWIRL_LAND = 147 MARIO_ANIM_TWIRL = 148 MARIO_ANIM_START_TWIRL = 149 MARIO_ANIM_STOP_CROUCHING = 150 MARIO_ANIM_START_CROUCHING = 151 MARIO_ANIM_CROUCHING = 152 MARIO_ANIM_CRAWLING = 153 MARIO_ANIM_STOP_CRAWLING = 154 MARIO_ANIM_START_CRAWLING = 155 MARIO_ANIM_SUMMON_STAR = 156 MARIO_ANIM_RETURN_STAR_APPROACH_DOOR = 157 MARIO_ANIM_BACKWARDS_WATER_KB = 158 MARIO_ANIM_SWIM_WITH_OBJ_PART1 = 159 MARIO_ANIM_SWIM_WITH_OBJ_PART2 = 160 MARIO_ANIM_FLUTTERKICK_WITH_OBJ = 161 MARIO_ANIM_WATER_ACTION_END_WITH_OBJ = 162 MARIO_ANIM_STOP_GRAB_OBJ_WATER = 163 MARIO_ANIM_WATER_IDLE_WITH_OBJ = 164 MARIO_ANIM_DROWNING_PART1 = 165 MARIO_ANIM_DROWNING_PART2 = 166 MARIO_ANIM_WATER_DYING = 167 MARIO_ANIM_WATER_FORWARD_KB = 168 MARIO_ANIM_FALL_FROM_WATER = 169 MARIO_ANIM_SWIM_PART1 = 170 MARIO_ANIM_SWIM_PART2 = 171 MARIO_ANIM_FLUTTERKICK = 172 MARIO_ANIM_WATER_ACTION_END = 173 MARIO_ANIM_WATER_PICK_UP_OBJ = 174 MARIO_ANIM_WATER_GRAB_OBJ_PART2 = 175 MARIO_ANIM_WATER_GRAB_OBJ_PART1 = 176 MARIO_ANIM_WATER_THROW_OBJ = 177 MARIO_ANIM_WATER_IDLE = 178 MARIO_ANIM_WATER_STAR_DANCE = 179 MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE = 180 MARIO_ANIM_GRAB_BOWSER = 181 MARIO_ANIM_SWINGING_BOWSER = 182 MARIO_ANIM_RELEASE_BOWSER = 183 MARIO_ANIM_HOLDING_BOWSER = 184 MARIO_ANIM_HEAVY_THROW = 185 MARIO_ANIM_WALK_PANTING = 186 MARIO_ANIM_WALK_WITH_HEAVY_OBJ = 187 MARIO_ANIM_TURNING_PART1 = 188 MARIO_ANIM_TURNING_PART2 = 189 MARIO_ANIM_SLIDEFLIP_LAND = 190 MARIO_ANIM_SLIDEFLIP = 191 MARIO_ANIM_TRIPLE_JUMP_LAND = 192 MARIO_ANIM_TRIPLE_JUMP = 193 MARIO_ANIM_FIRST_PERSON = 194 MARIO_ANIM_IDLE_HEAD_LEFT = 195 MARIO_ANIM_IDLE_HEAD_RIGHT = 196 MARIO_ANIM_IDLE_HEAD_CENTER = 197 MARIO_ANIM_HANDSTAND_LEFT = 198 MARIO_ANIM_HANDSTAND_RIGHT = 199 MARIO_ANIM_WAKE_FROM_SLEEP = 200 MARIO_ANIM_WAKE_FROM_LYING = 201 MARIO_ANIM_START_TIPTOE = 202 MARIO_ANIM_SLIDEJUMP = 203 MARIO_ANIM_START_WALLKICK = 204 MARIO_ANIM_STAR_DANCE = 205 MARIO_ANIM_RETURN_FROM_STAR_DANCE = 206 MARIO_ANIM_FORWARD_SPINNING_FLIP = 207 MARIO_ANIM_TRIPLE_JUMP_FLY = 208 SHAKE_ATTACK = 1 SHAKE_GROUND_POUND = 2 SHAKE_SMALL_DAMAGE = 3 SHAKE_MED_DAMAGE = 4 SHAKE_LARGE_DAMAGE = 5 SHAKE_HIT_FROM_BELOW = 8 SHAKE_FALL_DAMAGE = 9 SHAKE_SHOCK = 10