#include "dynos.cpp.h" extern "C" { #include "include/level_commands.h" #include "include/model_ids.h" #include "include/behavior_data.h" #include "include/surface_terrains.h" #include "include/seq_ids.h" #include "level_commands.h" #include "src/game/level_update.h" #include "include/dialog_ids.h" #include "levels/scripts.h" #include "levels/menu/header.h" #include "src/game/area.h" } // Free data pointers, but keep nodes and tokens intact // Delete nodes generated from GfxDynCmds template static void ClearLvlDataNodes(DataNodes &aDataNodes) { for (s32 i = aDataNodes.Count(); i != 0; --i) { Delete(aDataNodes[i - 1]->mData); } } ///////////// // Parsing // ///////////// #define LEVEL_SCRIPT_SIZE_PER_TOKEN 4 #define lvl_constant(x) if (_Arg == #x) { return (LevelScript) (x); } #define lvl_legacy_constant(x, y) if (_Arg == #x) { return (LevelScript) (y); } s64 DynOS_Lvl_ParseLevelScriptConstants(const String& _Arg, bool* found) { *found = true; // Behavior constants s64 cBhvConstant = DynOS_Common_ParseBhvConstants(_Arg, found); if (*found) { return cBhvConstant; } *found = true; // reset found value // Level constants lvl_constant(LEVEL_UNKNOWN_1); lvl_constant(LEVEL_UNKNOWN_2); lvl_constant(LEVEL_UNKNOWN_3); lvl_constant(LEVEL_BBH); lvl_constant(LEVEL_CCM); lvl_constant(LEVEL_CASTLE); lvl_constant(LEVEL_HMC); lvl_constant(LEVEL_SSL); lvl_constant(LEVEL_BOB); lvl_constant(LEVEL_SL); lvl_constant(LEVEL_WDW); lvl_constant(LEVEL_JRB); lvl_constant(LEVEL_THI); lvl_constant(LEVEL_TTC); lvl_constant(LEVEL_RR); lvl_constant(LEVEL_CASTLE_GROUNDS); lvl_constant(LEVEL_BITDW); lvl_constant(LEVEL_VCUTM); lvl_constant(LEVEL_BITFS); lvl_constant(LEVEL_SA); lvl_constant(LEVEL_BITS); lvl_constant(LEVEL_LLL); lvl_constant(LEVEL_DDD); lvl_constant(LEVEL_WF); lvl_constant(LEVEL_ENDING); lvl_constant(LEVEL_CASTLE_COURTYARD); lvl_constant(LEVEL_PSS); lvl_constant(LEVEL_COTMC); lvl_constant(LEVEL_TOTWC); lvl_constant(LEVEL_BOWSER_1); lvl_constant(LEVEL_WMOTR); lvl_constant(LEVEL_UNKNOWN_32); lvl_constant(LEVEL_BOWSER_2); lvl_constant(LEVEL_BOWSER_3); lvl_constant(LEVEL_UNKNOWN_35); lvl_constant(LEVEL_TTM); lvl_constant(LEVEL_UNKNOWN_37); lvl_constant(LEVEL_UNKNOWN_38); // Surface constants lvl_constant(TERRAIN_GRASS); lvl_constant(TERRAIN_STONE); lvl_constant(TERRAIN_SNOW); lvl_constant(TERRAIN_SAND); lvl_constant(TERRAIN_SPOOKY); lvl_constant(TERRAIN_WATER); lvl_constant(TERRAIN_SLIDE); lvl_constant(TERRAIN_MASK); // Seq ids constants lvl_constant(SEQ_BASE_ID); lvl_constant(SEQ_VARIATION); lvl_constant(SEQ_SOUND_PLAYER); lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_STAR); lvl_constant(SEQ_MENU_TITLE_SCREEN); lvl_constant(SEQ_LEVEL_GRASS); lvl_constant(SEQ_LEVEL_INSIDE_CASTLE); lvl_constant(SEQ_LEVEL_WATER); lvl_constant(SEQ_LEVEL_HOT); lvl_constant(SEQ_LEVEL_BOSS_KOOPA); lvl_constant(SEQ_LEVEL_SNOW); lvl_constant(SEQ_LEVEL_SLIDE); lvl_constant(SEQ_LEVEL_SPOOKY); lvl_constant(SEQ_EVENT_PIRANHA_PLANT); lvl_constant(SEQ_LEVEL_UNDERGROUND); lvl_constant(SEQ_MENU_STAR_SELECT); lvl_constant(SEQ_EVENT_POWERUP); lvl_constant(SEQ_EVENT_METAL_CAP); lvl_constant(SEQ_EVENT_KOOPA_MESSAGE); lvl_constant(SEQ_LEVEL_KOOPA_ROAD); lvl_constant(SEQ_EVENT_HIGH_SCORE); lvl_constant(SEQ_EVENT_MERRY_GO_ROUND); lvl_constant(SEQ_EVENT_RACE); lvl_constant(SEQ_EVENT_CUTSCENE_STAR_SPAWN); lvl_constant(SEQ_EVENT_BOSS); lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_KEY); lvl_constant(SEQ_EVENT_ENDLESS_STAIRS); lvl_constant(SEQ_LEVEL_BOSS_KOOPA_FINAL); lvl_constant(SEQ_EVENT_CUTSCENE_CREDITS); lvl_constant(SEQ_EVENT_SOLVE_PUZZLE); lvl_constant(SEQ_EVENT_TOAD_MESSAGE); lvl_constant(SEQ_EVENT_PEACH_MESSAGE); lvl_constant(SEQ_EVENT_CUTSCENE_INTRO); lvl_constant(SEQ_EVENT_CUTSCENE_VICTORY); lvl_constant(SEQ_EVENT_CUTSCENE_ENDING); lvl_constant(SEQ_MENU_FILE_SELECT); lvl_constant(SEQ_EVENT_CUTSCENE_LAKITU); lvl_constant(SEQ_COUNT); // Model constants s64 cModelConstant = DynOS_Common_ParseModelConstants(_Arg, found); if (*found) { return cModelConstant; } *found = true; // reset found value // dialog constants lvl_constant(DIALOG_000); lvl_constant(DIALOG_001); lvl_constant(DIALOG_002); lvl_constant(DIALOG_003); lvl_constant(DIALOG_004); lvl_constant(DIALOG_005); lvl_constant(DIALOG_006); lvl_constant(DIALOG_007); lvl_constant(DIALOG_008); lvl_constant(DIALOG_009); lvl_constant(DIALOG_010); lvl_constant(DIALOG_011); lvl_constant(DIALOG_012); lvl_constant(DIALOG_013); lvl_constant(DIALOG_014); lvl_constant(DIALOG_015); lvl_constant(DIALOG_016); lvl_constant(DIALOG_017); lvl_constant(DIALOG_018); lvl_constant(DIALOG_019); lvl_constant(DIALOG_020); lvl_constant(DIALOG_021); lvl_constant(DIALOG_022); lvl_constant(DIALOG_023); lvl_constant(DIALOG_024); lvl_constant(DIALOG_025); lvl_constant(DIALOG_026); lvl_constant(DIALOG_027); lvl_constant(DIALOG_028); lvl_constant(DIALOG_029); lvl_constant(DIALOG_030); lvl_constant(DIALOG_031); lvl_constant(DIALOG_032); lvl_constant(DIALOG_033); lvl_constant(DIALOG_034); lvl_constant(DIALOG_035); lvl_constant(DIALOG_036); lvl_constant(DIALOG_037); lvl_constant(DIALOG_038); lvl_constant(DIALOG_039); lvl_constant(DIALOG_040); lvl_constant(DIALOG_041); lvl_constant(DIALOG_042); lvl_constant(DIALOG_043); lvl_constant(DIALOG_044); lvl_constant(DIALOG_045); lvl_constant(DIALOG_046); lvl_constant(DIALOG_047); lvl_constant(DIALOG_048); lvl_constant(DIALOG_049); lvl_constant(DIALOG_050); lvl_constant(DIALOG_051); lvl_constant(DIALOG_052); lvl_constant(DIALOG_053); lvl_constant(DIALOG_054); lvl_constant(DIALOG_055); lvl_constant(DIALOG_056); lvl_constant(DIALOG_057); lvl_constant(DIALOG_058); lvl_constant(DIALOG_059); lvl_constant(DIALOG_060); lvl_constant(DIALOG_061); lvl_constant(DIALOG_062); lvl_constant(DIALOG_063); lvl_constant(DIALOG_064); lvl_constant(DIALOG_065); lvl_constant(DIALOG_066); lvl_constant(DIALOG_067); lvl_constant(DIALOG_068); lvl_constant(DIALOG_069); lvl_constant(DIALOG_070); lvl_constant(DIALOG_071); lvl_constant(DIALOG_072); lvl_constant(DIALOG_073); lvl_constant(DIALOG_074); lvl_constant(DIALOG_075); lvl_constant(DIALOG_076); lvl_constant(DIALOG_077); lvl_constant(DIALOG_078); lvl_constant(DIALOG_079); lvl_constant(DIALOG_080); lvl_constant(DIALOG_081); lvl_constant(DIALOG_082); lvl_constant(DIALOG_083); lvl_constant(DIALOG_084); lvl_constant(DIALOG_085); lvl_constant(DIALOG_086); lvl_constant(DIALOG_087); lvl_constant(DIALOG_088); lvl_constant(DIALOG_089); lvl_constant(DIALOG_090); lvl_constant(DIALOG_091); lvl_constant(DIALOG_092); lvl_constant(DIALOG_093); lvl_constant(DIALOG_094); lvl_constant(DIALOG_095); lvl_constant(DIALOG_096); lvl_constant(DIALOG_097); lvl_constant(DIALOG_098); lvl_constant(DIALOG_099); lvl_constant(DIALOG_100); lvl_constant(DIALOG_101); lvl_constant(DIALOG_102); lvl_constant(DIALOG_103); lvl_constant(DIALOG_104); lvl_constant(DIALOG_105); lvl_constant(DIALOG_106); lvl_constant(DIALOG_107); lvl_constant(DIALOG_108); lvl_constant(DIALOG_109); lvl_constant(DIALOG_110); lvl_constant(DIALOG_111); lvl_constant(DIALOG_112); lvl_constant(DIALOG_113); lvl_constant(DIALOG_114); lvl_constant(DIALOG_115); lvl_constant(DIALOG_116); lvl_constant(DIALOG_117); lvl_constant(DIALOG_118); lvl_constant(DIALOG_119); lvl_constant(DIALOG_120); lvl_constant(DIALOG_121); lvl_constant(DIALOG_122); lvl_constant(DIALOG_123); lvl_constant(DIALOG_124); lvl_constant(DIALOG_125); lvl_constant(DIALOG_126); lvl_constant(DIALOG_127); lvl_constant(DIALOG_128); lvl_constant(DIALOG_129); lvl_constant(DIALOG_130); lvl_constant(DIALOG_131); lvl_constant(DIALOG_132); lvl_constant(DIALOG_133); lvl_constant(DIALOG_134); lvl_constant(DIALOG_135); lvl_constant(DIALOG_136); lvl_constant(DIALOG_137); lvl_constant(DIALOG_138); lvl_constant(DIALOG_139); lvl_constant(DIALOG_140); lvl_constant(DIALOG_141); lvl_constant(DIALOG_142); lvl_constant(DIALOG_143); lvl_constant(DIALOG_144); lvl_constant(DIALOG_145); lvl_constant(DIALOG_146); lvl_constant(DIALOG_147); lvl_constant(DIALOG_148); lvl_constant(DIALOG_149); lvl_constant(DIALOG_150); lvl_constant(DIALOG_151); lvl_constant(DIALOG_152); lvl_constant(DIALOG_153); lvl_constant(DIALOG_154); lvl_constant(DIALOG_155); lvl_constant(DIALOG_156); lvl_constant(DIALOG_157); lvl_constant(DIALOG_158); lvl_constant(DIALOG_159); lvl_constant(DIALOG_160); lvl_constant(DIALOG_161); lvl_constant(DIALOG_162); lvl_constant(DIALOG_163); lvl_constant(DIALOG_164); lvl_constant(DIALOG_165); lvl_constant(DIALOG_166); lvl_constant(DIALOG_167); lvl_constant(DIALOG_168); lvl_constant(DIALOG_169); lvl_constant(DIALOG_COUNT); // global scripts lvl_constant(level_main_scripts_entry); lvl_constant(level_main_menu_entry_1); lvl_constant(script_func_global_1); lvl_constant(script_func_global_2); lvl_constant(script_func_global_3); lvl_constant(script_func_global_4); lvl_constant(script_func_global_5); lvl_constant(script_func_global_6); lvl_constant(script_func_global_7); lvl_constant(script_func_global_8); lvl_constant(script_func_global_9); lvl_constant(script_func_global_10); lvl_constant(script_func_global_11); lvl_constant(script_func_global_12); lvl_constant(script_func_global_13); lvl_constant(script_func_global_14); lvl_constant(script_func_global_15); lvl_constant(script_func_global_16); lvl_constant(script_func_global_17); lvl_constant(script_func_global_18); // level command constants lvl_constant(OP_AND); lvl_constant(OP_NAND); lvl_constant(OP_EQ); lvl_constant(OP_NEQ); lvl_constant(OP_LT); lvl_constant(OP_LEQ); lvl_constant(OP_GT); lvl_constant(OP_GEQ); lvl_constant(OP_SET); lvl_constant(OP_GET); lvl_constant(VAR_CURR_SAVE_FILE_NUM); lvl_constant(VAR_CURR_COURSE_NUM); lvl_constant(VAR_CURR_ACT_NUM); lvl_constant(VAR_CURR_LEVEL_NUM); lvl_constant(VAR_CURR_AREA_INDEX); lvl_constant(WARP_CHECKPOINT); lvl_constant(WARP_NO_CHECKPOINT); lvl_constant(WHIRLPOOL_COND_ALWAYS); lvl_constant(WHIRLPOOL_COND_BOWSER2_BEATEN); lvl_constant(WHIRLPOOL_COND_AT_LEAST_SECOND_STAR); lvl_constant(REGULAR_FACE); lvl_constant(DIZZY_FACE); // warp transitions lvl_constant(WARP_TRANSITION_FADE_FROM_COLOR); lvl_constant(WARP_TRANSITION_FADE_INTO_COLOR); lvl_constant(WARP_TRANSITION_FADE_FROM_STAR); lvl_constant(WARP_TRANSITION_FADE_INTO_STAR); lvl_constant(WARP_TRANSITION_FADE_FROM_CIRCLE); lvl_constant(WARP_TRANSITION_FADE_INTO_CIRCLE); lvl_constant(WARP_TRANSITION_FADE_FROM_MARIO); lvl_constant(WARP_TRANSITION_FADE_INTO_MARIO); lvl_constant(WARP_TRANSITION_FADE_FROM_BOWSER); lvl_constant(WARP_TRANSITION_FADE_INTO_BOWSER); // Other constants lvl_constant(NULL); lvl_constant(TRUE); lvl_constant(FALSE); *found = false; return 0; } template DataNode* FindDataNode(DataNodes& aDataNodes, String& aName, u32 aModelIdentifier) { DataNode* best = NULL; for (auto& node : aDataNodes) { if (aName == node->mName) { if (aModelIdentifier == node->mModelIdentifier) { return node; } best = node; } } return best; } static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode* aNode, u64& aTokenIndex, bool* found) { String _Arg = aNode->mTokens[aTokenIndex++]; u64 _ModelIdentifier = aNode->mModelIdentifier; *found = true; // Integers bool integerFound = false; s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound); if (integerFound) { return integerValue; } // Offset s32 _Offset = 0; s32 _Plus = _Arg.Find('+'); if (_Plus != -1) { _Offset = _Arg.SubString(_Plus + 1).ParseInt(); _Arg = _Arg.SubString(0, _Plus); } // Built-in functions const void *_FunctionPtr = DynOS_Builtin_Func_GetFromName(_Arg.begin()); if (_FunctionPtr != NULL) { return (s64) _FunctionPtr; } bool constantFound = false; s64 constantValue = DynOS_Lvl_ParseLevelScriptConstants(_Arg, &constantFound); if (constantFound) { return (LevelScript) constantValue; } // Level Scripts { auto _Node = FindDataNode(aGfxData->mLevelScripts, _Arg, aGfxData->mModelIdentifier); if (_Node != NULL) { auto base = DynOS_Lvl_Parse(aGfxData, _Node, false)->mData; auto data = (u8*)base + _Offset; if (_Offset != 0) { aGfxData->mPointerOffsetList.Add({ data, base }); } return (LevelScript) data; } } // Geo layouts { auto _Node = FindDataNode(aGfxData->mGeoLayouts, _Arg, aGfxData->mModelIdentifier); if (_Node != NULL) { return (LevelScript) DynOS_Geo_Parse(aGfxData, _Node, false)->mData; } } // Collisions { auto _Node = FindDataNode(aGfxData->mCollisions, _Arg, aGfxData->mModelIdentifier); if (_Node != NULL) { return (LevelScript) DynOS_Col_Parse(aGfxData, _Node, false)->mData; } } // MacroObjects { auto _Node = FindDataNode(aGfxData->mMacroObjects, _Arg, aGfxData->mModelIdentifier); if (_Node != NULL) { return (LevelScript) DynOS_MacroObject_Parse(aGfxData, _Node, false)->mData; } } // Trajectories { auto _Node = FindDataNode(aGfxData->mTrajectories, _Arg, aGfxData->mModelIdentifier); if (_Node != NULL) { return (LevelScript) DynOS_Trajectory_Parse(aGfxData, _Node, false)->mData; } } // Movtexs { auto _Node = FindDataNode(aGfxData->mMovtexs, _Arg, aGfxData->mModelIdentifier); if (_Node != NULL) { return (LevelScript) DynOS_Movtex_Parse(aGfxData, _Node, false)->mData; } } // MovtexQCs { auto _Node = FindDataNode(aGfxData->mMovtexQCs, _Arg, aGfxData->mModelIdentifier); if (_Node != NULL) { return (LevelScript) DynOS_MovtexQC_Parse(aGfxData, _Node)->mData; } } // Rooms { auto _Node = FindDataNode(aGfxData->mRooms, _Arg, aGfxData->mModelIdentifier); if (_Node != NULL) { return (LevelScript) DynOS_Rooms_Parse(aGfxData, _Node)->mData; } } // Built-in actors auto builtinActor = DynOS_Builtin_Actor_GetFromName(_Arg.begin()); if (builtinActor != NULL) { return (LevelScript)builtinActor; } // Built-in Lvl Geos auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromName(_Arg.begin()); if (builtinGeo != NULL) { return (LevelScript)builtinGeo; } // Built-in Cols auto builtinCol = DynOS_Builtin_Col_GetFromName(_Arg.begin()); if (builtinCol != NULL) { return (LevelScript)builtinCol; } // Recursive descent parsing bool rdSuccess = false; s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Lvl_ParseLevelScriptConstants); if (rdSuccess) { return (LevelScript)rdValue; } *found = false; return 0; } static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode* aNode, u64& aTokenIndex) { bool found = true; LevelScript value = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &found); if (!found) { const String& _Arg = aNode->mTokens[aTokenIndex - 1]; PrintDataError(" ERROR: Unknown lvl arg: %s", _Arg.begin()); } return value; } #define lvl_symbol_0(symb) \ if (_Symbol == #symb) { \ LevelScript _Ls[] = { symb() }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_1(symb, n) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \ LevelScript _Ls[] = { symb(_Arg0) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_2(symb, n1, n2) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_3(symb, n1, n2, n3) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_4(symb, n1, n2, n3) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_5(symb, n1, n2, n3) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_6(symb, n1, n2, n3) \ if (_Symbol == #symb) { \ LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ LevelScript _Arg5 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \ if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); } \ if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); } \ if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); } \ LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } #define lvl_symbol_noop_3(symb) \ if (_Symbol == #symb) { \ aTokenIndex += 3; \ LevelScript _Ls[] = { symb(0, 0, 0) }; \ memcpy(aHead, _Ls, sizeof(_Ls)); \ aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \ return; \ } static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode* aNode, LevelScript*& aHead, u64& aTokenIndex, Array& aSwitchNodes) { const String& _Symbol = aNode->mTokens[aTokenIndex++]; // execution lvl_symbol_4(EXECUTE, 1, 2, 3); lvl_symbol_4(EXIT_AND_EXECUTE, 1, 2, 3); lvl_symbol_0(EXIT); // sleep lvl_symbol_1(SLEEP, 0); lvl_symbol_1(SLEEP_BEFORE_EXIT, 0); // jumps lvl_symbol_1(JUMP, 1); lvl_symbol_1(JUMP_LINK, 1); lvl_symbol_0(RETURN); lvl_symbol_1(JUMP_LINK_PUSH_ARG, 0); lvl_symbol_0(JUMP_N_TIMES); lvl_symbol_0(LOOP_BEGIN); lvl_symbol_2(LOOP_UNTIL, 0, 0); lvl_symbol_3(JUMP_IF, 2, 0, 0); lvl_symbol_2(SKIP_IF, 0, 0); lvl_symbol_0(SKIP); lvl_symbol_0(SKIP_NOP); lvl_symbol_3(JUMP_AREA_EXT, 2, 0, 0); // calls lvl_symbol_2(CALL, 1, 0); lvl_symbol_2(CALL_LOOP, 1, 0); // misc memory lvl_symbol_1(SET_REG, 0); lvl_symbol_0(PUSH_POOL); lvl_symbol_0(POP_POOL); lvl_symbol_3(FIXED_LOAD, 1, 2, 3); lvl_symbol_noop_3(LOAD_RAW); lvl_symbol_noop_3(LOAD_MIO0); lvl_symbol_1(LOAD_MARIO_HEAD, 0); lvl_symbol_noop_3(LOAD_MIO0_TEXTURE); // levels lvl_symbol_0(INIT_LEVEL); lvl_symbol_0(CLEAR_LEVEL); lvl_symbol_0(ALLOC_LEVEL_POOL); lvl_symbol_0(FREE_LEVEL_POOL); // areas lvl_symbol_2(AREA, 1, 0); lvl_symbol_0(END_AREA); // models lvl_symbol_3(LOAD_MODEL_FROM_DL, 1, 0, 0); lvl_symbol_3(CMD23, 1, 0, 0); // objects lvl_symbol_3(MARIO, 2, 0, 0); // warps lvl_symbol_5(WARP_NODE, 0, 0, 0); lvl_symbol_5(PAINTING_WARP_NODE, 0, 0, 0); lvl_symbol_5(INSTANT_WARP, 0, 0, 0); // misc lvl_symbol_1(LOAD_AREA, 0); lvl_symbol_1(CMD2A, 0); lvl_symbol_5(MARIO_POS, 0, 0, 0); lvl_symbol_0(CMD2C); lvl_symbol_0(CMD2D); lvl_symbol_1(TERRAIN, 1); lvl_symbol_1(ROOMS, 1); lvl_symbol_2(SHOW_DIALOG, 0, 0); lvl_symbol_1(TERRAIN_TYPE, 0); lvl_symbol_0(NOP); // transitions lvl_symbol_5(TRANSITION, 0, 0, 0); lvl_symbol_1(BLACKOUT, 0); lvl_symbol_1(GAMMA, 0); // music lvl_symbol_2(SET_BACKGROUND_MUSIC, 0, 0); lvl_symbol_1(SET_MENU_MUSIC, 0); lvl_symbol_1(STOP_MUSIC, 0); // misc lvl_symbol_1(MACRO_OBJECTS, 1); lvl_symbol_5(CMD3A, 0, 0, 0); lvl_symbol_6(WHIRLPOOL, 0, 0, 0); lvl_symbol_2(GET_OR_SET, 0, 0); lvl_symbol_0(ADV_DEMO); lvl_symbol_0(CLEAR_DEMO_PTR); // object if (_Symbol == "OBJECT") { u64 topTokenIndex = aTokenIndex; bool foundModel = true; bool foundBeh = true; LevelScript model = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel); LevelScript posX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript posY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript posZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript beh = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh); if (foundModel && foundBeh) { aGfxData->mPointerList.Add(aHead + 5); LevelScript _Ls[] = { OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else if (foundModel) { u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]); LevelScript _Ls[] = { OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else { u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]); u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]); LevelScript _Ls[] = { OBJECT_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } return; } // object with acts if (_Symbol == "OBJECT_WITH_ACTS") { u64 topTokenIndex = aTokenIndex; bool foundModel = true; bool foundBeh = true; LevelScript model = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel); LevelScript posX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript posY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript posZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleX = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleY = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript angleZ = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript beh = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh); LevelScript acts = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); if (foundModel && foundBeh) { aGfxData->mPointerList.Add(aHead + 5); LevelScript _Ls[] = { OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else if (foundModel) { u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]); LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else { u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]); u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]); LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } return; } // LOAD_MODEL_FROM_GEO if (_Symbol == "LOAD_MODEL_FROM_GEO") { u64 topTokenIndex = aTokenIndex; bool foundGeo = false; LevelScript model = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript geo = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundGeo); if (foundGeo) { aGfxData->mPointerList.Add(aHead + 1); LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO(model, geo) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } else { u32 geoIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 1]); LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO_EXT(model, geoIndex) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); } return; } // JUMP_AREA if (_Symbol == "JUMP_AREA") { LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); aGfxData->mPointerList.Add(aHead + 2); LevelScript _Ls[] = { JUMP_AREA_EXT(_Arg0, _Arg1, _Arg2) }; memcpy(aHead, _Ls, sizeof(_Ls)); aHead += (sizeof(_Ls) / sizeof(_Ls[0])); return; } // Unknown PrintDataError(" ERROR: Unknown lvl symbol: %s", _Symbol.begin()); } DataNode* DynOS_Lvl_Parse(GfxData* aGfxData, DataNode* aNode, bool aDisplayPercent) { if (aNode->mData) return aNode; // Level script data aNode->mData = New(aNode->mTokens.Count() * LEVEL_SCRIPT_SIZE_PER_TOKEN); LevelScript* _Head = aNode->mData; Array _SwitchNodes; for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here! ParseLevelScriptSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes); if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); } } if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); } aNode->mSize = (u32)(_Head - aNode->mData); aNode->mLoadIndex = aGfxData->mLoadIndex++; return aNode; } static DataNode *GetLevelScript(GfxData *aGfxData, const String& aGeoRoot) { for (DataNode *_Node : aGfxData->mLevelScripts) { if (_Node->mName == aGeoRoot) { return _Node; } } return NULL; } ///////////// // Writing // ///////////// static void DynOS_Lvl_Write(BinFile* aFile, GfxData* aGfxData, DataNode *aNode) { if (!aNode->mData) return; // Name aFile->Write(DATA_TYPE_LEVEL_SCRIPT); aNode->mName.Write(aFile); // Data aFile->Write(aNode->mSize); for (u32 i = 0; i != aNode->mSize; ++i) { LevelScript *_Head = &aNode->mData[i]; if (aGfxData->mPointerList.Find((void *) _Head) != -1) { DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData); } else if (aGfxData->mLuaPointerList.Find((void *) _Head) != -1) { DynOS_Pointer_Lua_Write(aFile, *(u32 *)_Head, aGfxData); } else { aFile->Write(*((u32 *) _Head)); } } } static bool DynOS_Lvl_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData) { BinFile *_File = BinFile::OpenW(aOutputFilename.c_str()); if (!_File) { PrintDataError(" ERROR: Unable to create file \"%s\"", aOutputFilename.c_str()); return false; } for (u64 i = 0; i != aGfxData->mLoadIndex; ++i) { for (auto &_Node : aGfxData->mLights) { if (_Node->mLoadIndex == i) { DynOS_Lights_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mLight0s) { if (_Node->mLoadIndex == i) { DynOS_Light0_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mLightTs) { if (_Node->mLoadIndex == i) { DynOS_LightT_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mAmbientTs) { if (_Node->mLoadIndex == i) { DynOS_AmbientT_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mTextures) { if (_Node->mLoadIndex == i) { DynOS_Tex_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mTextureLists) { if (_Node->mLoadIndex == i) { DynOS_TexList_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mVertices) { if (_Node->mLoadIndex == i) { DynOS_Vtx_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mDisplayLists) { if (_Node->mLoadIndex == i) { DynOS_Gfx_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mGeoLayouts) { if (_Node->mLoadIndex == i) { DynOS_Geo_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mCollisions) { if (_Node->mLoadIndex == i) { DynOS_Col_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mLevelScripts) { if (_Node->mLoadIndex == i) { DynOS_Lvl_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mMacroObjects) { if (_Node->mLoadIndex == i) { DynOS_MacroObject_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mTrajectories) { if (_Node->mLoadIndex == i) { DynOS_Trajectory_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mMovtexs) { if (_Node->mLoadIndex == i) { DynOS_Movtex_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mMovtexQCs) { if (_Node->mLoadIndex == i) { DynOS_MovtexQC_Write(_File, aGfxData, _Node); } } for (auto &_Node : aGfxData->mRooms) { if (_Node->mLoadIndex == i) { DynOS_Rooms_Write(_File, aGfxData, _Node); } } } BinFile::Close(_File); return DynOS_Bin_Compress(aOutputFilename); } ///////////// // Reading // ///////////// static DataNode* DynOS_Lvl_Load(BinFile *aFile, GfxData *aGfxData) { DataNode *_Node = New>(); // Name _Node->mName.Read(aFile); // Data _Node->mSize = aFile->Read(); _Node->mData = New(_Node->mSize); // Add it if (aGfxData != NULL) { aGfxData->mLevelScripts.Add(_Node); } DynOS_Lvl_Validate_Begin(); // Read it for (u32 i = 0; i != _Node->mSize; ++i) { u32 _Value = aFile->Read(); bool requirePointer = DynOS_Lvl_Validate_RequirePointer(_Value); void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, &_Node->mFlags); if (_Ptr) { if (!requirePointer) { PrintError("Didn't expect a pointer while reading level script: %s, %u", _Node->mName.begin(), _Value); } _Node->mData[i] = (uintptr_t) _Ptr; } else { if (requirePointer) { PrintError("Expected a pointer while reading level script: %s, %u", _Node->mName.begin(), _Value); _Node->mData[i] = 0; } else { _Node->mData[i] = (uintptr_t) _Value; } } } return _Node; } GfxData *DynOS_Lvl_LoadFromBinary(const SysPath &aFilename, const char *aLevelName) { struct DynosGfxDataCache { SysPath mPackFolder; Array> mGfxData; }; static Array sDynosGfxDataCache; // Load data from binary file GfxData *_GfxData = NULL; BinFile *_File = DynOS_Bin_Decompress(aFilename); if (_File) { _GfxData = New(); for (bool _Done = false; !_Done;) { switch (_File->Read()) { case DATA_TYPE_LIGHT: DynOS_Lights_Load (_File, _GfxData); break; case DATA_TYPE_LIGHT_0: DynOS_Light0_Load (_File, _GfxData); break; case DATA_TYPE_LIGHT_T: DynOS_LightT_Load (_File, _GfxData); break; case DATA_TYPE_AMBIENT_T: DynOS_AmbientT_Load (_File, _GfxData); break; case DATA_TYPE_TEXTURE: DynOS_Tex_Load (_File, _GfxData); break; case DATA_TYPE_TEXTURE_LIST: DynOS_TexList_Load (_File, _GfxData); break; case DATA_TYPE_VERTEX: DynOS_Vtx_Load (_File, _GfxData); break; case DATA_TYPE_DISPLAY_LIST: DynOS_Gfx_Load (_File, _GfxData); break; case DATA_TYPE_GEO_LAYOUT: DynOS_Geo_Load (_File, _GfxData); break; case DATA_TYPE_ANIMATION: DynOS_Anim_Load (_File, _GfxData); break; case DATA_TYPE_ANIMATION_TABLE: DynOS_Anim_Table_Load (_File, _GfxData); break; case DATA_TYPE_GFXDYNCMD: DynOS_GfxDynCmd_Load (_File, _GfxData); break; case DATA_TYPE_COLLISION: DynOS_Col_Load (_File, _GfxData); break; case DATA_TYPE_LEVEL_SCRIPT: DynOS_Lvl_Load (_File, _GfxData); break; case DATA_TYPE_MACRO_OBJECT: DynOS_MacroObject_Load(_File, _GfxData); break; case DATA_TYPE_TRAJECTORY: DynOS_Trajectory_Load (_File, _GfxData); break; case DATA_TYPE_MOVTEX: DynOS_Movtex_Load (_File, _GfxData); break; case DATA_TYPE_MOVTEXQC: DynOS_MovtexQC_Load (_File, _GfxData); break; case DATA_TYPE_ROOMS: DynOS_Rooms_Load (_File, _GfxData); break; default: _Done = true; break; } } BinFile::Close(_File); } return _GfxData; } ////////////// // Generate // ////////////// static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array> _ActorsFolders, GfxData *_GfxData) { bool generated = false; for (auto &_LvlNode : _GfxData->mLevelScripts) { String _LvlRootName = _LvlNode->mName; DataNode *_LvlRoot = GetLevelScript(_GfxData, _LvlRootName); if (_LvlRoot == NULL) { continue; } if (_LvlRootName.Find("_entry") == -1) { continue; } // If there is an existing binary file for this level, skip and go to the next level SysPath _LvlFilename = fstring("%s/%s.lvl", aPackFolder.c_str(), _LvlRootName.begin()); if (fs_sys_file_exists(_LvlFilename.c_str())) { #ifdef DEVELOPMENT // Compress file to gain some space if (!DynOS_Bin_IsCompressed(_LvlFilename)) { DynOS_Bin_Compress(_LvlFilename); } #endif continue; } // Init _GfxData->mLoadIndex = 0; _GfxData->mErrorCount = 0; _GfxData->mModelIdentifier = _LvlRoot->mModelIdentifier; _GfxData->mPackFolder = aPackFolder; _GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here _GfxData->mPointerOffsetList = { }; _GfxData->mLuaPointerList = { }; _GfxData->mLuaTokenList = { }; _GfxData->mGfxContext.mCurrentTexture = NULL; _GfxData->mGfxContext.mCurrentPalette = NULL; _GfxData->mGeoNodeStack.Clear(); // Parse data PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier); PrintConsole(CONSOLE_MESSAGE_INFO, "%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier); DynOS_Lvl_Parse(_GfxData, _LvlRoot, true); // Force all of the movtexs, collisions, and trajectories into the compiled lvl for (auto &_Node : _GfxData->mMovtexs) { if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; } DynOS_Movtex_Parse(_GfxData, _Node, false); } for (auto &_Node : _GfxData->mMovtexQCs) { if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; } DynOS_MovtexQC_Parse(_GfxData, _Node); } for (auto &_Node : _GfxData->mCollisions) { if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; } DynOS_Col_Parse(_GfxData, _Node, false); } for (auto &_Node : _GfxData->mTrajectories) { if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; } DynOS_Trajectory_Parse(_GfxData, _Node, false); } // Write if no error if (_GfxData->mErrorCount == 0) { DynOS_Lvl_WriteBinary(_LvlFilename, _GfxData); } else { PrintError(" %u error(s): Unable to parse data", _GfxData->mErrorCount); } // Clear data pointers ClearLvlDataNodes(_GfxData->mLights); ClearLvlDataNodes(_GfxData->mLight0s); ClearLvlDataNodes(_GfxData->mLightTs); ClearLvlDataNodes(_GfxData->mAmbientTs); ClearLvlDataNodes(_GfxData->mTextures); ClearLvlDataNodes(_GfxData->mTextureLists); ClearLvlDataNodes(_GfxData->mVertices); ClearLvlDataNodes(_GfxData->mDisplayLists); ClearLvlDataNodes(_GfxData->mGeoLayouts); ClearLvlDataNodes(_GfxData->mCollisions); ClearLvlDataNodes(_GfxData->mLevelScripts); ClearLvlDataNodes(_GfxData->mMacroObjects); ClearLvlDataNodes(_GfxData->mTrajectories); ClearLvlDataNodes(_GfxData->mMovtexs); ClearLvlDataNodes(_GfxData->mMovtexQCs); ClearLvlDataNodes(_GfxData->mRooms); _GfxData->mPointerList.Clear(); _GfxData->mPointerOffsetList.Clear(); _GfxData->mLuaPointerList.Clear(); _GfxData->mLuaTokenList.Clear(); generated = true; } _GfxData->mChildGeoLayouts.Clear(); return generated; } static void DynOS_Lvl_GeneratePack_Recursive(const SysPath &directory, GfxData *_GfxData) { DIR *aPackDir = opendir(directory.c_str()); if (aPackDir) { struct dirent *_PackEnt = NULL; while ((_PackEnt = readdir(aPackDir)) != NULL) { // Skip . and .. if (SysPath(_PackEnt->d_name) == ".") continue; if (SysPath(_PackEnt->d_name) == "..") continue; SysPath path = fstring("%s/%s", directory.c_str(), _PackEnt->d_name); // Recurse through subfolders if (fs_sys_dir_exists(path.c_str())) { DynOS_Lvl_GeneratePack_Recursive(path, _GfxData); continue; } // skip files that don't end in '.c' size_t nameLen = strlen(_PackEnt->d_name); if (_PackEnt->d_name[nameLen - 2] != '.' || _PackEnt->d_name[nameLen - 1] != 'c') { continue; } // read the file DynOS_Read_Source(_GfxData, path.c_str()); } closedir(aPackDir); } } void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder) { Print("Processing Levels: \"%s\"", aPackFolder.c_str()); Array> _ActorsFolders; GfxData *_GfxData = New(); _GfxData->mModelIdentifier = 0; DIR *aPackDir = opendir(aPackFolder.c_str()); if (aPackDir) { struct dirent *_PackEnt = NULL; while ((_PackEnt = readdir(aPackDir)) != NULL) { // Skip . and .. if (SysPath(_PackEnt->d_name) == ".") continue; if (SysPath(_PackEnt->d_name) == "..") continue; #ifdef DEVELOPMENT // Compress .lvl files to gain some space // TODO: is this required anymore? /*SysPath _Filename = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name); if (SysPath(_PackEnt->d_name).find(".lvl") != SysPath::npos && !DynOS_Bin_IsCompressed(_Filename)) { DynOS_Bin_Compress(_Filename); continue; }*/ #endif // For each subfolder, read tokens from script.c SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name); if (!fs_sys_dir_exists(_Folder.c_str())) continue; // Prevent generating from folders that likely already generated SysPath _LvlFile = fstring("%s/level_%s_entry.lvl", aPackFolder.c_str(), _PackEnt->d_name); if (fs_sys_file_exists(_LvlFile.c_str())) continue; // Only parse folders with a 'script.c' if (!fs_sys_file_exists(fstring("%s/script.c", _Folder.c_str()).c_str()) && !fs_sys_file_exists(fstring("%s/custom.script.c", _Folder.c_str()).c_str())) continue; _GfxData->mModelIdentifier++; DynOS_Lvl_GeneratePack_Recursive(_Folder, _GfxData); } closedir(aPackDir); } // Generate a binary file for each level found in the GfxData DynOS_Lvl_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData); DynOS_Gfx_Free(_GfxData); }