#include "game/envfx_snow.h" const GeoLayout big_paddle_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, big_paddle_paddle_mesh_layer_1), GEO_DISPLAY_LIST(LAYER_OPAQUE, big_paddle_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };