#include "pc/rom_assets.h" // 0x070079D0 - 0x07007AB0 ROM_ASSET_LOAD_VTX(thi_seg7_vertex_070079D0, 0x004246d0, 32780, 0x000079d0, 224); // 0x07007AB0 - 0x07007B80 ROM_ASSET_LOAD_VTX(thi_seg7_vertex_07007AB0, 0x004246d0, 32780, 0x00007ab0, 208); // 0x07007B80 - 0x07007C20 static const Gfx thi_seg7_dl_07007B80[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, grass_0900B800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(thi_seg7_vertex_070079D0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 5, 11, 12, 0x0), gsSP1Triangle( 5, 12, 13, 0x0), gsSPVertex(thi_seg7_vertex_07007AB0, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 2, 6, 7, 0x0, 2, 7, 8, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP1Triangle( 0, 12, 1, 0x0), gsSPEndDisplayList(), }; // 0x07007C20 - 0x07007C90 const Gfx thi_seg7_dl_07007C20[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(thi_seg7_dl_07007B80), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };