#include "dynos.cpp.h" extern "C" { #include "src/game/moving_texture.h" #include "game/hardcoded.h" void *dynos_swap_cmd(void *cmd) { return DynOS_SwapCmd(cmd); } // -- built in -- // void *dynos_update_cmd(void *cmd) { return DynOS_UpdateCmd(cmd); } void dynos_update_gfx() { return DynOS_UpdateGfx(); } s32 dynos_tex_import(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize) { return DynOS_Tex_Import(output, ptr, tile, grapi, hashmap, pool, (u32 *) poolpos, (u32) poolsize); } void dynos_gfx_swap_animations(void *ptr) { return DynOS_Anim_Swap(ptr); } // -- warps -- // LevelScript* dynos_get_level_script(const char* scriptEntryName) { return DynOS_Lvl_GetScript(scriptEntryName); } bool dynos_warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId) { return DynOS_Warp_ToWarpNode(aLevel, aArea, aAct, aWarpId); } bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct) { return DynOS_Warp_ToLevel(aLevel, aArea, aAct); } bool dynos_warp_to_start_level(void) { // change the level to the start level extern s16 gChangeLevel; gChangeLevel = gLevelValues.entryLevel; // always return true since it will always suceed return true; } bool dynos_warp_restart_level(void) { return DynOS_Warp_RestartLevel(); } bool dynos_warp_exit_level(s32 aDelay) { return DynOS_Warp_ExitLevel(aDelay); } bool dynos_warp_to_castle(s32 aLevel) { return DynOS_Warp_ToCastle(aLevel); } // -- dynos packs -- // void dynos_gfx_init(void) { DynOS_Gfx_Init(); } void dynos_packs_init(void) { DynOS_Pack_Init(); } int dynos_pack_get_count(void) { return DynOS_Pack_GetCount(); } const char* dynos_pack_get_name(s32 index) { PackData* _Pack = DynOS_Pack_GetFromIndex(index); if (_Pack) { return _Pack->mDisplayName.begin(); } return NULL; } bool dynos_pack_get_enabled(s32 index) { PackData* _Pack = DynOS_Pack_GetFromIndex(index); if (_Pack) { return _Pack->mEnabled; } return false; } void dynos_pack_set_enabled(s32 index, bool value) { PackData* _Pack = DynOS_Pack_GetFromIndex(index); if (_Pack) { DynOS_Pack_SetEnabled(_Pack, value); } } bool dynos_pack_get_exists(s32 index) { PackData* _Pack = DynOS_Pack_GetFromIndex(index); if (_Pack) { return fs_sys_dir_exists(_Pack->mPath.c_str()); } return false; } void dynos_pack_init(void) { DynOS_Pack_Init(); } void dynos_generate_packs(const char* directory) { DynOS_Gfx_GeneratePacks(directory); } // -- geos -- // void dynos_actor_override(struct Object* obj, void** aSharedChild) { DynOS_Actor_Override(obj, aSharedChild); } void dynos_add_actor_custom(const char *filePath, const char* geoName) { DynOS_Actor_AddCustom(filePath, geoName); } const void* dynos_geolayout_get(const char *name) { return DynOS_Actor_GetLayoutFromName(name); } // -- collisions -- // void dynos_add_collision(const char *filePath, const char* collisionName) { DynOS_Col_Activate(filePath, collisionName); } Collision* dynos_collision_get(const char* collisionName) { return DynOS_Col_Get(collisionName); } // -- textures -- // void dynos_add_texture(const char *filePath, const char* textureName) { SysPath _FilePath = filePath; DynOS_Tex_AddCustom(_FilePath, textureName); } bool dynos_texture_get(const char* textureName, struct TextureInfo* outTextureInfo) { return DynOS_Tex_Get(textureName, outTextureInfo); } void dynos_texture_override_set(const char* textureName, struct TextureInfo* overrideTextureInfo) { DynOS_Tex_Override_Set(textureName, overrideTextureInfo); } void dynos_texture_override_reset(const char* textureName) { DynOS_Tex_Override_Reset(textureName); } // -- movtexqcs -- // void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type) { DynOS_MovtexQC_Register(name, level, area, type); } struct MovtexQuadCollection* dynos_movtexqc_get_from_id(u32 id) { DataNode *node = DynOS_MovtexQC_GetFromId(id); if (node == NULL) { return NULL; } return node->mData; } struct MovtexQuadCollection* dynos_movtexqc_get_from_index(s32 index) { DataNode *node = DynOS_MovtexQC_GetFromIndex(index); if (node == NULL) { return NULL; } return node->mData; } // -- levels -- // void dynos_add_level(s32 modIndex, const char *filePath, const char* levelName) { DynOS_Lvl_Activate(modIndex, filePath, levelName); } const char* dynos_level_get_token(u32 index) { return DynOS_Lvl_GetToken(index); } Trajectory* dynos_level_get_trajectory(const char* name) { return DynOS_Lvl_GetTrajectory(name); } void dynos_level_load_background(void *ptr) { DynOS_Lvl_LoadBackground(ptr); } u64 dynos_level_cmd_get(void *cmd, u64 offset) { return DynOS_Level_CmdGet(cmd, offset); } void dynos_level_cmd_next(void *cmd) { DynOS_Level_CmdNext((LvlCmd*) cmd); } void dynos_level_parse_script(const void *script, s32 (*aPreprocessFunction)(u8, void *)) { DynOS_Level_ParseScript(script, aPreprocessFunction); } void* dynos_level_get_script(s32 level) { return (void *) DynOS_Level_GetScript(level); } s32 dynos_level_get_mod_index(s32 level) { return DynOS_Level_GetModIndex(level); } bool dynos_level_is_vanilla_level(s32 level) { return DynOS_Level_IsVanillaLevel(level); } // -- Behaviors -- // void dynos_add_behavior(s32 modIndex, const char *filePath, const char *behaviorName) { DynOS_Bhv_Activate(modIndex, filePath, behaviorName); } s32 dynos_behavior_get_active_mod_index(BehaviorScript *bhvScript) { return DynOS_Bhv_GetActiveModIndex(bhvScript); } const char *dynos_behavior_get_token(BehaviorScript *bhvScript, u32 index) { return DynOS_Bhv_GetToken(bhvScript, index); } void dynos_behavior_hook_all_custom_behaviors(void) { DynOS_Bhv_HookAllCustomBehaviors(); } // -- models -- // struct GraphNode* dynos_model_load_geo(u32* aId, enum ModelPool aModelPool, void* aAsset, bool aDeDuplicate) { return DynOS_Model_LoadGeo(aId, aModelPool, aAsset, aDeDuplicate); } struct GraphNode* dynos_model_load_dl(u32* aId, enum ModelPool aModelPool, u8 aLayer, void* aAsset) { return DynOS_Model_LoadDl(aId, aModelPool, aLayer, aAsset); } struct GraphNode* dynos_model_store_geo(u32* aId, enum ModelPool aModelPool, void* aAsset, struct GraphNode* aGraphNode) { return DynOS_Model_StoreGeo(aId, aModelPool, aAsset, aGraphNode); } u32 dynos_model_get_id_from_asset(void* aAsset) { return DynOS_Model_GetIdFromAsset(aAsset); } u32 dynos_model_get_id_from_graph_node(struct GraphNode* aGraphNode) { return DynOS_Model_GetIdFromGraphNode(aGraphNode); } void dynos_model_clear_pool(enum ModelPool aModelPool) { DynOS_Model_ClearPool(aModelPool); } struct GraphNode* dynos_model_get_geo(u32 aId) { return DynOS_Model_GetGeo(aId); } void dynos_model_overwrite_slot(u32 srcSlot, u32 dstSlot) { DynOS_Model_OverwriteSlot(srcSlot, dstSlot); } // -- other -- // void dynos_mod_shutdown(void) { DynOS_Mod_Shutdown(); } void dynos_add_scroll_target(u32 index, const char *name, u32 offset, u32 size) { DynOS_Add_Scroll_Target(index, name, offset, size); } }