#include "pc/rom_assets.h" // 0x0700BCD8 - 0x0700BCE0 static const Lights1 castle_grounds_seg7_lights_0700BCD8 = gdSPDefLights1( 0x3d, 0x3d, 0x44, 0x99, 0x99, 0xac, 0x28, 0x28, 0x28 ); // 0x0700BCF0 - 0x0700BD08 static const Lights1 castle_grounds_seg7_lights_0700BCF0 = gdSPDefLights1( 0x58, 0x58, 0x5a, 0xdc, 0xdc, 0xe3, 0x28, 0x28, 0x28 ); // 0x0700BD08 - 0x0700BD20 static const Lights1 castle_grounds_seg7_lights_0700BD08 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700BD20 - 0x0700BD38 static const Lights1 castle_grounds_seg7_lights_0700BD20 = gdSPDefLights1( 0x4e, 0x4e, 0x53, 0xc4, 0xc4, 0xd0, 0x28, 0x28, 0x28 ); // 0x0700BD38 - 0x0700BD50 static const Lights1 castle_grounds_seg7_lights_0700BD38 = gdSPDefLights1( 0x45, 0x45, 0x4b, 0xad, 0xad, 0xbc, 0x28, 0x28, 0x28 ); // 0x0700BD50 - 0x0700BE10 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BD50, 0x0044abc0, 39442, 0x0000bd50, 192); // 0x0700BE10 - 0x0700BE90 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BE10, 0x0044abc0, 39442, 0x0000be10, 128); // 0x0700BE90 - 0x0700BF50 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BE90, 0x0044abc0, 39442, 0x0000be90, 192); // 0x0700BF50 - 0x0700BFB0 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BF50, 0x0044abc0, 39442, 0x0000bf50, 96); // 0x0700BFB0 - 0x0700C010 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BFB0, 0x0044abc0, 39442, 0x0000bfb0, 96); // 0x0700C010 - 0x0700C070 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C010, 0x0044abc0, 39442, 0x0000c010, 96); // 0x0700C070 - 0x0700C110 static const Gfx castle_grounds_seg7_dl_0700C070[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09004800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&castle_grounds_seg7_lights_0700BCD8.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700BCD8.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700BD50, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPLight(&castle_grounds_seg7_lights_0700BCF0.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700BCF0.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700BE10, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700C110 - 0x0700C210 static const Gfx castle_grounds_seg7_dl_0700C110[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&castle_grounds_seg7_lights_0700BD08.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700BD08.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700BE90, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 0, 4, 3, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 6, 4, 7, 0x0, 6, 3, 4, 0x0), gsSP2Triangles( 2, 6, 7, 0x0, 5, 2, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSPLight(&castle_grounds_seg7_lights_0700BD20.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700BD20.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700BF50, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&castle_grounds_seg7_lights_0700BD38.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700BD38.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700BFB0, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&castle_grounds_seg7_lights_0700BCF0.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700BCF0.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700C010, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700C210 - 0x0700C2A0 const Gfx castle_grounds_seg7_dl_0700C210[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(castle_grounds_seg7_dl_0700C070), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(castle_grounds_seg7_dl_0700C110), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };