#include "pc/rom_assets.h" // 0x0500DDF0 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500DDF0, 0x00134d20, 26785, 0x0000ddf0, 424); // 0x0500DF98 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500DF98, 0x00134d20, 26785, 0x0000df98, 372); // 0x0500E10C static const struct Animation king_bobomb_seg5_anim_0500E10C = { 0, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500DF98), king_bobomb_seg5_animvalue_0500DDF0, king_bobomb_seg5_animindex_0500DF98, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500DDF0), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500DF98), };